Search found 16 matches
- Fri Aug 14, 2015 4:40 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985186
Re: Report Import/Export bugs here
Still crashes
- Fri Aug 14, 2015 2:49 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985186
Re: Report Import/Export bugs here
The latest update fixed the CDT due to file size.
I'll increase the size to 30mb later, to see if it still works
Edit:
It crashes the game at 13.8 mb
I'll increase the size to 30mb later, to see if it still works
Edit:
It crashes the game at 13.8 mb
- Thu Aug 13, 2015 11:01 pm
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985186
Re: Report Import/Export bugs here
So I've found something very similar to gta iv crashes. I was testing the file sizes of .yft files to see how will the game react to heavy files and I'm getting CDT when the _hi.yft file reaches around 10mb in size. In gta iv, it was a very similar case as the game produced rc20 error at around 10mb...
- Thu Aug 13, 2015 8:44 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985186
Re: Report Import/Export bugs here
So from my tests, I've determined that this is not a zmodeler/ filter bug, but if the problem is going to be solved, then this is probably the place for solving it. https://img-fotki.yandex.ru/get/9650/139711434.1e/0_148bb2_149a4e9_L.png https://img-fotki.yandex.ru/get/6813/139711434.1e/0_148bb3_644...
- Thu Aug 13, 2015 3:21 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985186
Re: Report Import/Export bugs here
I have it assigned. Doesn't work.
- Thu Aug 13, 2015 3:18 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985186
Re: Report Import/Export bugs here
Oleg, I've done all I could to make the lights work (tried ID's, bone values, Uv's) and they don't work in game.
- Wed Aug 12, 2015 10:51 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985186
- Wed Aug 12, 2015 8:26 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985186
Re: Report Import/Export bugs here
Well, the problem got back.
The windows doesn't show up in game, although everything is fine with materials/ hierarchy.
Can't find the cause of this problem
The windows doesn't show up in game, although everything is fine with materials/ hierarchy.
Can't find the cause of this problem
- Wed Aug 12, 2015 7:02 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985186
Re: Report Import/Export bugs here
@aRLaN6, apply fresh validation to your license ("Validate" button in account, copy short key, press "Shift" while "License information" window is opened), then restart ZModeler. Ensure you have two CodeLib files in "Shared" folder, these are your license fil...
- Wed Aug 12, 2015 6:10 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985186
Re: Report Import/Export bugs here
For some unknown reason, the glass stopped showing up for me in game after the steering wheel updated filter
- Wed Aug 12, 2015 3:04 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985186
Re: Report Import/Export bugs here
Could someone tell me where an "env" texture can be found within game files ? it seems to be the only texture missing when i try to import model "adder". i've been looking through posted documentation but this texture doesnt seem to be mentioned. I don't think there is one. I us...
- Wed Aug 12, 2015 2:19 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985186
Re: Report Import/Export bugs here
Oleg, can you send me the filter that forces the mesh material to be exported with no tangents? I would like to perform some tests on some complex geometry and see the results. Also, if the maximum data limit is 256k pages, can you edit the filter to work at 256k instead of 64/128k?I'm really intere...
- Tue Aug 11, 2015 9:56 pm
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985186
Re: Report Import/Export bugs here
@Kamel , if you have a .z3d file that makes ZModeler to crash on export, send me your .z3d in private message. Also, if you look closer, to "can not locate" message, you will notice that you export into buffalo_hi.yft, while your scene has buffalo 2 _hi node. @FPS, I'm currently inspectin...
- Tue Aug 11, 2015 10:51 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985186
Re: Report Import/Export bugs here
Ok so after some tests I've figured out that the paint material doesn't or does have some certain type of feature(s) that other materials don't, and that paint material prevents any type of problems. So there is some " thing " in other materials that upsets the game for unknown reason, but...
- Tue Aug 11, 2015 9:20 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985186
Re: Report Import/Export bugs here
at the time I had "ERR_SYS_INVALIDRESOURCE_5" on my exports, the exporting code was wrong and the file produced was actually incorrect. Since then I've fixed most of potential problems I could find and haven't seen "ERR_SYS_INVALIDRESOURCE_5" so far: only "crash to desktop&...
- Tue Aug 11, 2015 7:50 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985186
Re: Report Import/Export bugs here
This is the only bug I've found so far. https://img-fotki.yandex.ru/get/9796/139711434.1d/0_148859_b9ba14dd_XL.png I get this crash error when i replace the L0 of adder with my L0s however, when I delete the doors completely (delete the main dummy,which removes front windows, doorhandle and doorligh...