Search found 39 matches

by Tharn
Sun Dec 04, 2022 9:09 am
Forum: ZModeler3 General discussion
Topic: Issue with an object when UV mapping
Replies: 1
Views: 65

Issue with an object when UV mapping

So I managed to figure out how to do the uv mapping in zmodeler3 as shown in that video with zmodeler1 and I successfully mapped kit01 to 03 with minor issues (some objects randomly being detached from others that I had to put where they should be) and moved on to kit00 which has the most amount of ...
by Tharn
Sun Nov 27, 2022 4:16 pm
Forum: ZModeler3 General discussion
Topic: How to hide mountpoints and help with UV Mapping
Replies: 9
Views: 217

Re: How to hide mountpoints and help with UV Mapping

I'm trying to do the uv mapping as shown in this video https://www.youtube.com/watch?v=TISqiA1nzrs using 'keep old mapping' and 'from viewpoint xy' as you suggested and this is what I get it looks like the one in the video and I am trying to break apart every part (top, right, left, front and rear) ...
by Tharn
Sun Nov 27, 2022 12:24 pm
Forum: ZModeler3 General discussion
Topic: How to hide mountpoints and help with UV Mapping
Replies: 9
Views: 217

Re: How to hide mountpoints and help with UV Mapping

Yes I am following several tutorials on converting cars for need for speed but they are done on zmodeler1 and it's hard to guess what I have to do in zmodeler3, that's why I ask you so much, I'm sorry
by Tharn
Sun Nov 27, 2022 7:49 am
Forum: ZModeler3 General discussion
Topic: How to hide mountpoints and help with UV Mapping
Replies: 9
Views: 217

Re: How to hide mountpoints and help with UV Mapping

So I watched this video and I tried doing what it says https://www.youtube.com/watch?v=6l3G55ufr2c but there's something I must be doing wrong although I'm not sure what it is. I need to uv map all parts of the model that use the carskin1 material with the unwrapping tool so I can freely position ea...
by Tharn
Sat Nov 26, 2022 10:48 am
Forum: ZModeler3 General discussion
Topic: How to hide mountpoints and help with UV Mapping
Replies: 9
Views: 217

Re: How to hide mountpoints and help with UV Mapping

But now I have an issue, I am unable to see the entirety of the debug file on the model when using the 3D view for some reason and it looks complete when using 'perspective' view although I am able to rotate the model like in 3D view, do you know why?
by Tharn
Sat Nov 26, 2022 10:03 am
Forum: ZModeler3 General discussion
Topic: How to hide mountpoints and help with UV Mapping
Replies: 9
Views: 217

Re: How to hide mountpoints and help with UV Mapping

you can hide objects in hierarchy view by toggling off squares next to object name. Oh yes, I knew this, just thought it didn't apply to mountpoints to see texture on a model and to uv-map it, you need to assign this texture onto material first. the material that associated object uses. If you have...
by Tharn
Sat Nov 26, 2022 6:55 am
Forum: ZModeler3 General discussion
Topic: How to hide mountpoints and help with UV Mapping
Replies: 9
Views: 217

How to hide mountpoints and help with UV Mapping

So since the license plate and decals are taken care of, now I moved on into UV mapping for the car's vinyls and I need to hide the mountpoints of the model to start with it. I need all those cubes gone for now, how do I do that? And this is the debug file I need to UV map for the vinyls. I added it...
by Tharn
Thu Nov 24, 2022 5:32 pm
Forum: ZModeler3 General discussion
Topic: Help with 3D view
Replies: 18
Views: 400

Re: Help with 3D view

I was able to slice the bigger decal. the decals I showed you I created matched two bodykits. Had to create new ones for the third bodykit as its geometry is different. And I finally solved the license place dilemma. Somebody tipped me off about something wrong with the configuration file for compil...
by Tharn
Wed Nov 23, 2022 1:45 pm
Forum: ZModeler3 General discussion
Topic: Add multiple materials to a single object
Replies: 17
Views: 716

Re: Add multiple materials to a single object

Just noticed it only happens when open windows are grouped/combined, if I set the taskbar to 'never combine/group', it doesn't get locked by zmodeler
by Tharn
Tue Nov 22, 2022 4:07 pm
Forum: ZModeler3 General discussion
Topic: Add multiple materials to a single object
Replies: 17
Views: 716

Re: Add multiple materials to a single object

I wish I knew why this happens.
by Tharn
Tue Nov 22, 2022 4:03 pm
Forum: ZModeler3 General discussion
Topic: Help with 3D view
Replies: 18
Views: 400

Re: Help with 3D view

Ok, so I created the decals, but the polygons look all messy. Is there a way to 'fix' the polygons? I also need to get rid of the ones the bigger decal has (zoomed in on front view) and slice it vertically because on the left side of it goes a number, the other number goes on the right side of the d...
by Tharn
Sun Nov 20, 2022 11:45 am
Forum: ZModeler3 General discussion
Topic: Add multiple materials to a single object
Replies: 17
Views: 716

