Search found 7386 matches
- Fri Feb 14, 2025 2:38 am
- Forum: ZModeler2 General Discussion
- Topic: UW Vehicle_track2 ?
- Replies: 12
- Views: 5075
Re: UW Vehicle_track2 ?
you need to pick the very middle point (mesh control point) and place it in the very middle of texture (both on top and bottom rows). then do the same with the left half and the right half. Keep dividing and adjusting point position until vertical lines more or less accurate. horizontal rows are ali...
- Thu Feb 13, 2025 2:43 pm
- Forum: ZModeler2 General Discussion
- Topic: UW Vehicle_track2 ?
- Replies: 12
- Views: 5075
Re: UW Vehicle_track2 ?
yup. a bit inaccurate. the lines in uv mapper should be vertical. yours are tilted. add some control points in a bottom row and move them horizontally to make shape in uv more accurate with no skew or tilt. P.S. you control points on top row are not uniform, some of them are a bit shifted to the lef...
- Thu Feb 13, 2025 2:29 pm
- Forum: ZModeler2 General Discussion
- Topic: Race Driver 3 .col track Files important!
- Replies: 52
- Views: 40259
Re: Race Driver 3 .col track Files important!
ZModeler2 has no bump-support, so it is quite likely it can't generate good S- and T- normals for bump-mapped material. The model has probably non-smooth normals too if Surface\Normals\Calculate was applied ever (and the mesh has seams / open edges for uv-mapping purpose). lights_plastic might be us...
- Thu Feb 13, 2025 2:20 pm
- Forum: ZModeler2 General Discussion
- Topic: UW Vehicle_track2 ?
- Replies: 12
- Views: 5075
Re: UW Vehicle_track2 ?
you switch the uv-chart in UVMapper to manipulators level exactly the same way as you switch objects to vertices or polygons level.
UV chart that can be manipulated has pink boundary lines and the one that can't - green lines.
UV chart that can be manipulated has pink boundary lines and the one that can't - green lines.
- Thu Feb 13, 2025 2:13 pm
- Forum: ZModeler2 General Discussion
- Topic: UW Vehicle_track2 ?
- Replies: 12
- Views: 5075
- Thu Feb 13, 2025 2:05 pm
- Forum: ZModeler2 General Discussion
- Topic: UW Vehicle_track2 ?
- Replies: 12
- Views: 5075
Re: UW Vehicle_track2 ?
Thank you for your response. A little complicated with the translations. Should "Continuous mesh surface" be enabled at the same time as "Unwrap, Pin border points and Pin inner points" ? This should do: Generate New Continuous mesh surface Unwrap Pin border dots Pin inner point...
- Thu Feb 13, 2025 1:50 pm
- Forum: ZModeler2 General Discussion
- Topic: Race Driver 3 .col track Files important!
- Replies: 52
- Views: 40259
Re: Race Driver 3 .col track Files important!
this is vertex stride I think. Size of single vertex in bytes. The hint is here: tVertexMatchInfo g_vtxMatchInfo[] = { {0x18, 3, VERTEX_HAS_POSITION | VERTEX_HAS_1UV | VERTEX_HAS_1COLOR , -1, 3, 4,-1}, //{0x18, 2, VERTEX_HAS_POSITION | VERTEX_HAS_NORMAL, 3,-1,-1,-1}, {0x20, 3, VERTEX_HAS_POSITION | ...
- Thu Feb 13, 2025 9:40 am
- Forum: ZModeler2 General Discussion
- Topic: Race Driver 3 .col track Files important!
- Replies: 52
- Views: 40259
Re: Race Driver 3 .col track Files important!
the resource file "zmVersion.rc2" is included in SDK\API folder. But you have to specify this folder for "additional resource files paths", this is not an "Include path" for header .h files.
- Thu Feb 13, 2025 9:28 am
- Forum: General Discussion
- Topic: Align planar (2D) viewports
- Replies: 1
- Views: 2702
Re: Align planar (2D) viewports
may you give some explanations in images and/or screenshots?
- Thu Feb 13, 2025 9:25 am
- Forum: ZModeler2 General Discussion
- Topic: UW Vehicle_track2 ?
- Replies: 12
- Views: 5075
Re: UW Vehicle_track2 ?
Hello. You should use Edit UV in "Generate new" and "Unwrap" mode. Mind to toggle off "continuous mesh surface". Of cause, The model of your fan looks OK with the seam created, so it should be able to unwrap into a patch/lane. Screenshot 2025-02-13 201108.png Screenshot...
- Thu Feb 13, 2025 8:58 am
- Forum: ZModeler2 General Discussion
- Topic: Race Driver 3 .col track Files important!
- Replies: 52
- Views: 40259
Re: Race Driver 3 .col track Files important!
If I'm not mistaken, you should use Visual Studio 8. There you should be able to open project file"RaceDrivep3D.vcproj". This project file is already configured, but your visual studio might need an extra paths for include (to locate ZModeler's "SDK\API" folder to read required ....
- Thu Feb 13, 2025 8:53 am
- Forum: ZModeler2 General Discussion
- Topic: Race Driver 3 .col track Files important!
- Replies: 52
- Views: 40259
Re: Race Driver 3 .col track Files important!
