Yeah as I suspected.
Basically the outlines are the same model but with "flipped" normals.
So you have your main one with the reflection
Then you have the red or green that's slightly bigger
then another one slightly bigger as well.
Very bad for the game though lol
Search found 79 matches
- Thu Mar 14, 2024 7:51 am
- Forum: Grand Theft Auto V
- Topic: How can i create this kind of outline effect
- Replies: 5
- Views: 424
- Sun Mar 10, 2024 10:43 am
- Forum: Grand Theft Auto V
- Topic: Ped Culling Problem
- Replies: 1
- Views: 130
Ped Culling Problem
Hello! So basically when I add this new ped that exceeds the default ped size, ingame the model works fine but when it is about one inch from the camera view it flickers. Now this is not an LOD issue as it happens even if there is L0,L1,L2,L3 and you're literally at 1ft from the ped, only happens wh...
- Sun Mar 10, 2024 10:40 am
- Forum: Grand Theft Auto V
- Topic: How can i create this kind of outline effect
- Replies: 5
- Views: 424
Re: How can i create this kind of outline effect
Can you link the video please so I can check how they did it, could just be a 2DFX on post.
Otherwise its a bunch of overlayed meshes.
Otherwise its a bunch of overlayed meshes.
- Wed Mar 06, 2024 6:58 pm
- Forum: Grand Theft Auto V
- Topic: Env map not showing in game texture what am i doing wrong?
- Replies: 12
- Views: 925
Re: Env map not showing in game texture what am i doing wrong?
I've only done this on the head component. Have the same mesh cloned. One Mesh with Ped_Alpha shader (to make it invisible ingame and this mesh will provide the shadows) One Mesh ATTACHED to the previous mesh (to get the rigging data) with a black texture/white spec/blank normal map and the normal_s...
- Thu Feb 29, 2024 9:24 pm
- Forum: Grand Theft Auto V
- Topic: Env map not showing in game texture what am i doing wrong?
- Replies: 12
- Views: 925
Re: Env map not showing in game texture what am i doing wrong?
Peds can't use reflection maps natively. You need to use a normal_spec_reflect shader, but that will crash the game unless you have at least one mesh in the same component using a ped shader. You will then lose your shadows as well because peds aren't meant to use those shaders, which is weird imo, ...
- Tue Sep 19, 2023 6:22 pm
- Forum: Grand Theft Auto V
- Topic: Scaling GTA 5 Vehicles
- Replies: 0
- Views: 2001
Scaling GTA 5 Vehicles
Hello!
Need some help scaling vehicles properly, I'm trying to make one into an RC car and also make it super huge.
I'm pretty sure there was a tutorial around here but the search bar doesn't seem to work for me.
Hopefully you can help me oleg!
Thanks!
Need some help scaling vehicles properly, I'm trying to make one into an RC car and also make it super huge.
I'm pretty sure there was a tutorial around here but the search bar doesn't seem to work for me.
Hopefully you can help me oleg!
Thanks!
- Mon Aug 07, 2023 3:10 pm
- Forum: Grand Theft Auto V
- Topic: Zmodeler 3.3.0 Can't pick Vertex Color
- Replies: 1
- Views: 506
Zmodeler 3.3.0 Can't pick Vertex Color
As title suggests, I can't pick in vertex mode to see if the Vertex Color has been assigned.
When I import my YDD and try it it stays on the default color (blue) doesn't change and I can't tell if its really assigning Vertex Coloring to the model.
This didn't happen until I updated to 3.3.0
When I import my YDD and try it it stays on the default color (blue) doesn't change and I can't tell if its really assigning Vertex Coloring to the model.
This didn't happen until I updated to 3.3.0
- Thu May 25, 2023 7:02 am
- Forum: Grand Theft Auto V
- Topic: Breakable Glass Object
- Replies: 14
- Views: 3239
Re: Breakable Glass Object
Hello oleg!
Wondering if you've had time to check this out yet.
It is almost a year later lol
Wondering if you've had time to check this out yet.
It is almost a year later lol
- Fri Mar 10, 2023 11:43 am
- Forum: Grand Theft Auto V
- Topic: ped long distance textures
- Replies: 4
- Views: 1587
Re: ped long distance textures
Just create an LOD for your model.
LOD0
LOD1
LOD3 (THIS IS THE ONE YOU NEED)
LOD0
LOD1
LOD3 (THIS IS THE ONE YOU NEED)
- Mon Sep 26, 2022 8:10 am
- Forum: Grand Theft Auto V
- Topic: Breakable Glass Object
- Replies: 14
- Views: 3239
Re: Breakable Glass Object
Checking in on this again, been a few months.
- Sun Sep 11, 2022 4:06 pm
- Forum: Grand Theft Auto V
- Topic: Breakable Glass Object
- Replies: 14
- Views: 3239
Re: Breakable Glass Object
Hey Oleg just checking to see if there is progress on gta_fur and the glass breaking shader.
Thanks!
Thanks!
