Search found 66 matches

by quechus13
Mon Aug 08, 2022 12:16 pm
Forum: Grand Theft Auto V
Topic: Breakable Glass Object
Replies: 8
Views: 283

Re: Breakable Glass Object

Okay have a fun trip!
by quechus13
Sun Aug 07, 2022 11:03 pm
Forum: Grand Theft Auto V
Topic: Breakable Glass Object
Replies: 8
Views: 283

Re: Breakable Glass Object

Bumping this as this shader and ped_fur are super important at the moment.
by quechus13
Tue Aug 02, 2022 3:45 pm
Forum: Grand Theft Auto V
Topic: Breakable Glass Object
Replies: 8
Views: 283

Re: Breakable Glass Object

Is there a way to develop it? It would be incredibly awesome if you did.
by quechus13
Mon Aug 01, 2022 10:43 pm
Forum: Grand Theft Auto V
Topic: Breakable Glass Object
Replies: 8
Views: 283

Re: Breakable Glass Object

Bumping this.
by quechus13
Sun Jul 17, 2022 1:56 pm
Forum: Grand Theft Auto V
Topic: Ped_fur shader support
Replies: 3
Views: 241

Re: Ped_fur shader support

I've already created a topic about this and I've included a file that uses it and I also created a topic regarding breakable object glass and also Included a file that uses it.
by quechus13
Mon Jul 11, 2022 7:06 pm
Forum: Grand Theft Auto V
Topic: Breakable Glass Object
Replies: 8
Views: 283

Re: Breakable Glass Object

I tested exporting an already existing glass yft and yeah it breaks the game once you shoot it.
Oleg could you please fix this? I've attached an YFT for it.
by quechus13
Wed Jul 06, 2022 1:27 pm
Forum: Grand Theft Auto V
Topic: Breakable Glass Object
Replies: 8
Views: 283

Breakable Glass Object

Is there a way to create a breakable glass object? would it have to be YFT? Or does anyone know where an existing one is in the game already?
Thanks!
by quechus13
Fri Jun 10, 2022 10:42 am
Forum: Grand Theft Auto V
Topic: GTA_FUR
Replies: 2
Views: 277

Re: GTA_FUR

Okay so this is the pug dog in-game that has a gta_fur shader to it and creates a fur like texture around the model, located here:
Grand Theft Auto V\mods\x64e.rpf\models\cdimages\componentpeds_a_c.rpf\
by quechus13
Thu Jun 02, 2022 11:50 pm
Forum: Grand Theft Auto V
Topic: GTA_FUR
Replies: 2
Views: 277

GTA_FUR

Has PED_FUR been implemented yet?
I've noticed Zmodeler 3 has some shaders that haven't been implemented such as gta_glass shaders (not veh_glass).
If so what info do you need to implement shaders
by quechus13
Mon May 23, 2022 1:29 pm
Forum: Grand Theft Auto V
Topic: Reflection Material on Peds not working
Replies: 4
Views: 382

Re: Reflection Material on Peds not working

Fixed the issue. The issue was that the texture used was white and so texture is used as a slider for intensity, (WHITE means almost to no reflection and BLACK means complete reflection) Again this is is hardcoded but if you use shaders that aren't "PED" the game will crash if you spawn th...
by quechus13
Sat May 21, 2022 2:00 am
Forum: Grand Theft Auto V
Topic: Reflection Material on Peds not working
Replies: 4
Views: 382

Re: Reflection Material on Peds not working

Yes but I still have models that use the same shader that use Reflection yet this one that I recently exported doesn't seem to work. I'm attaching my z3d file, it is rather weird that it isn't working as it used to work just fine before and now it is not working. The only issue that used to happen w...
by quechus13
Fri May 20, 2022 5:18 pm
Forum: Grand Theft Auto V
Topic: Reflection Material on Peds not working
Replies: 4
Views: 382

Reflection Material on Peds not working

Hello! So up until yesterday I have been able to use "normal_spec_reflect" on peds by using another shader that is "ped" and it wouldn't crash. Now for some reason the reflection doesn't work anymore when I export. Could you help me figure this out? What do you need from me Oleg?...
by quechus13
Wed Apr 13, 2022 1:26 pm
Forum: Grand Theft Auto V
Topic: Cloth Resets to another value upon reimporting
Replies: 5
Views: 613

Re: Cloth Resets to another value upon reimporting

So its just a name order issue?
I'll try it
by quechus13
Tue Apr 12, 2022 11:18 am
Forum: Grand Theft Auto V
Topic: Cloth Resets to another value upon reimporting
Replies: 5
Views: 613