Hello. You should NOT be adding ZModeler files into the project. Some ZModeler source code was included to help debug plugins when an error occurs in ZModeler's code so one can see the line/error. You are not supposed to be able to compile any of these files. The source code of the filter attached a...
- Tue Feb 11, 2025 2:24 pm
- Forum: Grand Theft Auto V
- Topic: cannot drag in to selection structure states
- Replies: 4
- Views: 8311
Re: cannot drag in to selection structure states
That's how to make compounds: https://www.youtube.com/watch?v=_x07ZDfq0BA&t=15s On your video, you have already converted some objects to compounds. You can't assign a compound object to be a state-level on another compound. You should convert to compound on Default state the dummy node (for sir...
- Tue Feb 11, 2025 2:23 am
- Forum: Grand Theft Auto V
- Topic: cannot drag in to selection structure states
- Replies: 4
- Views: 8311
Re: cannot drag in to selection structure states
screenshot(s) please.
- Mon Feb 10, 2025 9:57 pm
- Forum: Grand Theft Auto V
- Topic: Stop Peds from using roof down on convertible
- Replies: 7
- Views: 9491
Re: Stop Peds from using roof down on convertible
search the vehicle's metadata file for something like "light probe" settings.
- Mon Feb 10, 2025 1:19 pm
- Forum: ZModeler2 General Discussion
- Topic: need help with NFS shift 2 models
- Replies: 3
- Views: 12967
Re: need help with NFS shift 2 models
when you reply via full form (instead of quick reply), there is an "Attachments" tab below the reply window (where "Options" are). You can attach a screenshot. If you see the loaded model in hierarchy window only, can you select this object with Alt+click on visibility icon and c...
- Mon Feb 10, 2025 11:14 am
- Forum: Grand Theft Auto V
- Topic: animated light but not effected by rpm or speed
- Replies: 1
- Views: 1378
Re: animated light but not effected by rpm or speed
track2_emmisive should be bound to vehicle speed rather than engine rpm.
Edit: ohh, not affected by speed either.
well, I don't have any clue then.
Edit: ohh, not affected by speed either.
well, I don't have any clue then.
- Mon Feb 10, 2025 5:52 am
- Forum: Grand Theft Auto V
- Topic: Stop Peds from using roof down on convertible
- Replies: 7
- Views: 9491
Re: Stop Peds from using roof down on convertible
the issue is either in material configuration or in textures you are using. mix materials/textures and keep testing variations. this is the only way to find what exactly is wrong.
- Mon Feb 10, 2025 4:26 am
- Forum: Grand Theft Auto V
- Topic: Stop Peds from using roof down on convertible
- Replies: 7
- Views: 9491
Re: Stop Peds from using roof down on convertible
Reflection is generally controlled by specmap texture. grab a specmap texture from red bus and use it on the white one, to test whether this has an effect or not.
- Mon Feb 10, 2025 2:10 am
- Forum: Grand Theft Auto V
- Topic: black mesh after enable primary color
- Replies: 1
- Views: 686
Re: black mesh after enable primary color
most likely, vertices color on geometry is already painted to black.
- Sun Feb 09, 2025 1:22 pm
- Forum: Tech support (forum, account, licenses)
- Topic: License
- Replies: 1
- Views: 9245
Re: License
Hello.
There is no pausing option for license actually. Once activated, license will expire when its term is over. It doesn't matter whether the product is used or how often is it being used during this period. This is common approach to time-limited digital product/services access.
There is no pausing option for license actually. Once activated, license will expire when its term is over. It doesn't matter whether the product is used or how often is it being used during this period. This is common approach to time-limited digital product/services access.
- Sat Feb 08, 2025 11:30 am
- Forum: Grand Theft Auto V
- Topic: Weird mirroring when importing FBX files
- Replies: 1
- Views: 4935
Re: Weird mirroring when importing FBX files
in most of cases, vertices count tripling can be fixed using "optimize vertices" option on import. the mirroring issue is likely caused by object's local axes, as in some editors like 3dsMax (and probably blender) the hierarchy of elements has a transformation matrix (axes) for every node ...
- Sat Feb 08, 2025 11:14 am
- Forum: ZModeler2 General Discussion
- Topic: need help with NFS shift 2 models
- Replies: 3
- Views: 12967
Re: need help with NFS shift 2 models
if I'm not mistaken, every part is in a separate file. does the import fail on some files?
- Sat Feb 08, 2025 9:55 am
- Forum: ZModeler2 General Discussion
- Topic: Race Driver 3 .col track Files important!
- Replies: 52
- Views: 40259
Re: Race Driver 3 .col track Files important!
Here's the filter source code for ZModeler2.
Also, can someone drop a line of help on this topic:
viewtopic.php?t=15618
Also, can someone drop a line of help on this topic:
viewtopic.php?t=15618
- Fri Feb 07, 2025 12:56 am
- Forum: Tech support (forum, account, licenses)
- Topic: Text rendering to thick and unreadable
- Replies: 1
- Views: 7130
Re: Text rendering to thick and unreadable
may you attach a screenshot? ZModeler has no fonts scale selection, it is bound to your system fonts size. Also, if you have an application scaling on display settings in windows, ZModeler should respect it too. The above relates to ZModeler3 product only. It is quite possible you will have display/...