Search found 21 matches

by EmsterFan
Wed Sep 01, 2010 6:38 am
Forum: ZModeler2 General Discussion
Topic: ZModeler3 suggestions/wishes
Replies: 299
Views: 314470

i'd love to have a better weld-tool, which doesnt fuck the mapping up
by EmsterFan
Sun Jul 04, 2010 1:56 pm
Forum: ZModeler2 General Discussion
Topic: ZModeler3 suggestions/wishes
Replies: 299
Views: 314470

maybe some proper render-tools?
dunno, just saying
by EmsterFan
Sat Nov 14, 2009 1:01 pm
Forum: Grand Theft Auto
Topic: GTA4 WFT Export discussion
Replies: 966
Views: 865946

hmm did youve welded the spokes to teh dish?
by EmsterFan
Sun Oct 11, 2009 8:50 am
Forum: Grand Theft Auto
Topic: GTA4 WFT Export discussion
Replies: 966
Views: 865946

@sleepy93HUN: u might want to upload it on imageshack or xs.to, your picture doesnt seem to work for me
by EmsterFan
Mon Sep 28, 2009 12:15 pm
Forum: Grand Theft Auto
Topic: GTA4 WFT Export discussion
Replies: 966
Views: 865946

hmm weird
i might go check this out with an R*-original car, and a custom car tomorrow
by EmsterFan
Mon Sep 28, 2009 12:10 pm
Forum: Grand Theft Auto
Topic: GTA4 WFT Export discussion
Replies: 966
Views: 865946

i think you just have to move the main-dummy abit upwards
by EmsterFan
Sat Sep 12, 2009 4:36 am
Forum: Grand Theft Auto
Topic: GTA4 WFT Export discussion
Replies: 966
Views: 865946

ah, thanks a bunch shadow :) and i misspelled about that rwd-thingy, i was taling about the right and left hand drive (RHD and LHD) EDIT: aaand well is it possible to remove that autospawn-glitch for one car or so? because, when i am driving around LC, noones actually driving the sultan rs, but when...
by EmsterFan
Fri Sep 11, 2009 9:21 am
Forum: Grand Theft Auto
Topic: GTA4 WFT Export discussion
Replies: 966
Views: 865946

well oleg, i am talking about chrome and stuff, since i cannot find any gta4 car, who has actual chrome on its body

i might be wrong tho
by EmsterFan
Wed Sep 09, 2009 5:44 am
Forum: Grand Theft Auto
Topic: GTA4 WFT Export discussion
Replies: 966
Views: 865946

oleg, could u update the materials-thread?
and how can i make a car to rwd, instead of lwd? (for example, cars like a nissan skyline or nissan silvia)
by EmsterFan
Sun Aug 09, 2009 6:48 am
Forum: Grand Theft Auto
Topic: GTA4 WFT Export discussion
Replies: 966
Views: 865946

umm well, ive finally got her ingame, buuuuuuuut why does my game crash when i want to leave the car? lol
by EmsterFan
Sat Aug 08, 2009 9:38 am
Forum: Grand Theft Auto
Topic: GTA4 WFT Export discussion
Replies: 966
Views: 865946

ok this is really weird, sometimes, when i save and close the scene, and reopen it, the textures are just fuck up
alot meshes has got the default-texture, and some others have a completely different texture (like one of the interior-textures)
by EmsterFan
Sat Aug 08, 2009 9:30 am
Forum: Grand Theft Auto
Topic: GTA4 WFT Export discussion
Replies: 966
Views: 865946

well umm, the col-files :/
i am gonna look over it again
by EmsterFan
Sat Aug 08, 2009 9:23 am
Forum: Grand Theft Auto
Topic: GTA4 WFT Export discussion
Replies: 966
Views: 865946

ok, that worked, but when i exported it, i got this message: ZModeler is ready. Missing shader configuration for shader "gta_vehicle_Material" in material "Default Material". Defaulting to "gta_default". what does that mean? should i ignore it? because, the default-text...
by EmsterFan
Sat Aug 08, 2009 5:06 am
Forum: Grand Theft Auto
Topic: GTA4 WFT Export discussion
Replies: 966
Views: 865946

Hi i need some help, since my zmodeler is acting weird :S when i want to export a car as wft-file, ive got an error-message: ZModeler: Not enough memory and it actually exports nothing (the file itself is just 0kb big and the bottom window says: ZModeler is ready. Using texture "che_vet_z06_06_...
by EmsterFan
Sat Aug 01, 2009 7:19 am
Forum: Grand Theft Auto
Topic: GTA4 WFT Export discussion
Replies: 966
Views: 865946

stiopa, did youve got my message? i need an answer ^^
ps: that lambos looking awesome :O
by EmsterFan
Mon Jul 06, 2009 6:41 am
Forum: Grand Theft Auto
Topic: GTA4 WFT Export discussion
Replies: 966
Views: 865946

EmsterFan wrote:hey guys, i have a really annoying error with my convert, because i cant get it working =/
i did everything like an original gta4 car, but gta4 is just crashing and crashing...

http://rapidshare.com/files/252594649/schafter.rar.html
i guess no1 can help me :(
by EmsterFan
Mon Jul 06, 2009 2:36 am
Forum: Grand Theft Auto
Topic: GTA4 WFT Export discussion
Replies: 966
Views: 865946

hey guys, i have a really annoying error with my convert, because i cant get it working =/
i did everything like an original gta4 car, but gta4 is just crashing and crashing...

http://rapidshare.com/files/252594649/schafter.rar.html
by EmsterFan
Sun Jul 05, 2009 4:54 am
Forum: Grand Theft Auto
Topic: GTA IV: .WFT import filter in ZModeler v2.2.1
Replies: 254
Views: 401235

ive got a really annoying problem: when i was about to test my crown vic out, and i called the top-dummy car.wft (like i always do in gta sa), so i hit the export-button, called it car, and it says: Error collecting export data. file:GTAIVExport.cpp line:75 ìDuplicate instances of part "door_ps...
by EmsterFan
Fri Jul 03, 2009 6:29 am
Forum: Grand Theft Auto
Topic: GTA4 WFT Export discussion
Replies: 966
Views: 865946

reset your axis to the world (orientation-mode)
by EmsterFan
Tue Jun 23, 2009 3:50 am
Forum: Grand Theft Auto
Topic: GTA IV: .WFT import filter in ZModeler v2.2.1
Replies: 254
Views: 401235

Anonymous wrote:
Radu-Cristian wrote:no.. i ask that.. because i wanna convert the whole city to gtasa
That will be hard.... GTA4 uses more polygons then SA... but good luck ;)
actually no, its just using another engine than gta for what i know ;)
by EmsterFan
Fri May 22, 2009 9:42 am
Forum: Grand Theft Auto
Topic: GTA IV: .WFT import filter in ZModeler v2.2.1
Replies: 254
Views: 401235

damn oleg, that some serious shit here, and i just cant wait to convert some cars from juiced2 to gta :P
but honestly, i dont really belive in your post
atleast you could've added some random shit to it (like boxes and spheres)

keep up the good work