Search found 125 matches

by _Vlad_
Wed Jun 10, 2020 9:30 pm
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985686

Re: Report Import/Export bugs here

Oleg wrote:...
Can you please add the shader configuration for "gta_spec" and the shader form this post http://forum.zmodeler3.com/viewtopic.ph ... 886#p59886
by _Vlad_
Sun Feb 02, 2020 11:10 pm
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985686

Re: Report Import/Export bugs here

@Oleg. please add shader configuration for "emissive_alpha_tnt".
Model is sm_22_oot_alpha_n.ydr from x64m.rpf\levels\gta5\_cityw\santamon_01\sm_22.rpf\
by _Vlad_
Wed Sep 11, 2019 10:03 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985686

Re: Report Import/Export bugs here

@Oleg. please add shader configuration for "glass_breakable_screendooralpha".
Model is prop_news_disp_02a.yft from x64h.rpf\levels\gta5\props\roadside\v_utility.rpf\
by _Vlad_
Tue Jun 12, 2018 10:32 pm
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985686

Re: Report Import/Export bugs here

@Oleg, thanks for update. But, theres another issue i found. When im exporting id2_21_e_propsa.ydr and id2_21_e_propsb.ydr, its crashes game with this error. https://scontent.fhel2-1.fna.fbcdn.net/v/t1.15752-9/35227210_1018864401623579_4647013468761751552_n.png?_nc_cat=0&oh=c7a81438ce1a1e36a6e8f...
by _Vlad_
Tue Jun 05, 2018 2:12 pm
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985686

Re: Report Import/Export bugs here

@Oleg, why ZM changing values after export? before export https://scontent.fhen2-1.fna.fbcdn.net/v/t1.15752-9/34478287_1014465125396840_7588960088203722752_n.png?_nc_cat=0&oh=f19c8ccfe5947b16015af407202c9bf0&oe=5BAF747A after export https://scontent.fhen2-1.fna.fbcdn.net/v/t1.15752-9/3458117...
by _Vlad_
Sun Jun 03, 2018 11:06 pm
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985686

Re: Report Import/Export bugs here

@Oleg, can u please add shader configuration for "emissivestrong_alpha". The file that contain this shader is sm_22_rcoaster_neon.ydr, which can be found in x64m.rpf\levels\gta5\_cityw\santamon_01\sm_22.rpf\ and shader configuration for "cutout_um". The file that contain this sha...
by _Vlad_
Fri Apr 06, 2018 5:26 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985686

Re: Report Import/Export bugs here

@Oleg, thanks a lot!
by _Vlad_
Wed Apr 04, 2018 7:01 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985686

Re: Report Import/Export bugs here

@Oleg, can u please add shader configuration for "decal_shadow_only". The file that contain this shader is bt1_04_slod1_children.ydd, which can be found in x64l.rpf\levels\gta5\_citye\sunset\sunset.rpf\ Textures file assigned to this ydd is bt1_04_lod.ytd in x64l.rpf\levels\gta5\_citye\sun...
by _Vlad_
Fri Mar 09, 2018 10:50 am
Forum: Site news and events
Topic: GTA5: Cloth-simulated meshes
Replies: 64
Views: 79440

Re: GTA5: Cloth-simulated meshes

@carloxfranco, I've checked flag_us models, they contain LODs for geometry and LODs for cloths too. These are importable now, but can't be exported, as lods transition (additional cloth-specific data) requires extra research. You can remove lods from .mesh and from .cloth objects to make it exporta...
by _Vlad_
Sat Feb 10, 2018 12:07 am
Forum: Site news and events
Topic: GTA5: Cloth-simulated meshes
Replies: 64
Views: 79440

Re: GTA5: Cloth-simulated meshes

Thats awesome news!
How can i edit this file properly ? x64k.rpf\levels\gta5\_citye\scentral_01\sc1_19.rpf\sc1_19_lspd_ban.yft
by _Vlad_
Wed Dec 20, 2017 8:42 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985686

Re: Report Import/Export bugs here

@Oleg, please add shader configuration for "glass_spec".
x64m.rpf\levels\gta5\_cityw\venice_01\vb_35.rpf\vb_35_lifeguard.ydr
by _Vlad_
Thu Nov 30, 2017 3:55 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985686

Re: Report Import/Export bugs here

Hello, I just bought a 30day license, already linked to my pc. The problem is when I try to import yft files I click Import but nothing happens. Nothing loads in ZModeler. I already activated the license, I have 31 days left. So what am I missing? Thanks. Model is just locked by author, u can't mod...
by _Vlad_
Wed Nov 15, 2017 5:38 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985686

