Search found 32 matches

by andreas132z
Sun Nov 26, 2023 2:24 pm
Forum: Grand Theft Auto V
Topic: veh mesh problem
Replies: 3
Views: 166

Re: veh mesh problem

not working, i tried all
by andreas132z
Sun Nov 26, 2023 11:26 am
Forum: Grand Theft Auto V
Topic: veh mesh problem
Replies: 3
Views: 166

veh mesh problem

hi, my car in blender its okey but in zmod when i put a vehcile_mesh shader with all the texture its like damage the object


zmod
blender

I tried to calculate the normals and give smooth and it didn't work
by andreas132z
Sat Nov 18, 2023 5:02 am
Forum: Grand Theft Auto V
Topic: non els lights [help]
Replies: 0
Views: 219

non els lights [help]

hi, how gta v siren works? its there a tutorial or smth? like i have the mesh and the siren in back and its light on other direction, how its works?
by andreas132z
Thu Nov 16, 2023 2:09 pm
Forum: Grand Theft Auto V
Topic: alpha lights {help}
Replies: 2
Views: 206

Re: alpha lights {help}

andreas132z wrote: Wed Nov 15, 2023 5:52 am hi, its there a tutorial for alpha lights? how to make them, like i have a old dodge and the model have only a `blank` mesh on tailights with texture , the model have no light bulb, what can i do?
help :roll:
by andreas132z
Wed Nov 15, 2023 5:52 am
Forum: Grand Theft Auto V
Topic: alpha lights {help}
Replies: 2
Views: 206

alpha lights {help}

hi, its there a tutorial for alpha lights? how to make them, like i have a old dodge and the model have only a `blank` mesh on tailights with texture , the model have no light bulb, what can i do?
by andreas132z
Fri Nov 10, 2023 3:07 am
Forum: Grand Theft Auto V
Topic: copy scale
Replies: 3
Views: 198

Re: copy scale

Oleg wrote: Thu Nov 09, 2023 11:43 am which scale do you mean?
like i have two bumpers one its bigger then the other one, its possible to copy the scale from the bigger one to the smallest one?
by andreas132z
Thu Nov 09, 2023 5:35 am
Forum: Grand Theft Auto V
Topic: copy scale
Replies: 3
Views: 198

copy scale

hi, its posible to copy the scale from a object to another?
by andreas132z
Mon Nov 06, 2023 1:20 pm
Forum: Grand Theft Auto V
Topic: spec map {how to}
Replies: 0
Views: 237

spec map {how to}

hi again, its there a full spec map creation from a diff texture tutorial? like how to make them for gta v cars, like all explicit and stuff, not only white and blue:)
full one if there its one, thx for help
by andreas132z
Mon Nov 06, 2023 7:30 am
Forum: Grand Theft Auto V
Topic: paint issue
Replies: 3
Views: 246

Re: paint issue

Oleg wrote: Mon Nov 06, 2023 12:25 am most likely the vertices color is the issue. Make a quick test by painting per-vertex color to white and check in game whether this has an effect. if it does, then roll back and do the proper paint of Red channel only (as green and blue are for another purpose).
so white in red channel?
by andreas132z
Mon Nov 06, 2023 12:22 am
Forum: Grand Theft Auto V
Topic: paint issue
Replies: 3
Views: 246

paint issue

hi, i have two cars with the same color, first car its ok but the second one the color its not the same, maybe i need to vertex paint the body?, how to fix
by andreas132z
Sat Nov 04, 2023 1:32 pm
Forum: Grand Theft Auto V
Topic: uv map on spec section
Replies: 1
Views: 193

uv map on spec section

hi, can i uv map the `specmap` section on material? like if i have 10 specs in a texture, can i uv map on each spec for others objects?
by andreas132z
Fri Nov 03, 2023 12:13 pm
Forum: Grand Theft Auto V
Topic: livery export problems
Replies: 3
Views: 262

Re: livery export problems

hello. this is not an issue of multiple re-saving of your texture. you just need to figure out the correct texture format (with alpha transparency) and proper material setup in ZModeler. Once you find the correct configuration, do this on every livery you need. DDS texture format is a proper choice...
by andreas132z
Fri Nov 03, 2023 8:04 am
Forum: Grand Theft Auto V
Topic: livery export problems
Replies: 3
Views: 262

livery export problems

hi, i want to make tunning livery and i make them in photoshop, export in dds file dxt5, in game when i apply the livery the car its white, go back in photoshop, export in png, same shit, after more than 5 exports in png or dds dxt5 or bc7 or dxt3 its working, i need to export more than 5 times to w...
by andreas132z
Tue Oct 31, 2023 9:22 pm
Forum: Grand Theft Auto V
Topic: LightsEmissive [Settings]
Replies: 1
Views: 262

