Search found 9 matches
- Sat Mar 11, 2023 4:29 pm
- Forum: Grand Theft Auto V
- Topic: Specular color issue.
- Replies: 6
- Views: 994
Re: Specular color issue.
Also any reason why this is suddenly showing so much on a model after switching to the new version?
- Sat Mar 11, 2023 4:23 pm
- Forum: Grand Theft Auto V
- Topic: Specular color issue.
- Replies: 6
- Views: 994
Re: Specular color issue.
I really don't understand what you mean "uniform mapping" this is what my current UVs look like. Even if I try mapping from XY viewpoints or unwrapping again I am still left with the same result.
I struggle with this problem on every part I convert to GTA.
I struggle with this problem on every part I convert to GTA.
- Fri Mar 10, 2023 9:43 am
- Forum: Grand Theft Auto V
- Topic: Specular color issue.
- Replies: 6
- Views: 994
Re: Specular color issue.
Without a normal map in the texture slot:
https://cdn.discordapp.com/attachments/ ... ssssss.png
After adding a normal map in the texture slot:
https://cdn.discordapp.com/attachments/ ... 0/spec.png
https://cdn.discordapp.com/attachments/ ... ssssss.png
After adding a normal map in the texture slot:
https://cdn.discordapp.com/attachments/ ... 0/spec.png
- Fri Mar 10, 2023 9:23 am
- Forum: Grand Theft Auto V
- Topic: Specular color issue.
- Replies: 6
- Views: 994
Re: Specular color issue.
I opened my old file on the previous Zmodeler version and it is not present.
- Fri Mar 10, 2023 9:17 am
- Forum: Grand Theft Auto V
- Topic: Specular color issue.
- Replies: 6
- Views: 994
Specular color issue.
I am continuing to have this problem even with updating to the newest Zmodeler version. The only way I was able to prevent this from happening was to export my model into blender and reset all the UV coordinates of the model (which results in a bunch of open edged vertices). This problem only appear...
- Sat Dec 11, 2021 10:11 pm
- Forum: ZModeler3 General discussion
- Topic: White line issue.
- Replies: 2
- Views: 2559
Re: White line issue.
Mind boggling stuff right here, only seems to happen with mesh and detail materials for whatever reason..
- Sat Dec 11, 2021 8:56 pm
- Forum: ZModeler3 General discussion
- Topic: White line issue.
- Replies: 2
- Views: 2559
White line issue.
I've had this problem on almost every vehicle I work on, there seems to be random white lines throughout my model. I thought it was a Zmodeler bug at first but it's showing ingame as well. Most of the models I work on usually come from Zmodeler 2.2.6 or 3dsMax. I've tried exporting as different form...
- Thu Aug 13, 2015 8:37 pm
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1881
- Views: 1004125
Re: Report Import/Export bugs here
I've gotten my conversion to turn out pretty good, just one problem whenever I assign the lightsemissive material to all the objects that require it (Headlight's, taillights, reverse lights) it stays on in-game like a steady burn light, any way to fix this? The first photo is without a lightsemissiv...
- Wed Aug 12, 2015 10:07 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1881
- Views: 1004125
Re: Report Import/Export bugs here
I've been able to get my CVPI converted and working well, I just have one problem, the wheels. I've tried everything to make them not invisible.. I'm using the original stanier wheels with original materials.
http://i.imgur.com/avhkL3J.png
http://i.imgur.com/avhkL3J.png