Hello oleg!
Wondering if you've had time to check this out yet.
It is almost a year later lol
Search found 72 matches
- Thu May 25, 2023 7:02 am
- Forum: Grand Theft Auto V
- Topic: Breakable Glass Object
- Replies: 14
- Views: 1834
- Fri Mar 10, 2023 11:43 am
- Forum: Grand Theft Auto V
- Topic: ped long distance textures
- Replies: 4
- Views: 964
Re: ped long distance textures
Just create an LOD for your model.
LOD0
LOD1
LOD3 (THIS IS THE ONE YOU NEED)
LOD0
LOD1
LOD3 (THIS IS THE ONE YOU NEED)
- Mon Sep 26, 2022 8:10 am
- Forum: Grand Theft Auto V
- Topic: Breakable Glass Object
- Replies: 14
- Views: 1834
Re: Breakable Glass Object
Checking in on this again, been a few months.
- Sun Sep 11, 2022 4:06 pm
- Forum: Grand Theft Auto V
- Topic: Breakable Glass Object
- Replies: 14
- Views: 1834
Re: Breakable Glass Object
Hey Oleg just checking to see if there is progress on gta_fur and the glass breaking shader.
Thanks!
Thanks!
- Sun Sep 11, 2022 4:05 pm
- Forum: Grand Theft Auto V
- Topic: Resizing peds
- Replies: 3
- Views: 560
Re: Resizing peds
Usually in 3ds max there is a soft selection tool, unfortunately zmodeler doesn't have this so only by selecting vertices individually or by bulk and slowly smoothing everything by hand, extremely tedious and waste of time if this is for youtubers, considering that you'll probably spend hours on that.
- Sun Aug 28, 2022 5:42 pm
- Forum: Grand Theft Auto V
- Topic: Breakable Glass Object
- Replies: 14
- Views: 1834
Re: Breakable Glass Object
Hello it is August 28th, were you able to work on the shaders?
Thanks Oleg!
Thanks Oleg!
- Mon Aug 08, 2022 12:16 pm
- Forum: Grand Theft Auto V
- Topic: Breakable Glass Object
- Replies: 14
- Views: 1834
Re: Breakable Glass Object
Okay have a fun trip!
- Sun Aug 07, 2022 11:03 pm
- Forum: Grand Theft Auto V
- Topic: Breakable Glass Object
- Replies: 14
- Views: 1834
Re: Breakable Glass Object
Bumping this as this shader and ped_fur are super important at the moment.
- Tue Aug 02, 2022 3:45 pm
- Forum: Grand Theft Auto V
- Topic: Breakable Glass Object
- Replies: 14
- Views: 1834
Re: Breakable Glass Object
Is there a way to develop it? It would be incredibly awesome if you did.
- Mon Aug 01, 2022 10:43 pm
- Forum: Grand Theft Auto V
- Topic: Breakable Glass Object
- Replies: 14
- Views: 1834
Re: Breakable Glass Object
Bumping this.
- Sun Jul 17, 2022 1:56 pm
- Forum: Grand Theft Auto V
- Topic: Ped_fur shader support
- Replies: 3
- Views: 776
Re: Ped_fur shader support
I've already created a topic about this and I've included a file that uses it and I also created a topic regarding breakable object glass and also Included a file that uses it.
- Mon Jul 11, 2022 7:06 pm
- Forum: Grand Theft Auto V
- Topic: Breakable Glass Object
- Replies: 14
- Views: 1834
Re: Breakable Glass Object
I tested exporting an already existing glass yft and yeah it breaks the game once you shoot it.
Oleg could you please fix this? I've attached an YFT for it.
Oleg could you please fix this? I've attached an YFT for it.
- Wed Jul 06, 2022 1:27 pm
- Forum: Grand Theft Auto V
- Topic: Breakable Glass Object
- Replies: 14
- Views: 1834
Breakable Glass Object
Is there a way to create a breakable glass object? would it have to be YFT? Or does anyone know where an existing one is in the game already?
Thanks!
Thanks!
- Fri Jun 10, 2022 10:42 am
- Forum: Grand Theft Auto V
- Topic: GTA_FUR
- Replies: 2
- Views: 654
Re: GTA_FUR
Okay so this is the pug dog in-game that has a gta_fur shader to it and creates a fur like texture around the model, located here:
Grand Theft Auto V\mods\x64e.rpf\models\cdimages\componentpeds_a_c.rpf\
Grand Theft Auto V\mods\x64e.rpf\models\cdimages\componentpeds_a_c.rpf\
- Thu Jun 02, 2022 11:50 pm
- Forum: Grand Theft Auto V
- Topic: GTA_FUR
- Replies: 2
- Views: 654
GTA_FUR
Has PED_FUR been implemented yet?
