Das kannst du ab 1.48 vergessen das manuelle Editieren, das wird dir DX12 dann übel nehmen.
You can forget about manual editing from 1.48, DX12 will resent that.
Search found 211 matches
- Fri Mar 24, 2023 12:18 pm
- Forum: ATS and ETS2 by SCS Software
- Topic: Automat functtion - New Look Variants
- Replies: 16
- Views: 373
- Fri Mar 24, 2023 8:41 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Automat functtion - New Look Variants
- Replies: 16
- Views: 373
Re: Automat functtion - New Look Variants
I'm not going to do that kind of bullshit. I stick to the SCS standard, from 1.48/1.49 this kind of materials are no longer supported that's why the Blendertools always create automatic folders and the names. Because then it does not happen that it says the model has too many components for a Mat fi...
- Fri Mar 24, 2023 8:37 am
- Forum: ATS and ETS2 by SCS Software
- Topic: SCS changed Mat structure
- Replies: 8
- Views: 156
Re: SCS changed Mat structure
No they change everything when you take a closer look at the mats.
You are probably not in the beta test or?
You are probably not in the beta test or?
- Fri Mar 24, 2023 1:22 am
- Forum: ATS and ETS2 by SCS Software
- Topic: env_factor
- Replies: 27
- Views: 320
Re: env_factor
Hi Oleg,
but I can not find this list.
but I can not find this list.
- Mon Mar 20, 2023 10:37 am
- Forum: ATS and ETS2 by SCS Software
- Topic: SCS changed Mat structure
- Replies: 8
- Views: 156
Re: SCS changed Mat structure
Hello Oleg, this shader is not imported and exported correctly. Furthermore, you can't always change the mats with replace. effect : "eut2.lightmap.night.rfx" { depth_bias : 0.000000 diffuse : { 1.000000 , 1.000000 , 1.000000 } env_factor : { 0.000000 , 0.000000 , 0.000000 } luminance_nigh...
- Sun Mar 19, 2023 3:22 am
- Forum: ATS and ETS2 by SCS Software
- Topic: env_factor
- Replies: 27
- Views: 320
Re: env_factor
It's probably because they don't want to adjust the reflection settings in the game.
One has in ETS namely the possibility to change that there.
And the reflection is set but in the vehicle Reflection as far as I know?
One has in ETS namely the possibility to change that there.
And the reflection is set but in the vehicle Reflection as far as I know?
- Sat Mar 18, 2023 2:46 pm
- Forum: ATS and ETS2 by SCS Software
- Topic: env_factor
- Replies: 27
- Views: 320
Re: env_factor
This is due to the fact that the mat files in the 1.47 Openbeta are probably not yet all adjusted.
- Sat Mar 18, 2023 5:46 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Material Converter for ETS2 / ATS
- Replies: 1
- Views: 62
Material Converter for ETS2 / ATS
Hello Oleg,
would it be possible that you could make a converter.
Where you can then simply adapt the material files to the new system so that you do not have to export all mod new.
would it be possible that you could make a converter.
Where you can then simply adapt the material files to the new system so that you do not have to export all mod new.
- Fri Mar 17, 2023 6:02 am
- Forum: ATS and ETS2 by SCS Software
- Topic: SCS changed Mat structure
- Replies: 8
- Views: 156
Re: SCS changed Mat structure
I'm using the 1.47 beta because I need to change my PayMods because they are already all on 1.47.
I just wanted to inform you.
You can change it in the beta version of Z-Mod already to 1.47.
I just wanted to inform you.
You can change it in the beta version of Z-Mod already to 1.47.
- Fri Mar 17, 2023 2:30 am
- Forum: ATS and ETS2 by SCS Software
- Topic: SCS changed Mat structure
- Replies: 8
- Views: 156
SCS changed Mat structure
Hi Oleg, I just found out that SCS has changed the structure of mat files again in 1.47. What exactly everything change I do not know yet exactly. Old Material Truckpaint: material : "eut2.truckpaint.rfx" { texture[0] : "/vehicle/truck/daf_2021/carpaint_color.tobj" texture_name[0...
- Mon Mar 13, 2023 8:08 am
- Forum: ATS and ETS2 by SCS Software
- Topic: env_factor
- Replies: 27
- Views: 320
Re: env_factor
I have already reported this to Oleg.
The same applies to the truckpaint.
The same applies to the truckpaint.
- Sun Mar 05, 2023 1:37 pm
- Forum: ATS and ETS2 by SCS Software
- Topic: scania_2016 interior anim_pmd
- Replies: 10
- Views: 291
Re: scania_2016 interior anim_pmd
Yes, basically you have understood that correctly, the new parts that are added in the animation must also be added in the animation files pma or be coded so that they can be animated later.
- Thu Mar 02, 2023 9:24 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Was meant fs_device_open() called with invalid path
- Replies: 6
- Views: 191
Re: Was meant fs_device_open() called with invalid path
Were are found the Problem the Anim.pmg was missing.
