Search found 45 matches
- Wed Aug 08, 2018 9:37 am
- Forum: ZModeler3 Account and Licenses
- Topic: zmodeler license expired, in the website 69 days
- Replies: 2
- Views: 4032
- Wed Aug 08, 2018 9:37 am
- Forum: ZModeler3 Account and Licenses
- Topic: zmodeler license expired, in the website 69 days
- Replies: 2
- Views: 4032
zmodeler license expired, in the website 69 days
Hi Oleg, I have paid 60 euro's in 2 years of your program but i have every time problems with the license, it cost me license days. On the site it says that i have 69 days left. but when i let zmodeler check the serial online through my account it says license expired. I really like your program but...
- Mon Nov 13, 2017 1:59 am
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1110
- Views: 553689
Re: GTA V character (Player, NPC) modding
is there gonna be a fix for this?Oleg wrote:shader parameters are very alike to ped/ped_default shaders, so I doubt something is left by mistake. Seems like ped_decal does not support wind shaking, which is quite strange to my opinion.
- Tue Oct 10, 2017 9:38 am
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1110
- Views: 553689
Re: GTA V character (Player, NPC) modding
I hope you can fix it?
- Sun Oct 08, 2017 7:27 am
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1110
- Views: 553689
Re: GTA V character (Player, NPC) modding
@Oleg, I am testing with a police ped. i made the shirt with mesh shaking/wind effect. but when i enable the badges that are on the side don't shake. all the vertex paint is the same colour. secondary and primary. is it because of another material shader? ped_decal? does it support mesh shaking? Edi...
- Thu Jul 07, 2016 10:45 pm
- Forum: ZModeler3 Account and Licenses
- Topic: Offline Validation key expired but 88 days to go.
- Replies: 8
- Views: 10039
Re: Offline Validation key expired but 88 days to go.
i have the latest version: 3.1.3 build 1137 nope time and date is automatic. it downloaded the key when i deleted codelib. but verification is always failed. when i use that offline key(same as in my account) it says expired. update delay is 10 seconds the program downloads the serial automatic. but...
- Thu Jul 07, 2016 10:34 pm
- Forum: ZModeler3 Account and Licenses
- Topic: Offline Validation key expired but 88 days to go.
- Replies: 8
- Views: 10039
Re: Offline Validation key expired but 88 days to go.
no oleg, this is day 3 i can't use zmodeler. when i press validation it logs me out. when i use the offline key it says it is expired. it gives me the exact same offline validation key. so i cant use the program for 3 days now. and i have paid for it. and never got the online validation working. tur...
- Thu Jul 07, 2016 11:16 am
- Forum: ZModeler3 Account and Licenses
- Topic: Offline Validation key expired but 88 days to go.
- Replies: 8
- Views: 10039
Re: Offline Validation key expired but 88 days to go.
But that validation is expired in zmod
- Thu Jul 07, 2016 6:14 am
- Forum: ZModeler3 Account and Licenses
- Topic: Offline Validation key expired but 88 days to go.
- Replies: 8
- Views: 10039
Offline Validation key expired but 88 days to go.
Hi Oleg,
My license offline activation key is expired but i have 88 days to go in my zmod account. i cant validate twice when i press the button 2 times it logs out.
I cant activate online, it never connected.
so this is a must for me.
Regards,
Frank
My license offline activation key is expired but i have 88 days to go in my zmod account. i cant validate twice when i press the button 2 times it logs out.
I cant activate online, it never connected.
so this is a must for me.
Regards,
Frank
- Sun May 22, 2016 8:05 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985149
Re: Report Import/Export bugs here
when i open the export in openiv it says out of bounds error
and when exporting a car with autodetect it crashes zmod. and before the update everything was working fine
and when exporting a car with autodetect it crashes zmod. and before the update everything was working fine
- Sun May 22, 2016 5:18 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985149
Re: Report Import/Export bugs here
hi oleg, since the maffia beta update the gta exporter is crashing and also openiv
- Mon Dec 14, 2015 4:42 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985149
Re: Report Import/Export bugs here
@ oleg. Where does zmod stores all the imported ids? Maybe we can make a file with all the imported ids and use it in an update. Is it possible to fix the grid? Only for reference? Because there is no grid but i still can move things. On the central axes the grid appears but in a small square. When ...
- Sat Dec 12, 2015 8:50 pm
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985149
Re: Report Import/Export bugs here
Oh. Sometimes the small grid is good for reverence.
And then i still can move things. The grid only shows in a smaller box around the central point.
And then i still can move things. The grid only shows in a smaller box around the central point.
- Sat Dec 12, 2015 7:59 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985149
Re: Report Import/Export bugs here
thanks
@oleg Another 2 bugs. when i zoom in the grid disappears also with the more grid. the grid will only be visible next to the central point.
Also when i zoom in and want to move or scale i cant do it unless i zoom out.
@oleg Another 2 bugs. when i zoom in the grid disappears also with the more grid. the grid will only be visible next to the central point.
Also when i zoom in and want to move or scale i cant do it unless i zoom out.
- Fri Dec 11, 2015 6:09 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985149
Re: Report Import/Export bugs here
@ oleg:
bug report.
after the update of 10-12-2015 i cant move the materials in the hierarchy anymore.
when i do it, the properties of the objects and the materials are changed.
bug report.
after the update of 10-12-2015 i cant move the materials in the hierarchy anymore.
when i do it, the properties of the objects and the materials are changed.
- Fri Aug 28, 2015 8:44 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985149
Re: Report Import/Export bugs here
if you import the police 3 and do nothing 1 glass will shatter but nothing more.
- Wed Aug 26, 2015 7:15 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985149
Re: Report Import/Export bugs here
did you re-positioned the adder dummy or the chassis dummy from the center of the scene?
- Wed Aug 26, 2015 6:14 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985149
- Wed Aug 26, 2015 6:13 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985149
Re: Report Import/Export bugs here
did you change the adder node? the first dummy or the second dummy is attached to the camera. is it on the same place as the original adder?
- Wed Aug 26, 2015 3:56 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985149
Re: Report Import/Export bugs here
this is in the vehicles.meta.
- Sun Aug 16, 2015 3:52 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985149
Re: Report Import/Export bugs here
your l1 l2 l3 levels are not skinned the same as the L0 version
- Tue Aug 11, 2015 2:49 pm
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985149
Re: Report Import/Export bugs here
@Mister Brooks, all textures in gta5 are exported in "repeat" mode. I guess there are settings for "do not repeat" somewhere, but I haven't located a model where to spot this property at. All materials i've seen looks like use "repeat" mode by default. All extra livery...
- Tue Aug 11, 2015 2:08 pm
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985149
Re: Report Import/Export bugs here
great work man, did you use the original textures? or are you not there with the progress yet? because the glass isn't that bright and the reflection isn't there Everything is original except collisions (used buffalo2 cols). I'm still learning to work with Zmod3 and gta5 filter but I hope to get a ...
- Tue Aug 11, 2015 2:04 pm
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985149
Re: Report Import/Export bugs here
you need to uvmap the door.
in the uvmap you can place the logo once. make the logo bigger(wider with colour or blank skin) or select less polygons to uvmap.
in the uvmap you can place the logo once. make the logo bigger(wider with colour or blank skin) or select less polygons to uvmap.
- Tue Aug 11, 2015 1:55 pm
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985149
Re: Report Import/Export bugs here
great work man, did you use the original textures? or are you not there with the progress yet?
because the glass isn't that bright and the reflection isn't there
because the glass isn't that bright and the reflection isn't there