I've noticed Zmodeler 3 has some shaders that haven't been implemented such as gta_glass shaders (not veh_glass).
If so what info do you need to implement shaders
I've noticed Zmodeler 3 has some shaders that haven't been implemented such as gta_glass shaders (not veh_glass).
If so what info do you need to implement shaders
- Mon May 23, 2022 1:29 pm
- Forum: Grand Theft Auto V
- Topic: Reflection Material on Peds not working
- Replies: 4
- Views: 958
Re: Reflection Material on Peds not working
Fixed the issue. The issue was that the texture used was white and so texture is used as a slider for intensity, (WHITE means almost to no reflection and BLACK means complete reflection) Again this is is hardcoded but if you use shaders that aren't "PED" the game will crash if you spawn th...
- Sat May 21, 2022 2:00 am
- Forum: Grand Theft Auto V
- Topic: Reflection Material on Peds not working
- Replies: 4
- Views: 958
Re: Reflection Material on Peds not working
Yes but I still have models that use the same shader that use Reflection yet this one that I recently exported doesn't seem to work. I'm attaching my z3d file, it is rather weird that it isn't working as it used to work just fine before and now it is not working. The only issue that used to happen w...
- Fri May 20, 2022 5:18 pm
- Forum: Grand Theft Auto V
- Topic: Reflection Material on Peds not working
- Replies: 4
- Views: 958
Reflection Material on Peds not working
Hello! So up until yesterday I have been able to use "normal_spec_reflect" on peds by using another shader that is "ped" and it wouldn't crash. Now for some reason the reflection doesn't work anymore when I export. Could you help me figure this out? What do you need from me Oleg?...
- Wed Apr 13, 2022 1:26 pm
- Forum: Grand Theft Auto V
- Topic: Cloth Resets to another value upon reimporting
- Replies: 5
- Views: 1111
Re: Cloth Resets to another value upon reimporting
So its just a name order issue?
I'll try it
I'll try it
- Tue Apr 12, 2022 11:18 am
- Forum: Grand Theft Auto V
- Topic: Cloth Resets to another value upon reimporting
- Replies: 5
- Views: 1111
- Mon Apr 11, 2022 7:27 am
- Forum: Grand Theft Auto V
- Topic: Cloth Resets to another value upon reimporting
- Replies: 5
- Views: 1111
Cloth Resets to another value upon reimporting
Hello! I've been working on cloth for a while and this just started happening, basically my values are not saved and are changed. Cloth Level should be Level 5 but changes it to Level 2 in the area it should be 5. It also changes my parameter from 0, 0.20, 0.35, 0.50, 0.75, 1 to 0, 0.75 which is wro...
- Thu Aug 19, 2021 10:42 pm
- Forum: Grand Theft Auto V
- Topic: problem when making animals big. the animal sinks into the ground
- Replies: 3
- Views: 1492
Re: problem when making animals big. the animal sinks into the ground
Animals don't work like regular peds.
Move your bones and mesh upwards.
Move your bones and mesh upwards.
- Tue Jun 29, 2021 9:13 am
- Forum: Grand Theft Auto V
- Topic: Zmodeler 3 GIMS
- Replies: 7
- Views: 2143
Re: Zmodeler 3 GIMS
I did that and it still puts weights in the wrong bones, Spine 3 is put into a different bone.
- Mon Jun 28, 2021 9:58 am
- Forum: Grand Theft Auto V
- Topic: Zmodeler 3 GIMS
- Replies: 7
- Views: 2143
Re: Zmodeler 3 GIMS
Using FBX completely rotates the model and seems to confuse rigging weights.
I struggle quite a bit with Zmodeler and its really unfortunate its the only app with Dynamic cloth capabilities.
I struggle quite a bit with Zmodeler and its really unfortunate its the only app with Dynamic cloth capabilities.
- Thu Jun 24, 2021 4:06 pm
- Forum: Grand Theft Auto V
- Topic: Zmodeler 3 GIMS
- Replies: 7
- Views: 2143
Zmodeler 3 GIMS
Hello! I have a question, why does Zmodeler not import some GIMS exported YDDs? It says corrupted file and sometimes it imports them but splits the model even though its not even 1K polygons? I wonder why this happens, I prefer to rig in 3ds max, export to Zmodeler then do the cloth stuff there, rig...