Re: Add multiple materials to a single object

Is there any kind of incompatibility with windows 10? I'm on a 64 bits machine, by the way. When I ran the wizard, it said I should try compatibility with windows 8 which I did but I still experience the same issue.
by Tharn
Sun Nov 20, 2022 9:57 am
Forum: ZModeler3 General discussion
Topic: Help with 3D view
Replies: 18
Views: 400

Re: Help with 3D view

All right, I will try that then. But why is the 'create > surface > flat grid' method not recommended?
by Tharn
Sun Nov 20, 2022 7:04 am
Forum: ZModeler3 General discussion
Topic: Add multiple materials to a single object
Replies: 17
Views: 716

Re: Add multiple materials to a single object

Yes, it does occur right after opening zmodeler. Just opening triggers it, I don't even need to do anything inside zmodeler for it to happen.

I run on Windows 10 Home Single Language 21H2, no multiple monitors. It's a laptop.
by Tharn
Sun Nov 20, 2022 6:59 am
Forum: ZModeler3 General discussion
Topic: Help with 3D view
Replies: 18
Views: 400

Re: Help with 3D view

Ok, I will try your suggested method and see how it goes. I need to create decals like these. what I did at first was import the set of decals from another car but they were overlaid by the carskin/door material so I learnt how to move them outwards and then noticed they didn't quite match my model'...
by Tharn
Sat Nov 19, 2022 4:47 pm
Forum: ZModeler3 General discussion
Topic: Add multiple materials to a single object
Replies: 17
Views: 716

Re: Add multiple materials to a single object

I bought a license and I am still experiencing the taskbar locking. And I was unable to finally record the video of what I was telling you the other day; I select a set of objects/parts and the corresponding materials only show up the first time, the other times I select different objects/parts when...
by Tharn
Sat Nov 19, 2022 4:03 pm
Forum: ZModeler3 General discussion
Topic: Help with 3D view
Replies: 18
Views: 400

Re: Help with 3D view

ok, I checked out the interior of a raw copy of the model and the steering wheel is on the right so it was me that flipped the entire thing inside-out. but now I have another issue. I'm trying to create door and quarter decals by creating flat surfaces with create > surface > flat grid but I am unab...
by Tharn
Sat Nov 19, 2022 1:33 pm
Forum: ZModeler3 General discussion
Topic: Help with 3D view
Replies: 18
Views: 400

Re: Help with 3D view

ooohh I wonder when did I flip the entire thing inside-out. Must have been when I was messing around trying to move a logo. Still trying to learn this. And your help and patience is invaluable to me. 3D view looks fine now, I was able to move the logo outwards and now it is no longer overlaid by the...
by Tharn
Sat Nov 19, 2022 1:15 pm
Forum: ZModeler3 General discussion
Topic: Help with 3D view
Replies: 18
Views: 400

Re: Help with 3D view

Ok, I will do that. So emissive is what is making it look like that even though it's all set to zero now?
by Tharn
Sat Nov 19, 2022 12:02 pm
Forum: ZModeler3 General discussion
Topic: Help with 3D view
Replies: 18
Views: 400

Re: Help with 3D view

Now it looks like this after setting to zero all emissive sliders for all materials. What else do I need to do in order to be able to see the model as it looks in-game?
by Tharn
Sat Nov 19, 2022 10:50 am
Forum: ZModeler3 General discussion
Topic: Help with 3D view
Replies: 18
Views: 400

Re: Help with 3D view

Yes, all materials are converted to 'shader material'
image_2022-11-19_154734677.png
and here's what the properties look like, emissive is black but diffuse colour is white, is that it?
image_2022-11-19_154942210.png
by Tharn
Sat Nov 19, 2022 9:28 am
Forum: ZModeler3 General discussion
Topic: Help with 3D view
Replies: 18
Views: 400

Help with 3D view

How do I get the 3D view to look as it does in-game or how I've seen other models appear like? It looks all white. This model was created with zmodeler1 and I am trying to open it with zmodeler3 so I had to convert all materials to 'Shader materials' in material browser and somebody told me that's t...
by Tharn
Thu Nov 17, 2022 11:41 am
Forum: ZModeler3 General discussion
Topic: Add multiple materials to a single object
Replies: 17
Views: 716

Re: Add multiple materials to a single object

you're right, I can't expect zmodeler to guess what I want it to do. I tried assigning the material to the polygons I need to have it and it does show up and where I want it to be, just doesn't look the way it should so I asked some NFS modders for specific help. Hopefully they'll be able give me so...
by Tharn
Sat Nov 12, 2022 11:52 am
Forum: ZModeler3 General discussion
Topic: Add multiple materials to a single object
Replies: 17
Views: 716

Re: Add multiple materials to a single object

I'll try to record the video. the bodykit kit00 is the default bodykit of the car, the main components of it are 5 sets of objects; kit00_body_a, kit00_body_b, kit00_body_c, kit00_body_d and kit00_body_e. Each has several materials, they share some, others are unique. a to d need the licenseplate ma...