Search found 66 matches
- Mon Aug 08, 2022 12:16 pm
- Forum: Grand Theft Auto V
- Topic: Breakable Glass Object
- Replies: 8
- Views: 283
Re: Breakable Glass Object
Okay have a fun trip!
- Sun Aug 07, 2022 11:03 pm
- Forum: Grand Theft Auto V
- Topic: Breakable Glass Object
- Replies: 8
- Views: 283
Re: Breakable Glass Object
Bumping this as this shader and ped_fur are super important at the moment.
- Tue Aug 02, 2022 3:45 pm
- Forum: Grand Theft Auto V
- Topic: Breakable Glass Object
- Replies: 8
- Views: 283
Re: Breakable Glass Object
Is there a way to develop it? It would be incredibly awesome if you did.
- Mon Aug 01, 2022 10:43 pm
- Forum: Grand Theft Auto V
- Topic: Breakable Glass Object
- Replies: 8
- Views: 283
Re: Breakable Glass Object
Bumping this.
- Sun Jul 17, 2022 1:56 pm
- Forum: Grand Theft Auto V
- Topic: Ped_fur shader support
- Replies: 3
- Views: 241
Re: Ped_fur shader support
I've already created a topic about this and I've included a file that uses it and I also created a topic regarding breakable object glass and also Included a file that uses it.
- Mon Jul 11, 2022 7:06 pm
- Forum: Grand Theft Auto V
- Topic: Breakable Glass Object
- Replies: 8
- Views: 283
Re: Breakable Glass Object
I tested exporting an already existing glass yft and yeah it breaks the game once you shoot it.
Oleg could you please fix this? I've attached an YFT for it.
Oleg could you please fix this? I've attached an YFT for it.
- Wed Jul 06, 2022 1:27 pm
- Forum: Grand Theft Auto V
- Topic: Breakable Glass Object
- Replies: 8
- Views: 283
Breakable Glass Object
Is there a way to create a breakable glass object? would it have to be YFT? Or does anyone know where an existing one is in the game already?
Thanks!
Thanks!
- Fri Jun 10, 2022 10:42 am
- Forum: Grand Theft Auto V
- Topic: GTA_FUR
- Replies: 2
- Views: 277
Re: GTA_FUR
Okay so this is the pug dog in-game that has a gta_fur shader to it and creates a fur like texture around the model, located here:
Grand Theft Auto V\mods\x64e.rpf\models\cdimages\componentpeds_a_c.rpf\
Grand Theft Auto V\mods\x64e.rpf\models\cdimages\componentpeds_a_c.rpf\
- Thu Jun 02, 2022 11:50 pm
- Forum: Grand Theft Auto V
- Topic: GTA_FUR
- Replies: 2
- Views: 277
GTA_FUR
Has PED_FUR been implemented yet?
I've noticed Zmodeler 3 has some shaders that haven't been implemented such as gta_glass shaders (not veh_glass).
If so what info do you need to implement shaders
I've noticed Zmodeler 3 has some shaders that haven't been implemented such as gta_glass shaders (not veh_glass).
If so what info do you need to implement shaders
- Mon May 23, 2022 1:29 pm
- Forum: Grand Theft Auto V
- Topic: Reflection Material on Peds not working
- Replies: 4
- Views: 382
Re: Reflection Material on Peds not working
Fixed the issue. The issue was that the texture used was white and so texture is used as a slider for intensity, (WHITE means almost to no reflection and BLACK means complete reflection) Again this is is hardcoded but if you use shaders that aren't "PED" the game will crash if you spawn th...
- Sat May 21, 2022 2:00 am
- Forum: Grand Theft Auto V
- Topic: Reflection Material on Peds not working
- Replies: 4
- Views: 382
Re: Reflection Material on Peds not working
Yes but I still have models that use the same shader that use Reflection yet this one that I recently exported doesn't seem to work. I'm attaching my z3d file, it is rather weird that it isn't working as it used to work just fine before and now it is not working. The only issue that used to happen w...
- Fri May 20, 2022 5:18 pm
- Forum: Grand Theft Auto V
- Topic: Reflection Material on Peds not working
- Replies: 4
- Views: 382
Reflection Material on Peds not working
Hello! So up until yesterday I have been able to use "normal_spec_reflect" on peds by using another shader that is "ped" and it wouldn't crash. Now for some reason the reflection doesn't work anymore when I export. Could you help me figure this out? What do you need from me Oleg?...
- Wed Apr 13, 2022 1:26 pm
- Forum: Grand Theft Auto V
- Topic: Cloth Resets to another value upon reimporting
- Replies: 5
- Views: 613
Re: Cloth Resets to another value upon reimporting
So its just a name order issue?
