Search found 7172 matches

by Oleg
Tue Mar 26, 2024 9:51 am
Forum: Grand Theft Auto V
Topic: How to solve this situation with the dashboard
Replies: 2
Views: 41

Re: How to solve this situation with the dashboard

re-save texture as DDS image in some external tool like photoshop or Paintshop Pro.
Do not put this texture as embedded into your .yft file, add this texture into an associated .ytd package instead.
by Oleg
Tue Mar 26, 2024 9:50 am
Forum: Grand Theft Auto V
Topic: Exporting a vehicle, makes it go nuts in game
Replies: 7
Views: 184

Re: Exporting a vehicle, makes it go nuts in game

the first shot I would to is to import and export with no changes at all.
by Oleg
Tue Mar 26, 2024 9:44 am
Forum: Grand Theft Auto V
Topic: Problem after the latest update
Replies: 2
Views: 57

Re: Problem after the latest update

yes, the set of "livery" shaders have been updated to draw the overlay texture properly in ZModeler. The export mode should be set to "Overlay" while default is "Lerp". Changing this manually to "Overlay" should solve the issue. I have updated the configuratio...
by Oleg
Mon Mar 25, 2024 10:56 am
Forum: Grand Theft Auto V
Topic: Exporting a vehicle, makes it go nuts in game
Replies: 7
Views: 184

Re: Exporting a vehicle, makes it go nuts in game

make sure you export both model.yft and model_hi.yft files as their hierarchy (objects set) have to be identical. If you deleted a part that had a collision, then this part/collision might have been referred from a configuration file. I advise to reimport model back into zmodeler and take a look - m...
by Oleg
Sun Mar 24, 2024 11:34 pm
Forum: Tech support (forum, account, licenses)
Topic: Zmodeler3 "checking online"
Replies: 8
Views: 832

Re: Zmodeler3 "checking online"

Hello. Get the most recent ZModeler version 3.3.0.1231, it will able to download license key and verify it online. A manual license validation should be performed in advance. You can try to get the fresh validation key for your ZModeler version and copy&shift it, but I can't be sure ZModeler wil...
by Oleg
Sun Mar 24, 2024 8:10 am
Forum: Grand Theft Auto
Topic: Nothing happens when importing .WFT file
Replies: 3
Views: 197

Re: Nothing happens when importing .WFT file

It was years ago when the .wft plugin was build and times passed since then. Most likely this file was created by some other tool and ZModeler can't understand the file data layout there.
If I am not mistaken, ZModeler will not load .wft file that was created (from openFormats) by OpenIV too.
by Oleg
Sat Mar 23, 2024 11:09 pm
Forum: Grand Theft Auto V
Topic: uvmap
Replies: 3
Views: 103

Re: uvmap

There are several tutorials on UV mapping in ZModeler2 - this is generally the same as ZModeler3. You might find these videos helpful. The video shown above was (in particular) about the seam creation and "unwrap" mode that is rarely used on vehicle livery creation (used sometimes for inte...
by Oleg
Sat Mar 23, 2024 11:07 pm
Forum: Tech support (forum, account, licenses)
Topic: Zmodeler3 "checking online"
Replies: 8
Views: 832

Re: Zmodeler3 "checking online"

Add an exception for "zmodeler3.exe" application in windows defender or your antivirus/firewall tool. ZModeler accesses the www.zmodeler3.com domain on 443 port (standard https port for web page browsing). If still no luck, clear account data in ZModeler and install license key manually vi...
by Oleg
Sat Mar 23, 2024 5:55 am
Forum: Grand Theft Auto V
Topic: uvmap
Replies: 3
Views: 103

Re: uvmap

Have you seen this one already?
https://www.youtube.com/watch?v=6l3G55ufr2c
by Oleg
Sat Mar 23, 2024 5:54 am
Forum: Tech support (forum, account, licenses)
Topic: Zmodeler3 "checking online"
Replies: 8
Views: 832

Re: Zmodeler3 "checking online"

Hello.
Move ZModeler from a system drive to another drive if possible. Run ZModeler as Administrator.
by Oleg
Fri Mar 22, 2024 7:51 am
Forum: Grand Theft Auto V
Topic: GTA5: Animation files (YCD)
Replies: 22
Views: 13611

Re: GTA5: Animation files (YCD)

may be R* guys know, not me.
by Oleg
Fri Mar 22, 2024 1:56 am
Forum: Grand Theft Auto V
Topic: Issue with materials going black
Replies: 4
Views: 126

Re: Issue with materials going black

Ensure geometry object has tangents and they are computed. Toggle "Tangents" in Properties -> Mesh->Vertices->Format. Then use Surface\Normals\Calculate to updates normals and tangents. If you use .FBX or .DAE as intermediate format between ZModeler and Blender, then Tangents should be pre...
by Oleg
Thu Mar 21, 2024 2:01 pm
Forum: Grand Theft Auto V
Topic: Issue with materials going black
Replies: 4
Views: 126

