Search found 42 matches
- Mon Jan 23, 2023 8:46 am
- Forum: ZModeler3 General discussion
- Topic: Help with 'break' tool
- Replies: 2
- Views: 157
Re: Help with 'break' tool
I re-did the object and used 'detach' as suggested, it worked. Thanks.
- Mon Jan 23, 2023 8:45 am
- Forum: ZModeler3 General discussion
- Topic: Part not showing up when UV Mapping
- Replies: 1
- Views: 220
Part not showing up when UV Mapping
So I have this bodykit that I UV mapped and it looks fine except for one thing, this part in purple should be red since it belongs to the left side and when I select related polygons and enter UV mapping, it's not even there. you see the red area in the UV mapper? the part should show up there like ...
- Sat Jan 21, 2023 4:43 pm
- Forum: ZModeler3 General discussion
- Topic: Help with 'break' tool
- Replies: 2
- Views: 157
Help with 'break' tool
I have several decals that I uv mapped and combined into one single object with the 'attach' tool and I've used the 'break' tool before and it worked for the other set of decals but now something weird is happening with the last set. I need to break away the decal for the left number from the decal ...
- Sun Dec 04, 2022 9:09 am
- Forum: ZModeler3 General discussion
- Topic: Issue with an object when UV mapping
- Replies: 1
- Views: 406
Issue with an object when UV mapping
So I managed to figure out how to do the uv mapping in zmodeler3 as shown in that video with zmodeler1 and I successfully mapped kit01 to 03 with minor issues (some objects randomly being detached from others that I had to put where they should be) and moved on to kit00 which has the most amount of ...
- Sun Nov 27, 2022 4:16 pm
- Forum: ZModeler3 General discussion
- Topic: How to hide mountpoints and help with UV Mapping
- Replies: 9
- Views: 650
Re: How to hide mountpoints and help with UV Mapping
I'm trying to do the uv mapping as shown in this video https://www.youtube.com/watch?v=TISqiA1nzrs using 'keep old mapping' and 'from viewpoint xy' as you suggested and this is what I get it looks like the one in the video and I am trying to break apart every part (top, right, left, front and rear) ...
- Sun Nov 27, 2022 12:24 pm
- Forum: ZModeler3 General discussion
- Topic: How to hide mountpoints and help with UV Mapping
- Replies: 9
- Views: 650
Re: How to hide mountpoints and help with UV Mapping
Yes I am following several tutorials on converting cars for need for speed but they are done on zmodeler1 and it's hard to guess what I have to do in zmodeler3, that's why I ask you so much, I'm sorry
- Sun Nov 27, 2022 7:49 am
- Forum: ZModeler3 General discussion
- Topic: How to hide mountpoints and help with UV Mapping
- Replies: 9
- Views: 650
Re: How to hide mountpoints and help with UV Mapping
So I watched this video and I tried doing what it says https://www.youtube.com/watch?v=6l3G55ufr2c but there's something I must be doing wrong although I'm not sure what it is. I need to uv map all parts of the model that use the carskin1 material with the unwrapping tool so I can freely position ea...
- Sat Nov 26, 2022 11:32 am
- Forum: ZModeler3 General discussion
- Topic: How to hide mountpoints and help with UV Mapping
- Replies: 9
- Views: 650
- Sat Nov 26, 2022 10:48 am
- Forum: ZModeler3 General discussion
- Topic: How to hide mountpoints and help with UV Mapping
- Replies: 9
- Views: 650
Re: How to hide mountpoints and help with UV Mapping
But now I have an issue, I am unable to see the entirety of the debug file on the model when using the 3D view for some reason and it looks complete when using 'perspective' view although I am able to rotate the model like in 3D view, do you know why?
- Sat Nov 26, 2022 10:03 am
- Forum: ZModeler3 General discussion
- Topic: How to hide mountpoints and help with UV Mapping
- Replies: 9
- Views: 650
Re: How to hide mountpoints and help with UV Mapping
you can hide objects in hierarchy view by toggling off squares next to object name. Oh yes, I knew this, just thought it didn't apply to mountpoints to see texture on a model and to uv-map it, you need to assign this texture onto material first. the material that associated object uses. If you have...
- Sat Nov 26, 2022 6:55 am
- Forum: ZModeler3 General discussion
- Topic: How to hide mountpoints and help with UV Mapping
- Replies: 9
- Views: 650
How to hide mountpoints and help with UV Mapping
So since the license plate and decals are taken care of, now I moved on into UV mapping for the car's vinyls and I need to hide the mountpoints of the model to start with it. I need all those cubes gone for now, how do I do that? And this is the debug file I need to UV map for the vinyls. I added it...
- Thu Nov 24, 2022 5:32 pm
- Forum: ZModeler3 General discussion
- Topic: Help with 3D view
- Replies: 18
- Views: 1023
Re: Help with 3D view
I was able to slice the bigger decal. the decals I showed you I created matched two bodykits. Had to create new ones for the third bodykit as its geometry is different. And I finally solved the license place dilemma. Somebody tipped me off about something wrong with the configuration file for compil...