- Sun Sep 11, 2022 4:05 pm
- Forum: Grand Theft Auto V
- Topic: Resizing peds
- Replies: 3
- Views: 807
Re: Resizing peds
Usually in 3ds max there is a soft selection tool, unfortunately zmodeler doesn't have this so only by selecting vertices individually or by bulk and slowly smoothing everything by hand, extremely tedious and waste of time if this is for youtubers, considering that you'll probably spend hours on that.
- Sun Aug 28, 2022 5:42 pm
- Forum: Grand Theft Auto V
- Topic: Breakable Glass Object
- Replies: 14
- Views: 3239
Re: Breakable Glass Object
Hello it is August 28th, were you able to work on the shaders?
Thanks Oleg!
Thanks Oleg!
- Mon Aug 08, 2022 12:16 pm
- Forum: Grand Theft Auto V
- Topic: Breakable Glass Object
- Replies: 14
- Views: 3239
Re: Breakable Glass Object
Okay have a fun trip!
- Sun Aug 07, 2022 11:03 pm
- Forum: Grand Theft Auto V
- Topic: Breakable Glass Object
- Replies: 14
- Views: 3239
Re: Breakable Glass Object
Bumping this as this shader and ped_fur are super important at the moment.
- Tue Aug 02, 2022 3:45 pm
- Forum: Grand Theft Auto V
- Topic: Breakable Glass Object
- Replies: 14
- Views: 3239
Re: Breakable Glass Object
Is there a way to develop it? It would be incredibly awesome if you did.
- Mon Aug 01, 2022 10:43 pm
- Forum: Grand Theft Auto V
- Topic: Breakable Glass Object
- Replies: 14
- Views: 3239
Re: Breakable Glass Object
Bumping this.
- Sun Jul 17, 2022 1:56 pm
- Forum: Grand Theft Auto V
- Topic: Ped_fur shader support
- Replies: 3
- Views: 1049
Re: Ped_fur shader support
I've already created a topic about this and I've included a file that uses it and I also created a topic regarding breakable object glass and also Included a file that uses it.
- Mon Jul 11, 2022 7:06 pm
- Forum: Grand Theft Auto V
- Topic: Breakable Glass Object
- Replies: 14
- Views: 3239
Re: Breakable Glass Object
I tested exporting an already existing glass yft and yeah it breaks the game once you shoot it.
Oleg could you please fix this? I've attached an YFT for it.
Oleg could you please fix this? I've attached an YFT for it.
- Wed Jul 06, 2022 1:27 pm
- Forum: Grand Theft Auto V
- Topic: Breakable Glass Object
- Replies: 14
- Views: 3239
Breakable Glass Object
Is there a way to create a breakable glass object? would it have to be YFT? Or does anyone know where an existing one is in the game already?
Thanks!
Thanks!
- Fri Jun 10, 2022 10:42 am
- Forum: Grand Theft Auto V
- Topic: GTA_FUR
- Replies: 2
- Views: 881
Re: GTA_FUR
Okay so this is the pug dog in-game that has a gta_fur shader to it and creates a fur like texture around the model, located here:
Grand Theft Auto V\mods\x64e.rpf\models\cdimages\componentpeds_a_c.rpf\
Grand Theft Auto V\mods\x64e.rpf\models\cdimages\componentpeds_a_c.rpf\
- Thu Jun 02, 2022 11:50 pm
- Forum: Grand Theft Auto V
- Topic: GTA_FUR
- Replies: 2
- Views: 881
GTA_FUR
Has PED_FUR been implemented yet?
I've noticed Zmodeler 3 has some shaders that haven't been implemented such as gta_glass shaders (not veh_glass).
If so what info do you need to implement shaders
I've noticed Zmodeler 3 has some shaders that haven't been implemented such as gta_glass shaders (not veh_glass).
If so what info do you need to implement shaders
- Mon May 23, 2022 1:29 pm
- Forum: Grand Theft Auto V
- Topic: Reflection Material on Peds not working
- Replies: 4
- Views: 1312
Re: Reflection Material on Peds not working
Fixed the issue. The issue was that the texture used was white and so texture is used as a slider for intensity, (WHITE means almost to no reflection and BLACK means complete reflection) Again this is is hardcoded but if you use shaders that aren't "PED" the game will crash if you spawn th...
- Sat May 21, 2022 2:00 am
- Forum: Grand Theft Auto V
- Topic: Reflection Material on Peds not working
- Replies: 4
- Views: 1312
Re: Reflection Material on Peds not working
Yes but I still have models that use the same shader that use Reflection yet this one that I recently exported doesn't seem to work. I'm attaching my z3d file, it is rather weird that it isn't working as it used to work just fine before and now it is not working. The only issue that used to happen w...
- Fri May 20, 2022 5:18 pm
- Forum: Grand Theft Auto V
- Topic: Reflection Material on Peds not working
- Replies: 4
- Views: 1312
Reflection Material on Peds not working
Hello! So up until yesterday I have been able to use "normal_spec_reflect" on peds by using another shader that is "ped" and it wouldn't crash. Now for some reason the reflection doesn't work anymore when I export. Could you help me figure this out? What do you need from me Oleg?...