Search found 274 matches

by Harald-RS
Sun Mar 17, 2024 1:29 am
Forum: ATS and ETS2 by SCS Software
Topic: Headlight flashes too
Replies: 9
Views: 453

Re: Headlight flashes too

alt i have delete
now it's working.

The only thing I still don't understand is where the settings for these additional information are.
by Harald-RS
Sun Mar 17, 2024 1:23 am
Forum: ATS and ETS2 by SCS Software
Topic: Headlight flashes too
Replies: 9
Views: 453

Re: Headlight flashes too

Look here:
Screenshot 2024-03-17 121956.jpg
by Harald-RS
Sun Mar 17, 2024 12:55 am
Forum: ATS and ETS2 by SCS Software
Topic: Headlight flashes too
Replies: 9
Views: 453

Re: Headlight flashes too

My Z-Mod is 3.3.0 Build : 1231
by Harald-RS
Sat Mar 16, 2024 9:25 pm
Forum: ATS and ETS2 by SCS Software
Topic: Headlight flashes too
Replies: 9
Views: 453

Re: Headlight flashes too

Hi Fazer001 Is it correct that the LightMask is no longer displayed in the Z-Mod? Now I've changed it from Detail2 to Detail and now there's no light at all, neither the high beam nor the flashing. It shouldn't flash well. Mat file befor change to detail: effect : "eut2.lamp.add.env.rfx" {...
by Harald-RS
Sat Mar 16, 2024 3:37 pm
Forum: ATS and ETS2 by SCS Software
Topic: MAT Problem
Replies: 25
Views: 3979

Re: MAT Problem

But that still doesn't answer my question. I don't see the settings anywhere in my Z-Mod where I can activate this.
by Harald-RS
Fri Mar 15, 2024 1:18 pm
Forum: ATS and ETS2 by SCS Software
Topic: MAT Problem
Replies: 25
Views: 3979

Re: MAT Problem

I have the current version of Z-Mod 3 where this setting should be.
by Harald-RS
Fri Mar 15, 2024 11:09 am
Forum: ATS and ETS2 by SCS Software
Topic: Headlight flashes too
Replies: 9
Views: 453

Headlight flashes too

Hello Oleg,

I have the following problem: my middle headlights always flash when I turn on the indicator, even though they are mapped to UV2 with a green light mask.

I'm really on the fence.

The high beam function works perfectly.
by Harald-RS
Fri Mar 15, 2024 6:59 am
Forum: ATS and ETS2 by SCS Software
Topic: MAT Problem
Replies: 25
Views: 3979

Re: MAT Problem

Hi Oleg, i have a mat Problem with: This Mat before: effect : "eut2.lamp.add.env.rfx" { diffuse : { 0.554222 , 0.554222 , 0.554222 } specular : { 0.554222 , 0.554222 , 0.554222 } shininess : 60.000000 additional_ambient : 0.000000 env_factor : { 1.000000 , 1.000000 , 1.000000 } fresnel : {...
by Harald-RS
Tue Jan 23, 2024 4:34 am
Forum: ATS and ETS2 by SCS Software
Topic: No import into Blender after export with Z-Mod.
Replies: 8
Views: 1418

Re: No import into Blender after export with Z-Mod.

The DAF XD is the latest truck from SCS, as soon as you export it with Z-Mod 3 it can no longer be imported correctly by Blender, then it is black like the ACTROS.

I suspect it is because of where the path is in the mat file for the DDS file.
by Harald-RS
Tue Jan 23, 2024 2:11 am
Forum: ATS and ETS2 by SCS Software
Topic: No import into Blender after export with Z-Mod.
Replies: 8
Views: 1418

Re: No import into Blender after export with Z-Mod.

For example, I have just imported DAF XD into an even older version of Blender and with an even older version of SCS Blender Tools (in which I work all the time and create my models) without any problems
by Harald-RS
Mon Jan 22, 2024 6:55 am
Forum: ATS and ETS2 by SCS Software
Topic: No import into Blender after export with Z-Mod.
Replies: 8
Views: 1418

No import into Blender after export with Z-Mod.

Hello Oleg,

I noticed when I export model with the Z-Mod with the new format. Nobody can improvise this in Bleder anymore.

All DDS files are imported in black during import.

Can you please check this.
by Harald-RS
Thu Jan 04, 2024 3:09 am
Forum: ZModeler3 General discussion
Topic: Exprot from Textures for ETS2
Replies: 0
Views: 1384

Exprot from Textures for ETS2

Hi Oleg,

would it be possible for Z-Mod to automatically export the DDS files to the correct directory when exporting so that it would then be compatible with OpenGL.
by Harald-RS
Mon Dec 25, 2023 7:01 am
Forum: ZModeler3 General discussion
Topic: Zmodler under Linux
Replies: 17
Views: 21744

Re: Zmodler under Linux

Microsoft itself has advised normal users to install Linux on their website.