- Wed Nov 23, 2022 1:45 pm
- Forum: ZModeler3 General discussion
- Topic: Add multiple materials to a single object
- Replies: 17
- Views: 1268
Re: Add multiple materials to a single object
Just noticed it only happens when open windows are grouped/combined, if I set the taskbar to 'never combine/group', it doesn't get locked by zmodeler
- Tue Nov 22, 2022 4:07 pm
- Forum: ZModeler3 General discussion
- Topic: Add multiple materials to a single object
- Replies: 17
- Views: 1268
Re: Add multiple materials to a single object
I wish I knew why this happens.
- Tue Nov 22, 2022 4:03 pm
- Forum: ZModeler3 General discussion
- Topic: Help with 3D view
- Replies: 18
- Views: 1023
Re: Help with 3D view
Ok, so I created the decals, but the polygons look all messy. Is there a way to 'fix' the polygons? I also need to get rid of the ones the bigger decal has (zoomed in on front view) and slice it vertically because on the left side of it goes a number, the other number goes on the right side of the d...
- Sun Nov 20, 2022 11:45 am
- Forum: ZModeler3 General discussion
- Topic: Add multiple materials to a single object
- Replies: 17
- Views: 1268
Re: Add multiple materials to a single object
Is there any kind of incompatibility with windows 10? I'm on a 64 bits machine, by the way. When I ran the wizard, it said I should try compatibility with windows 8 which I did but I still experience the same issue.
- Sun Nov 20, 2022 9:57 am
- Forum: ZModeler3 General discussion
- Topic: Help with 3D view
- Replies: 18
- Views: 1023
Re: Help with 3D view
All right, I will try that then. But why is the 'create > surface > flat grid' method not recommended?
- Sun Nov 20, 2022 7:04 am
- Forum: ZModeler3 General discussion
- Topic: Add multiple materials to a single object
- Replies: 17
- Views: 1268
Re: Add multiple materials to a single object
Yes, it does occur right after opening zmodeler. Just opening triggers it, I don't even need to do anything inside zmodeler for it to happen.
I run on Windows 10 Home Single Language 21H2, no multiple monitors. It's a laptop.
I run on Windows 10 Home Single Language 21H2, no multiple monitors. It's a laptop.
- Sun Nov 20, 2022 6:59 am
- Forum: ZModeler3 General discussion
- Topic: Help with 3D view
- Replies: 18
- Views: 1023
Re: Help with 3D view
Ok, I will try your suggested method and see how it goes. I need to create decals like these. what I did at first was import the set of decals from another car but they were overlaid by the carskin/door material so I learnt how to move them outwards and then noticed they didn't quite match my model'...
- Sat Nov 19, 2022 4:47 pm
- Forum: ZModeler3 General discussion
- Topic: Add multiple materials to a single object
- Replies: 17
- Views: 1268
Re: Add multiple materials to a single object
I bought a license and I am still experiencing the taskbar locking. And I was unable to finally record the video of what I was telling you the other day; I select a set of objects/parts and the corresponding materials only show up the first time, the other times I select different objects/parts when...
- Sat Nov 19, 2022 4:03 pm
- Forum: ZModeler3 General discussion
- Topic: Help with 3D view
- Replies: 18
- Views: 1023
Re: Help with 3D view
ok, I checked out the interior of a raw copy of the model and the steering wheel is on the right so it was me that flipped the entire thing inside-out. but now I have another issue. I'm trying to create door and quarter decals by creating flat surfaces with create > surface > flat grid but I am unab...
- Sat Nov 19, 2022 1:33 pm
- Forum: ZModeler3 General discussion
- Topic: Help with 3D view
- Replies: 18
- Views: 1023
Re: Help with 3D view
ooohh I wonder when did I flip the entire thing inside-out. Must have been when I was messing around trying to move a logo. Still trying to learn this. And your help and patience is invaluable to me. 3D view looks fine now, I was able to move the logo outwards and now it is no longer overlaid by the...
- Sat Nov 19, 2022 1:15 pm
- Forum: ZModeler3 General discussion
- Topic: Help with 3D view
- Replies: 18
- Views: 1023
Re: Help with 3D view
Ok, I will do that. So emissive is what is making it look like that even though it's all set to zero now?
- Sat Nov 19, 2022 12:02 pm
- Forum: ZModeler3 General discussion
- Topic: Help with 3D view
- Replies: 18
- Views: 1023
Re: Help with 3D view
Now it looks like this after setting to zero all emissive sliders for all materials. What else do I need to do in order to be able to see the model as it looks in-game?
- Sat Nov 19, 2022 10:50 am
- Forum: ZModeler3 General discussion
- Topic: Help with 3D view
- Replies: 18
- Views: 1023
Re: Help with 3D view
Yes, all materials are converted to 'shader material'
and here's what the properties look like, emissive is black but diffuse colour is white, is that it?
and here's what the properties look like, emissive is black but diffuse colour is white, is that it?