Search found 10 matches
- Sun May 22, 2016 1:01 am
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1110
- Views: 553570
Re: Ped models
yeah just tested it aswell with same results.
- Sun May 22, 2016 12:45 am
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1110
- Views: 553570
Re: Ped models
which spawn command should I use to spawn "s_m_y_cop_01.ydd" ? and how should I put a modded file in game to test (what rpf file to put into Mod folder and what should I replace there? - just to be sure I replace/test correctly and dont waste hours messing with incorrect replacement locat...
- Sat May 21, 2016 11:41 pm
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1110
- Views: 553570
Re: Ped models
i get the exact same results as the two above me just described
- Sat May 21, 2016 12:21 am
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1110
- Views: 553570
Re: Ped models
the s_m_y_cop_01 i tried to inport was apparently already modified. So i just found a clean version. now talking of exporting. I've tried to export it with ''skelal'' checked and that will crash as soon as it starts. I have also tired with it unchecked but that only game me this: Missing shader conf...
- Fri May 20, 2016 3:50 pm
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1110
- Views: 553570
Re: Ped models
Ok i got it to work i only have one more question. How do one export a model after editing some mesh?
- Fri May 20, 2016 12:24 pm
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1110
- Views: 553570
Re: Ped models
i see the ''Loading materials'' bar right before it crashes, and i have just tried to inport them at the same time aswell but with no luck. I also tried to remove the .ytd file but that didn't do anything.
- Fri May 20, 2016 10:47 am
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1110
- Views: 553570
Re: Ped models
well at this point i've tried all inport settings just for the hell of it. And the model i'm trying to inport is called ''S_M_Y_COP_01'' in the ''64e.rpf''
- Fri May 20, 2016 10:19 am
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1110
- Views: 553570
Re: Ped models
i just got the 3.1.3 update last night but as sooon as i try to inport any .ydd fine the NPC uses my Zmod crashes. So far i have only got it to work with the player files.
- Fri May 20, 2016 6:45 am
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1110
- Views: 553570
Ped models
I know full models are not supported at this time but what about say the police AI's duty belt? Is there any way if inporting assets from ped models at this time?
- Wed Jun 24, 2015 6:41 am
- Forum: Grand Theft Auto
- Topic: GTA 5: ZModeler3 import/export plugin (Now available)
- Replies: 235
- Views: 527524
Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)
Hi Oleg, If you look at Police.yft you'll see that it have 2 lightbars. One old rotating one and one led version. The old rotating lightbar light rotates the reflection mesh(don't know how to describe it, this: http://www.dontscrapit.com/Arkansas-/Commercial-/Whelen-4500-5000-halogen-lightbar-rotat...