- Thu Mar 02, 2023 5:51 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Was meant fs_device_open() called with invalid path
- Replies: 6
- Views: 191
Re: Was meant fs_device_open() called with invalid path
Dotec found other Errors on my Truckmodel: <ERROR> [fs] fs_device_open() called with invalid path '' (expected absolute path, starting with slash). <ERROR> [resource_task] Can not open '' <ERROR> [fs] fs_device_open() called with invalid path '.pmg' (expected absolute path, starting with slash). <ER...
- Wed Mar 01, 2023 1:35 pm
- Forum: ATS and ETS2 by SCS Software
- Topic: Was meant fs_device_open() called with invalid path
- Replies: 6
- Views: 191
Re: Was meant fs_device_open() called with invalid path
I had already thought of that, so I asked again in the SCS Forum.
Here are the Post: https://forum.scssoft.com/viewtopic.php ... 4#p1793584
Edit:
I just heard from someone that it's the UV mapping.
Would it not be possible for Z-Mod to automatically create the UV1 mapping if none is available?
Here are the Post: https://forum.scssoft.com/viewtopic.php ... 4#p1793584
Edit:
I just heard from someone that it's the UV mapping.
Would it not be possible for Z-Mod to automatically create the UV1 mapping if none is available?
- Wed Mar 01, 2023 12:14 pm
- Forum: ATS and ETS2 by SCS Software
- Topic: Was meant fs_device_open() called with invalid path
- Replies: 6
- Views: 191
Was meant fs_device_open() called with invalid path
What is the reason for this error? I have looked through everything in my mod. According to the SCS forum, it should be the skin / colour. 00:00:21.353 : <ERROR> [fs] fs_device_open() called with invalid path '' (expected absolute path, starting with slash). 00:00:21.353 : <ERROR> [ld] Failed to ope...
- Sat Feb 18, 2023 7:55 am
- Forum: ATS and ETS2 by SCS Software
- Topic: New Option - Editable dimensions
- Replies: 6
- Views: 313
Re: New Option - Editable dimensions
SCS use Meter
If I could edit that it wouldn't be bad.
Because these are the original sizes that are in reality.
If I could edit that it wouldn't be bad.
Because these are the original sizes that are in reality.
- Sat Feb 18, 2023 6:03 am
- Forum: ATS and ETS2 by SCS Software
- Topic: New Option - Editable dimensions
- Replies: 6
- Views: 313
New Option - Editable dimensions
I wish it were possible to enter the real sizes in the Z-Mod.
So that you also have the right size for a 1:1 map.
So that you also have the right size for a 1:1 map.
- Mon Feb 13, 2023 3:32 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Erro in Export model tree
- Replies: 20
- Views: 554
Re: Erro in Export model tree
Not only in the model set to 3, but also in the material.
And then create the mapping from UV2 to UV3 as well.
And then create the mapping from UV2 to UV3 as well.
- Mon Feb 13, 2023 2:29 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Erro in Export model tree
- Replies: 20
- Views: 554
Re: Erro in Export model tree
When exporting painted parts, you must make sure that you set it to UV3.
- Sun Feb 12, 2023 9:57 pm
- Forum: ATS and ETS2 by SCS Software
- Topic: Automat functtion - New Look Variants
- Replies: 16
- Views: 373
Re: Automat functtion - New Look Variants
So again for the borrow, if I understood you correctly. So I take the Mat where the assignments for the different Looks "so the main Mat" the folder /automat/xy just leave them out but assigned to the 3D model. Then I add the new look but leave the other variants inside and export the whol...
- Sun Feb 12, 2023 8:55 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Automat functtion - New Look Variants
- Replies: 16
- Views: 373
Re: Automat functtion - New Look Variants
That's exactly what I said, if I already have a material file for a component and then I want to add more looks for it, then this error occurs. Unless I take away the automat/xy from the main material, then it creates completely new materials for the main material and the existing looks. Normally Z-...
- Sun Feb 12, 2023 8:08 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Automat functtion - New Look Variants
- Replies: 16
- Views: 373
Re: Automat functtion - New Look Variants
No it's working.
Only working if there are no materials inside at all.
Then Z-Mod creates completely new variants.
Only working if there are no materials inside at all.
Then Z-Mod creates completely new variants.
- Sun Feb 12, 2023 7:48 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Automat functtion - New Look Variants
- Replies: 16
- Views: 373
Re: Automat functtion - New Look Variants
You understand that the new variant is created but with the name of the main mat and then with the addition: _Test.
- Sun Feb 12, 2023 7:03 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Automat functtion - New Look Variants
- Replies: 16
- Views: 373
Re: Automat functtion - New Look Variants
Picture 1: Z-Mod3_automat_function_pic_1.PNG Pictures 2: Z-Mod3_automat_function_pic_2.PNG Pictures 3: Z-Mod3_automat_function_pic_3_new_look.PNG Pictures 4: Z-Mod3_automat_function_pic_4_new_look.PNG After Export was the new Look Variant Name: a9d7a815f2965bba_test.mat The new Look dosen't have a o...