Re: Cloth Resets to another value upon reimporting

Here is the Z3D file:
https://we.tl/t-p2DUJNiysL
I just dont understand why it does that.
by quechus13
Mon Apr 11, 2022 7:27 am
Forum: Grand Theft Auto V
Topic: Cloth Resets to another value upon reimporting
Replies: 5
Views: 613

Cloth Resets to another value upon reimporting

Hello! I've been working on cloth for a while and this just started happening, basically my values are not saved and are changed. Cloth Level should be Level 5 but changes it to Level 2 in the area it should be 5. It also changes my parameter from 0, 0.20, 0.35, 0.50, 0.75, 1 to 0, 0.75 which is wro...
by quechus13
Thu Aug 19, 2021 10:42 pm
Forum: Grand Theft Auto V
Topic: problem when making animals big. the animal sinks into the ground
Replies: 3
Views: 1026

Re: problem when making animals big. the animal sinks into the ground

Animals don't work like regular peds.
Move your bones and mesh upwards.
by quechus13
Tue Jun 29, 2021 9:13 am
Forum: Grand Theft Auto V
Topic: Zmodeler 3 GIMS
Replies: 7
Views: 1398

Re: Zmodeler 3 GIMS

I did that and it still puts weights in the wrong bones, Spine 3 is put into a different bone.
by quechus13
Mon Jun 28, 2021 9:58 am
Forum: Grand Theft Auto V
Topic: Zmodeler 3 GIMS
Replies: 7
Views: 1398

Re: Zmodeler 3 GIMS

Using FBX completely rotates the model and seems to confuse rigging weights.
I struggle quite a bit with Zmodeler and its really unfortunate its the only app with Dynamic cloth capabilities.
by quechus13
Thu Jun 24, 2021 4:06 pm
Forum: Grand Theft Auto V
Topic: Zmodeler 3 GIMS
Replies: 7
Views: 1398

Zmodeler 3 GIMS

Hello! I have a question, why does Zmodeler not import some GIMS exported YDDs? It says corrupted file and sometimes it imports them but splits the model even though its not even 1K polygons? I wonder why this happens, I prefer to rig in 3ds max, export to Zmodeler then do the cloth stuff there, rig...
by quechus13
Fri Oct 04, 2019 11:00 pm
Forum: Site news and events
Topic: GTA5: Cloth-simulated meshes
Replies: 57
Views: 55116

Re: GTA5: Cloth-simulated meshes

yes, you should remove COLs before exporting .yft file (in general, you do not need to alter .yft file, editing .ydd and .yld is enough). Concerning the wind effect direction when riding a bike or a car, it seems to be somehow coded in game, I have very the same issue on just every edited ped and t...
by quechus13
Fri Oct 04, 2019 3:19 pm
Forum: Site news and events
Topic: GTA5: Cloth-simulated meshes
Replies: 57
Views: 55116

Re: GTA5: Cloth-simulated meshes

how do you test ragdoll physics in game? the .yft file with cloth does not contain physics data if I'm not mistaken. Have you used original .yft file or an exported one? does your scene hierarchy include collision volumes for cloth? if it does, remove these collisions and make an export of .yft fil...
by quechus13
Wed Oct 02, 2019 10:04 pm
Forum: Site news and events
Topic: GTA5: Cloth-simulated meshes
Replies: 57
Views: 55116

Re: GTA5: Cloth-simulated meshes

Hi!
I got cloth working on a ped now, but now the problem is that, the ped no longer has ragdoll physics ingame.
Is there something I did wrong? Thanks!
by quechus13
Thu Dec 21, 2017 7:50 pm
Forum: Grand Theft Auto V
Topic: GTA V character (Player, NPC) modding
Replies: 1036
Views: 418702

Re: GTA V character (Player, NPC) modding

You can't import 3DS with the rigging or obj
by quechus13
Mon Jan 02, 2017 10:24 am
Forum: Grand Theft Auto V
Topic: GTA V character (Player, NPC) modding
Replies: 1036
Views: 418702

Re: GTA V character (Player, NPC) modding

Oleg the new update messed up rigging ped models.
I can't bind the model to the skeleton no matter what I do.
this has also happened to other people.
by quechus13
Mon Oct 17, 2016 9:23 pm
Forum: General Discussion
Topic: Why Does my Car Look like this ingame???
Replies: 11
Views: 10068

Re: Why Does my Car Look like this ingame???

I would suggest simplifying your model in 3ds max. You are making a quite complicated car and would be easier if things could be attached to some things not only would it make LOD making easier but it's just better. This game isn't like San Andreas where everything would fly away when the vehicle ex...