Genso comes with Windows 12, the online account Zwag so that you can no longer use the computer offline.

Then it will be very fun.
by Harald-RS
Sun Dec 24, 2023 7:48 am
Forum: ZModeler3 General discussion
Topic: Zmodler under Linux
Replies: 17
Views: 21744

Re: Zmodler under Linux

That's okay Linux already gets Direct X.
But what is the reason that Windows is discontinued by Microsoft.

So you will have to adapt your program otherwise you will probably lose customers. Because I don't think anyone is willing to pay for Microsoft's new subscription model.
by Harald-RS
Thu Dec 21, 2023 1:37 am
Forum: ZModeler3 General discussion
Topic: Zmodler under Linux
Replies: 17
Views: 21744

Re: Zmodler under Linux

Hello Oleg,
It's starting to come to mind that you also offer the Z-Modeler for Linux.

According to current rumors and also on the Microsoft website, Windows 12 version was the last operating system software.
by Harald-RS
Mon Nov 13, 2023 12:38 pm
Forum: ATS and ETS2 by SCS Software
Topic: locked pmd how does it work?
Replies: 5
Views: 1497

Re: locked pmd how does it work?

@Oleg,
You're right, but what if someone hands over the projects to you because they don't want to do it anymore? This one also has no original files.
by Harald-RS
Sun Oct 22, 2023 1:01 pm
Forum: ATS and ETS2 by SCS Software
Topic: Missing shaders
Replies: 6
Views: 2087

Re: Missing shaders

New Shader: effect : "eut2.window.lit.rfx" { additional_ambient : 0.000000 diffuse : { 1.000000 , 1.000000 , 1.000000 } fresnel : { 0.200000 , 0.900000 } shininess : 65.000000 specular : { 0.254902 , 0.254902 , 0.254902 } texture : "texture_base" { source : "/material/specia...
by Harald-RS
Mon Oct 09, 2023 2:40 am
Forum: ATS and ETS2 by SCS Software
Topic: disappering model in import pmd
Replies: 4
Views: 1360

Re: disappering model in import pmd

Unfortunately, I can confirm this effect.
What's also not as nice as it was in the Z-Mod2 was that you could look much deeper into the 3D model in perspective.
by Harald-RS
Sun Oct 08, 2023 11:32 am
Forum: ATS and ETS2 by SCS Software
Topic: Export Error : <unreadble text>
Replies: 4
Views: 1594

Re: Export Error : <unreadble text>

That's it.
by Harald-RS
Sat Oct 07, 2023 7:28 pm
Forum: ATS and ETS2 by SCS Software
Topic: Export Error : <unreadble text>
Replies: 4
Views: 1594

Re: Export Error : <unreadble text>

Hello Oleg, I think I know how this error occurs.
Z-Mod opened the license windows in the background and not in the foreground. So you can't see that the Z-Mod should be restarted.

Windows 11 seems to be clogging up these windows in the background.
by Harald-RS
Sat Oct 07, 2023 11:01 am
Forum: ATS and ETS2 by SCS Software
Topic: Export Error : <unreadble text>
Replies: 4
Views: 1594

Export Error : <unreadble text>

Hi Oleg,
i have this Error by Export:

Code: Select all

Óñþ°þÿä°óÿýàüõäõ°äñãûª°Éÿåâ°üùóõþãõ°ôõþùõã°äøùã°ñóäùÿþ¾
Óñþ°þÿä°óÿýàüõäõ°äñãûª°Éÿåâ°üùóõþãõ°ôõþùõã°äøùã°ñóäùÿþ¾
by Harald-RS
Mon Oct 02, 2023 6:47 am
Forum: ATS and ETS2 by SCS Software
Topic: Invalid collision bounding box!
Replies: 9
Views: 2032

Re: Invalid collision bounding box!

So Oleg found error.
The problem was with the wheel point.
I just had to put it at the other end so it was clear to the game that the collisions box corresponded to the size of the wagon.
by Harald-RS
Sat Sep 30, 2023 4:48 pm
Forum: ATS and ETS2 by SCS Software
Topic: Invalid collision bounding box!
Replies: 9
Views: 2032

Re: Invalid collision bounding box!

I tried it, unfortunately it doesn't work either.
The only thing that surprises me is that the collision box is then automatically assigned the variants.

This has never been the case with exports until now.
by Harald-RS
Sat Sep 30, 2023 12:32 am
Forum: ATS and ETS2 by SCS Software
Topic: Invalid collision bounding box!
Replies: 9
Views: 2032

Re: Invalid collision bounding box!

The original model is only a standing model which was not intended for the AI and is made of one piece and not divided into 3 parts.

I send you the z3D File in PN.