Search found 6820 matches
- Sat Dec 02, 2023 5:02 am
- Forum: Grand Theft Auto V
- Topic: how to make car shadow
- Replies: 3
- Views: 21
Re: how to make car shadow
it depends on what in your opinion "it should exactly". In most of cases, vehicle body is dimmed down to the ground, and brighter to the top as it is open to the skylight. You can use a AO baking technique, but I am not sure what you actually need to achieve. On your screenshot the shading...
- Sat Dec 02, 2023 1:05 am
- Forum: Grand Theft Auto V
- Topic: "E" flag in user defined options for certain COLs are no longer shown
- Replies: 1
- Views: 33
Re: "E" flag in user defined options for certain COLs are no longer shown
It is evaluated for primitives (like boxes, spheres, cylinders) automatically. I don't have a clue how to evaluate it for geometry primitives, so it have to be specified in user-defined properties for geometry COL objects only.
- Sat Dec 02, 2023 1:03 am
- Forum: Grand Theft Auto V
- Topic: how to make car shadow
- Replies: 3
- Views: 21
Re: how to make car shadow
it could be painted on main texture, or (more likely) it is painted on per-vertex red channel.
- Sat Dec 02, 2023 1:01 am
- Forum: Grand Theft Auto
- Topic: Prelight good bye
- Replies: 5
- Views: 61
Re: Prelight good bye
add several directional lights in scene and try prelit again.
- Fri Dec 01, 2023 1:07 pm
- Forum: Grand Theft Auto V
- Topic: Cannot Export Models, Weird error message.
- Replies: 1
- Views: 20
Re: Cannot Export Models, Weird error message.
Make sure to run ZModeler as Administrator. The export folder should not be on "My documents" or "Desktop" folder; perfectly it should not be on a system drive - prefer another drive is possible.
- Fri Dec 01, 2023 11:15 am
- Forum: Grand Theft Auto
- Topic: Prelight good bye
- Replies: 5
- Views: 61
Re: Prelight good bye
If you can get the model with prelit colors in ZModeler, then it should get exported fine in game too. I see a black model in ZModeler on your screenshot, this is a wrong setup for export.
- Fri Dec 01, 2023 11:12 am
- Forum: Tech support (forum, account, licenses)
- Topic: Forgot Password
- Replies: 1
- Views: 26
Re: Forgot Password
Hello.
I have set your e-mail on account (there were no email assigned). Try "Reset password" again. Mind to check spam/junk box as the password recovery email is likely to be filtered as spam.
I have set your e-mail on account (there were no email assigned). Try "Reset password" again. Mind to check spam/junk box as the password recovery email is likely to be filtered as spam.
- Fri Dec 01, 2023 10:27 am
- Forum: ATS and ETS2 by SCS Software
- Topic: ATS 1.49
- Replies: 4
- Views: 69
Re: ATS 1.49
This texture is 24 bits per pixel RGB. DirectX 11 does not longer support 24-bpp textures natively, this texture requires to be converted to 32-bpp to be loaded and used by DX11. I assume game's resource loading code performs such a conversion while ZModeler does not do anything of a kind. I advise ...
- Fri Dec 01, 2023 8:10 am
- Forum: ATS and ETS2 by SCS Software
- Topic: ATS 1.49
- Replies: 4
- Views: 69
Re: ATS 1.49
may you .zip and attach this file here? I don't have it in my current extracted base version.
- Fri Dec 01, 2023 1:22 am
- Forum: Grand Theft Auto
- Topic: Prelight good bye
- Replies: 5
- Views: 61
Re: Prelight good bye
I don't remember how this works in gta:sa. Probably, main color is a daylight prelit and the secondary (specular) color is a night version. So, use prelit tool to calculate colors for both primary and secondary colors (secondary color: prelit, swap). In general, when you use swap tool in ZModeler, y...
- Thu Nov 30, 2023 1:22 pm
- Forum: Grand Theft Auto V
- Topic: I can't import
- Replies: 12
- Views: 147
- Thu Nov 30, 2023 1:20 pm
- Forum: Grand Theft Auto V
- Topic: I can't import
- Replies: 12
- Views: 147
Re: I can't import
It was a big wave of hate to modders that used codewalker to unlock .yft files (vehicles), a lot of guides was posted and some talented modders left the modding scene because of their work being stolen and spreading with custom alternations with no any credit. Since the day codewalker became open so...
- Thu Nov 30, 2023 1:10 pm
- Forum: Grand Theft Auto V
- Topic: Recalulate normals *.ydd file
- Replies: 1
- Views: 32
Re: Recalulate normals *.ydd file
yes. you need to import .yft file first, so a loaded .ydd file will get proper bones assignment. In most of cases, an imported .yft file will create a branch "filename" with ".skel" inside. Rename "filename" branch to ".global" and import .ydd file. An importe...