LightsEmissive [Settings]

hi, for LightsEmissive adapt there its some settings like to change the intensity?
by andreas132z
Sun Oct 29, 2023 11:51 am
Forum: Grand Theft Auto V
Topic: Quad mesh export
Replies: 4
Views: 395

Re: Quad mesh export

first on zmod, second one after export
by andreas132z
Sun Oct 29, 2023 11:50 am
Forum: Grand Theft Auto V
Topic: Quad mesh export
Replies: 4
Views: 395

Re: Quad mesh export

all gta models are always made of triangles. quads are created in import just for a clean look of the model. Conversion of quads to triangle is a must and should not be considered as something that increases poly count on a model. Amount of triangles on a model does not change and only triangles co...
by andreas132z
Sat Oct 28, 2023 2:04 pm
Forum: Grand Theft Auto V
Topic: Quad mesh export
Replies: 4
Views: 395

Quad mesh export

Hi, if i want to export a car (quad mesh) on export to yft its converted to tris so my question its, its posible to export in quad? because my car have 500k faces and if its converted to tris its not good for gta
by andreas132z
Fri Oct 20, 2023 9:51 am
Forum: Grand Theft Auto V
Topic: Bumper_r exhaust tunning (problem)
Replies: 2
Views: 236

Re: Bumper_r exhaust tunning (problem)

any fix? ):
by andreas132z
Wed Oct 18, 2023 11:39 am
Forum: Grand Theft Auto V
Topic: Bumper_r exhaust tunning (problem)
Replies: 2
Views: 236

Bumper_r exhaust tunning (problem)

Hello again,

i have some bumpers with new location on exhaust and i put turnoffbones on exhaust/1/2/3/4 and in the tunning part for bumper i have exhaust_5/6/7/8 in new location, when i put the tunning on the car, i have no smoke like the exhaust dosent work, how to fix that?
by andreas132z
Wed Oct 18, 2023 11:38 am
Forum: Grand Theft Auto V
Topic: breakable windows [HELP]
Replies: 2
Views: 226

Re: breakable windows [HELP]

Game uses geometry from model.yft file for shattered glass. So, you should make changes in model.yft file rather than in model_hi.yft file. The shattered glass texture is applied with respect to secondary UV channel. So, you should create UV layout for UV#2 on problematic objects and ensure the map...
by andreas132z
Tue Oct 17, 2023 5:19 am
Forum: Grand Theft Auto V
Topic: breakable windows [HELP]
Replies: 2
Views: 226

breakable windows [HELP]

hello, i have the col right inner + outside glass material, i have the problem only on the front doors (right and left), its like stretched somehow, you can see in the photo

Image
by andreas132z
Thu Oct 12, 2023 6:30 am
Forum: Grand Theft Auto V
Topic: Lights problem [DayLights]
Replies: 4
Views: 295

Re: Lights problem [DayLights]

select vertices, and assign ID = 0 too. ID on vertices can suppress ID on polygons. Other than that, take a look at UV mapping of these lights. Make temporary them all mapped onto the small tiny piece of texture that is currently associated with the area that does lit fine. Do you get any changes i...
by andreas132z
Wed Oct 11, 2023 11:42 am
Forum: Grand Theft Auto V
Topic: Lights problem [DayLights]
Replies: 4
Views: 295

Re: Lights problem [DayLights]

Oleg wrote: Wed Oct 11, 2023 6:56 am assign ID = 0 onto polygons.
Image


alr have id 0
by andreas132z
Wed Oct 11, 2023 1:50 am
Forum: Grand Theft Auto V
Topic: Lights problem [DayLights]
Replies: 4
Views: 295

Lights problem [DayLights]

Hello, I try to make daylights always on, i have LightsEmissive with a smallspecmap generic texture and as you can see it lights up only a small part not the whole object

Image
Image
by andreas132z
Sat Jul 01, 2023 4:39 am
Forum: Grand Theft Auto V
Topic: texture bug
Replies: 4
Views: 412

Re: texture bug

when i import from file - merge