Search found 14 matches

by Stew2000
Thu Apr 12, 2012 11:20 am
Forum: ZModeler2 General Discussion
Topic: ZModeler3 suggestions/wishes
Replies: 301
Views: 415239

Re: ZModeler3 suggestions/wishes

How about adding .stl and .wrl?
by Stew2000
Thu Jan 05, 2012 9:47 am
Forum: Test Drive Unlimited
Topic: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)
Replies: 81
Views: 476945

Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)

Has anyone made a tutorial?

I only get as far as orange material too. no texture.
--edit--
Ignore that. I found out I was using a different texture name in zmod2.
by Stew2000
Sat Aug 20, 2011 2:59 am
Forum: ZModeler2 General Discussion
Topic: ZModeler3 suggestions/wishes
Replies: 301
Views: 415239

Re: ZModeler3 suggestions/wishes

One request for you Oleg.
Now that CryEngine3 SDK is available for free will you be able to support it?
http://www.crydev.net/index.php
by Stew2000
Wed Aug 03, 2011 9:15 pm
Forum: ZModeler2 General Discussion
Topic: ZModeler3 suggestions/wishes
Replies: 301
Views: 415239

Re: ZModeler3 suggestions/wishes

Zmod3 would actually be worth $70 if it had a render button and animation control.
by Stew2000
Thu May 05, 2011 8:22 am
Forum: Test Drive Unlimited
Topic: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)
Replies: 81
Views: 476945

Re: Test Drive Unlimited2 .3DG filter (16.Feburary.2011)

Does anyone have .bms scripts for the new Exploration Pack .big.
my original .bms scripts can't extract it. :roll:
by Stew2000
Wed Mar 23, 2011 12:22 am
Forum: ZModeler2 General Discussion
Topic: ZModeler3 suggestions/wishes
Replies: 301
Views: 415239

It will take long enough to make the tools needed for Shift2.
by Stew2000
Tue Mar 22, 2011 11:33 pm
Forum: ZModeler2 General Discussion
Topic: ZModeler3 suggestions/wishes
Replies: 301
Views: 415239

toolieo wrote:
Oleg wrote:yes. no filters will be made for zmod2 anymore.
so? That means with the release of NFS Shift 2 coming soon you won't do a filter? :cry: crap.
You'll just have to buy Zmod3 Tool. or get someone else to make the filter :wink:
by Stew2000
Tue Mar 22, 2011 5:02 am
Forum: ZModeler2 General Discussion
Topic: ZModeler3 suggestions/wishes
Replies: 301
Views: 415239

Looks great Oleg.
Will the UI colour be changeable like Zmod2?
by Stew2000
Tue Mar 08, 2011 5:00 am
Forum: ZModeler2 General Discussion
Topic: ZModeler3 suggestions/wishes
Replies: 301
Views: 415239

Weekly validation is a bit much. maybe 30 day validation. We would need something like a 3 PC license for people who use their PC and Laptop for modelling. Maybe something like Itunes Authorisation/Deauthorisation button. The problems only come when you do a forced format because you couldn't back u...
by Stew2000
Sat Sep 11, 2010 3:29 am
Forum: ZModeler2 General Discussion
Topic: ZModeler3 suggestions/wishes
Replies: 301
Views: 415239

Bit of a long shot but Poly Painting would be a nice feature... http://www.youtube.com/watch?v=6qGRO-fo1U0
by Stew2000
Sat Sep 11, 2010 1:57 am
Forum: ZModeler2 General Discussion
Topic: ZModeler3 suggestions/wishes
Replies: 301
Views: 415239

_RicH_ wrote:The only thing i think needs improving is the object list.

It needs dedicated move up/down buttons for objects, and "collapse all" / "expand all" options somewhere.
I second that idea.
by Stew2000
Sat Sep 11, 2010 12:21 am
Forum: ZModeler2 General Discussion
Topic: ZModeler3 suggestions/wishes
Replies: 301
Views: 415239

I like Zmod2 GUI as it is.
But a more updated look would be better. like what you did with the check boxes.
by Stew2000
Wed Sep 01, 2010 7:39 am
Forum: ZModeler2 General Discussion
Topic: ZModeler3 suggestions/wishes
Replies: 301
Views: 415239

Smoothing doesn't work when exporting Oleg. the normals get reset.
by Stew2000
Tue Jul 06, 2010 9:32 am
Forum: ZModeler2 General Discussion
Topic: ZModeler3 suggestions/wishes
Replies: 301
Views: 415239

I don't really need render tools in Zmod. maybe just reflections that reflect the mesh.