- Thu Nov 30, 2023 1:07 pm
- Forum: Mafia II
- Topic: Mafia II: Map editing guide
- Replies: 5
- Views: 14801
Re: Mafia II: Map editing guide
Вряд ли. Структура игры достаточно запутанная. Если в тот момент, когда я её разбирал и был полностью погружен в структуру, я какую-то часть не разобрал, то очень маловероятно, что спустя такой срок я что-то смогу там еще разобрать.
- Wed Nov 29, 2023 2:39 pm
- Forum: Grand Theft Auto V
- Topic: I can't import
- Replies: 12
- Views: 147
Re: I can't import
in short 1. add bones to the skeleton with rigging\bone tool. put them in hierarchy where needded. 2. export "skeleton only" .yft file 3. rename .global branch to "old" or something like that, hide it (no old skeleton visible) 4. rename your model's branch to temporary name like ...
- Wed Nov 29, 2023 2:34 pm
- Forum: Grand Theft Auto V
- Topic: I can't import
- Replies: 12
- Views: 147
Re: I can't import
in any case, ZModeler will not load models created by codewalker.
you can add bones to the skeleton in ZModeler if needed. Depending on bones location in hierarchy, a wight reassignment might be needed, but this is a straightforward task actually.
you can add bones to the skeleton in ZModeler if needed. Depending on bones location in hierarchy, a wight reassignment might be needed, but this is a straightforward task actually.
- Wed Nov 29, 2023 1:39 pm
- Forum: Grand Theft Auto V
- Topic: Cannot preview animation
- Replies: 1
- Views: 42
Re: Cannot preview animation
Hello. Animation playback requires the following conditions to be met: 1. disabled "Free mode" on animation controls panel 2. enabled animation playback in viewport's options (drop-down options selection on top of viewport) 3. [if animation controls bones] skeleton should have "Setup ...
- Wed Nov 29, 2023 10:21 am
- Forum: Tech support (forum, account, licenses)
- Topic: Logging out after trying to activate new license
- Replies: 30
- Views: 6349
Re: Logging out after trying to activate new license
Give it a try again, it should work fine now.
- Wed Nov 29, 2023 2:06 am
- Forum: Tech support (forum, account, licenses)
- Topic: I cancelled the subscription but the money was still take .
- Replies: 2
- Views: 61
Re: I cancelled the subscription but the money was still take .
Hello.
I have sent a request to BMT to refund your payment.
License voided.
I have sent a request to BMT to refund your payment.
License voided.
- Wed Nov 29, 2023 1:14 am
- Forum: Grand Theft Auto
- Topic: Wheels on a car different size in game
- Replies: 2
- Views: 100
Re: Wheels on a car different size in game
you might have rescaled the axes of an object (check in properties), while you were supposed to rescale geometry only. I don't remember the exact names, but it should be an option of "Scale" tool like "Scale geometry" or something like that.
- Wed Nov 29, 2023 12:17 am
- Forum: Grand Theft Auto V
- Topic: I can't import
- Replies: 12
- Views: 147
Re: I can't import
<t>ZModeler considers the file as externally alternated and will not allow to import it. An alternation of file via codewalker is (by default) considered as locking removal procedure. If ZModeler detects the file to be created by codewalker (.ydd, .yft, .ydr) it will abandon import. the "Corrupted f...
- Tue Nov 28, 2023 11:57 am
- Forum: Grand Theft Auto V
- Topic: Object keeps being black after import
- Replies: 1
- Views: 44
Re: Object keeps being black after import
Hello. If you have assigned a shader that uses "BUMP", then you need a texture on BUMPMAP slot and, more important, a geometry object must have tangents. Objects imported from .obj file don't have them. Enable "Tangents" option on Mesh->Vertices->Format branch of properties windo...
- Tue Nov 28, 2023 9:19 am
- Forum: Tech support (forum, account, licenses)
- Topic: Forgot Username
- Replies: 2
- Views: 501
- Tue Nov 28, 2023 2:54 am
- Forum: Grand Theft Auto V
- Topic: Prevent the character changing their seat when exiting
- Replies: 1
- Views: 50
Re: Prevent the character changing their seat when exiting
no ideas on this subject.
- Tue Nov 28, 2023 2:04 am
- Forum: Grand Theft Auto V
- Topic: How to adjust the power of the light
- Replies: 1
- Views: 65
Re: How to adjust the power of the light
add emissiveMultiplier user-defined option on material's properties page. Set there a multiplier value to adjust strength of emissive effect. By default, game uses range from 0.000 to 1.000, but you can use any value there to get different effect strength. This applies to vehicle_lightsemissive and ...