I'll try it
I'll try it
- Tue Apr 12, 2022 11:18 am
- Forum: Grand Theft Auto V
- Topic: Cloth Resets to another value upon reimporting
- Replies: 5
- Views: 613
- Mon Apr 11, 2022 7:27 am
- Forum: Grand Theft Auto V
- Topic: Cloth Resets to another value upon reimporting
- Replies: 5
- Views: 613
Cloth Resets to another value upon reimporting
Hello! I've been working on cloth for a while and this just started happening, basically my values are not saved and are changed. Cloth Level should be Level 5 but changes it to Level 2 in the area it should be 5. It also changes my parameter from 0, 0.20, 0.35, 0.50, 0.75, 1 to 0, 0.75 which is wro...
- Thu Aug 19, 2021 10:42 pm
- Forum: Grand Theft Auto V
- Topic: problem when making animals big. the animal sinks into the ground
- Replies: 3
- Views: 1026
Re: problem when making animals big. the animal sinks into the ground
Animals don't work like regular peds.
Move your bones and mesh upwards.
Move your bones and mesh upwards.
- Tue Jun 29, 2021 9:13 am
- Forum: Grand Theft Auto V
- Topic: Zmodeler 3 GIMS
- Replies: 7
- Views: 1398
Re: Zmodeler 3 GIMS
I did that and it still puts weights in the wrong bones, Spine 3 is put into a different bone.
- Mon Jun 28, 2021 9:58 am
- Forum: Grand Theft Auto V
- Topic: Zmodeler 3 GIMS
- Replies: 7
- Views: 1398
Re: Zmodeler 3 GIMS
Using FBX completely rotates the model and seems to confuse rigging weights.
I struggle quite a bit with Zmodeler and its really unfortunate its the only app with Dynamic cloth capabilities.
I struggle quite a bit with Zmodeler and its really unfortunate its the only app with Dynamic cloth capabilities.
- Thu Jun 24, 2021 4:06 pm
- Forum: Grand Theft Auto V
- Topic: Zmodeler 3 GIMS
- Replies: 7
- Views: 1398
Zmodeler 3 GIMS
Hello! I have a question, why does Zmodeler not import some GIMS exported YDDs? It says corrupted file and sometimes it imports them but splits the model even though its not even 1K polygons? I wonder why this happens, I prefer to rig in 3ds max, export to Zmodeler then do the cloth stuff there, rig...
- Fri Oct 04, 2019 11:00 pm
- Forum: Site news and events
- Topic: GTA5: Cloth-simulated meshes
- Replies: 57
- Views: 55116
Re: GTA5: Cloth-simulated meshes
yes, you should remove COLs before exporting .yft file (in general, you do not need to alter .yft file, editing .ydd and .yld is enough). Concerning the wind effect direction when riding a bike or a car, it seems to be somehow coded in game, I have very the same issue on just every edited ped and t...
- Fri Oct 04, 2019 3:19 pm
- Forum: Site news and events
- Topic: GTA5: Cloth-simulated meshes
- Replies: 57
- Views: 55116
Re: GTA5: Cloth-simulated meshes
how do you test ragdoll physics in game? the .yft file with cloth does not contain physics data if I'm not mistaken. Have you used original .yft file or an exported one? does your scene hierarchy include collision volumes for cloth? if it does, remove these collisions and make an export of .yft fil...
- Wed Oct 02, 2019 10:04 pm
- Forum: Site news and events
- Topic: GTA5: Cloth-simulated meshes
- Replies: 57
- Views: 55116
Re: GTA5: Cloth-simulated meshes
Hi!
I got cloth working on a ped now, but now the problem is that, the ped no longer has ragdoll physics ingame.
Is there something I did wrong? Thanks!
I got cloth working on a ped now, but now the problem is that, the ped no longer has ragdoll physics ingame.
Is there something I did wrong? Thanks!
- Thu Dec 21, 2017 7:50 pm
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1036
- Views: 418702
Re: GTA V character (Player, NPC) modding
You can't import 3DS with the rigging or obj
- Mon Jan 02, 2017 10:24 am
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1036
- Views: 418702
Re: GTA V character (Player, NPC) modding
Oleg the new update messed up rigging ped models.
I can't bind the model to the skeleton no matter what I do.
this has also happened to other people.
I can't bind the model to the skeleton no matter what I do.
this has also happened to other people.
- Mon Oct 17, 2016 9:23 pm
- Forum: General Discussion
- Topic: Why Does my Car Look like this ingame???
- Replies: 11
- Views: 10068
Re: Why Does my Car Look like this ingame???
I would suggest simplifying your model in 3ds max. You are making a quite complicated car and would be easier if things could be attached to some things not only would it make LOD making easier but it's just better. This game isn't like San Andreas where everything would fly away when the vehicle ex...