Re: Report Import/Export bugs here

@Oleg, do you have any idea why model isn't showing in the game after adding a spining bone ? It's map model, ydr. I used sc1_21_gas.ydr as reference. I'm trying to add it to hw1_01_b. https://pp.userapi.com/c840733/v840733031/12fca/-tc-utb9cFE.jpg this thing is rotating in the game, it's use ycd a...
by _Vlad_
Tue Nov 07, 2017 8:57 am
Forum: Site news and events
Topic: ZModeler 3.1.5 release notes
Replies: 41
Views: 66248

Re: ZModeler 3.1.5 release notes

@Oleg, what about Zmodeler 3.2 release?
by _Vlad_
Wed Oct 25, 2017 10:20 pm
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985686

Re: Report Import/Export bugs here

@Oleg, pls add shader configuration for "normal_spec_cutout_tnt".
model with that shader here x64i.rpf\levels\gta5\_citye\downtown_01\dt1_11.rpf\dt1_11_dt1_plaza.ydr
by _Vlad_
Thu Oct 12, 2017 8:44 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985686

Re: Report Import/Export bugs here

@Oleg, do you have any idea why model isn't showing in the game after adding a spining bone ? It's map model, ydr. I used sc1_21_gas.ydr as reference. I'm trying to add it to hw1_01_b. https://pp.userapi.com/c840733/v840733031/12fca/-tc-utb9cFE.jpg this thing is rotating in the game, it's use ycd an...
by _Vlad_
Tue Sep 12, 2017 10:35 pm
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985686

Re: Report Import/Export bugs here

@Oleg, oh, i didn't know that, but when i change viewports to another one, and change again to the uv mapper, this bugged mesh still appears i got a pics for you : https://pp.userapi.com/c638226/v638226939/62600/8sCqq0trCio.jpg https://pp.userapi.com/c638226/v638226939/6260a/68mrT1M-4P0.jpg https://...
by _Vlad_
Tue Sep 12, 2017 10:11 pm
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985686

Re: Report Import/Export bugs here

@Oleg, but i have store texture options enabled, i just doesn't have this textures in scene, i edited models same way before and it's work correct. I found why it's happens, i have a uv mapper viewport with texture which is asigned to the mesh i'm trying to go to polys mode. Also, the mesh in uv map...
by _Vlad_
Mon Sep 11, 2017 8:03 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985686

Re: Report Import/Export bugs here

@Oleg, i have very weird problem, i have an original model (part of map model), when i go to polygon mode, the textures is going to be messed up, wtf? you can reproduce this bug, open file, go to polygons mode and that's all https://drive.google.com/file/d/0Bx3fCR7BaF_dZW00M2Y0TEtKbFU/view?usp=shari...
by _Vlad_
Thu Aug 24, 2017 11:28 am
Forum: ZModeler3 Account and Licenses
Topic: Get free license for screenshot (contest) !!!
Replies: 21
Views: 206934

Re: Get free license for screenshot (contest) !!!

#8 map component (GTA V) Santa Monica Pier Sign, scratch modeled by me using a real life pic and Zmodeler2, I still have this source file. http://imgur.com/M6uIavb It's has proper lods and emissive parts at night. Available at gta5-mods.com and lcpdfr.com as part of my mod - Real California Archite...
by _Vlad_
Sun Aug 06, 2017 9:58 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985686

Re: Report Import/Export bugs here

@Oleg, nice, thank you :)
by _Vlad_
Thu Aug 03, 2017 7:11 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985686

Re: Report Import/Export bugs here

Hey, @Oleg I have a problem with one of freeway signs, the model is id1_rd_sign1_txt.ydr, that's located in x64j.rpf\levels\gta5\_citye\indust_01\id1_rd.rpf\id1_rd_sign1_txt.ydr If i reexport the model without any changes, it's crashes my game. but i never have problems with freeway signs, i already...
by _Vlad_
Tue Jun 13, 2017 4:37 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985686

Re: Report Import/Export bugs here

sayos wrote:hello
i cant impor this model

http://www.gtainside.com/en/gta5/cars/8 ... -twingo-i/

thanks
that's because it's locked model
by _Vlad_
Sun Jun 11, 2017 12:04 pm
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985686

Re: Report Import/Export bugs here

@Oleg, what the hell is going on?
I just reexported ss1_10_bld.ydr (located in \x64l.rpf\levels\gta5\_citye\sunset\ss1_10.rpf\ss1_10_bld.ydr)
and some of embedded textures is gone. That just pure reexport. Nothing was changed... i tried to restore zm profile and clean cache... no result