Re: Issue with materials going black

I see the material sample sphere in black color, so this is something in material properties that makes it appear black. open material properties and examine what exactly is there. (double-click on material or use options button on the left of "quick configuration" button you've used)
by Oleg
Thu Mar 21, 2024 1:59 pm
Forum: Grand Theft Auto V
Topic: GTA5: Animation files (YCD)
Replies: 22
Views: 13611

Re: GTA5: Animation files (YCD)

Can't be of much help on this subject. I have tested modified .ycd files on original game's vehicle model. This model has roof animation configured natively, so I did nothing to configure or enable/disable animation playback (only tested what bones will be animated inside .ycd file and what exactly ...
by Oleg
Thu Mar 21, 2024 1:56 pm
Forum: Grand Theft Auto V
Topic: Ycd animation working in openiv and zm3 not working in game
Replies: 4
Views: 232

Re: Ycd animation working in openiv and zm3 not working in game

Unfortunately, I have no idea how the game controls animation playback scenario - whether it will be played backward or not. This is not something inside the animation file itself, this is how the game's animation code plays the animation file.
by Oleg
Thu Mar 21, 2024 1:54 pm
Forum: Grand Theft Auto
Topic: Nothing happens when importing .WFT file
Replies: 3
Views: 197

Re: Nothing happens when importing .WFT file

Hello.
The model file is locked or was not read by ZModeler due to unexpected model data layout in a file. ZModeler should still be able to load original game models.
by Oleg
Wed Mar 20, 2024 1:07 pm
Forum: Grand Theft Auto V
Topic: GTA5: Animation files (YCD)
Replies: 22
Views: 13611

Re: GTA5: Animation files (YCD)

do you mean, the animation via .ycd file that works with your mod (when model is set to type "vehicle") and stops working when you set type "bike" ?
by Oleg
Wed Mar 20, 2024 8:10 am
Forum: Grand Theft Auto V
Topic: how to do paint flakes on paint 3
Replies: 1
Views: 98

Re: how to do paint flakes on paint 3

You can't assign what UV channel the texture slot will use in game - this is hard-coded in game's shaders. You can make changes in ZModeler but this will not take effect in game. In your case, you should use "vehicle_paint4" shader adaptation instead. This is generally the same as paint3 w...
by Oleg
Wed Mar 20, 2024 8:02 am
Forum: Grand Theft Auto V
Topic: GTA5: Animation files (YCD)
Replies: 22
Views: 13611

Re: GTA5: Animation files (YCD)

what do you mean by "animate parts"? The game has a build-in mechanics for some parts on how they are supposed to behave in game. For example, front forks can slide one along another, the rear fork is on rotational joint and have some rotation on pivoting axis.
by Oleg
Tue Mar 19, 2024 10:15 pm
Forum: Grand Theft Auto V
Topic: Help with rigging
Replies: 12
Views: 591

Re: Help with rigging

it doesn't really matter - the video shows that game accepts the rig (small skeleton) that fits the geometry (small ped) and acts properly. your geometry model should be rigged to the rig that fits its needs. if you need smaller lower part and bigger upper part - you can adjust the skeleton this way...
by Oleg
Tue Mar 19, 2024 7:55 am
Forum: Grand Theft Auto V
Topic: Help with rigging
Replies: 12
Views: 591

Re: Help with rigging

if you adjust skeleton's bones the animation will still play the pre-defined rotations, so in-game animation might not match perfectly your model. Yet the rigging might be better, but the overall appearance might suffer. The rig is stored in a .yft file separately from the geometry models (.ydd file...
by Oleg
Tue Mar 19, 2024 7:36 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 984996

Re: Report Import/Export bugs here

your model geometry has excessive detail level for the game. you should optimize geometry significantly before using this model in game. Yet the game engine can handle it, but some PCs can suffer a performance drawback when several such a vehicles appear in a frame.
Screenshot 2024-03-19 183520.png
by Oleg
Mon Mar 18, 2024 3:09 pm
Forum: ZModeler2 General Discussion
Topic: UV Remapper texture not showing up
Replies: 1
Views: 306

Re: UV Remapper texture not showing up

Hello.
Fixed, get an update.

P.S. Your ZModeler version on screenshot looks very old.
by Oleg
Mon Mar 18, 2024 2:29 pm
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 984996

Re: Report Import/Export bugs here

this is an object with vertices count exceeding 64K limit. Currently ZModeler filter version should not give such a model on import, it will create a group of objects (each utilizing less than 64K vertices) combined into a single object as "Group object". You have cropped the image, so I d...
by Oleg
Sun Mar 17, 2024 5:27 am
Forum: Grand Theft Auto V
Topic: I don't quite understand how it works
Replies: 3
Views: 234

Re: I don't quite understand how it works

Текстуры на GTA модель скорее всего подгружаются из архивов .ytd. Необходимо выгрузить текстуры из архивов в .dds файлы и поместить эти файлы в ту же папку, что и файл с моделью.