Search found 5650 matches

by Oleg
Mon Dec 05, 2022 1:31 pm
Forum: Grand Theft Auto V
Topic: Bones.
Replies: 6
Views: 42

Re: Bones.

I don't know what "f_blade" is. May you show a screenshot as an example?
by Oleg
Mon Dec 05, 2022 11:12 am
Forum: Tech support (forum, account, licenses)
Topic: Can't revoke license anymore
Replies: 3
Views: 29

Re: Can't revoke license anymore

This is what i tried to do. The problem is that the license is already active for the wrong platform. If i read the disclaimer correctly, any license running on that platform will also be black-listed when i delete the old platform. My problem is that I can't revoke the license that is on the old p...
by Oleg
Sun Dec 04, 2022 11:31 am
Forum: ZModeler3 General discussion
Topic: Issue with an object when UV mapping
Replies: 1
Views: 55

Re: Issue with an object when UV mapping

looks like hood_a and hood_d were uv-mapped onto entire texture and most likely they use unique texture with airbrush painting. You can edit their uv-mapping and put them onto "hood area" like the rest of hoods. You can scale, move, rotate objects in UV mapper, so they occupy proper area o...
by Oleg
Sun Dec 04, 2022 11:24 am
Forum: Tech support (forum, account, licenses)
Topic: Lisence Payment
Replies: 1
Views: 48

Re: Lisence Payment

I have never heard this kind of issue reported. May be you can reach the PayPal staff support on this issue? ZModeler license server does not reject payments, it is relied on PayPal transaction to be completed first and issues license then. If this is a sort of an urgent case, you can specify "...
by Oleg
Sun Dec 04, 2022 8:35 am
Forum: Grand Theft Auto V
Topic: Can't attach body parts together
Replies: 11
Views: 141

Re: Can't attach body parts together

your scene setup looks incorrect to me. the skeleton should be in branch ".global" and none of other branches should have skeleton. The skeleton should be loaded from .yft file before anything else and the associated ig_bankman branch should be renamed to .global. Then you can proceed with...
by Oleg
Sun Dec 04, 2022 8:06 am
Forum: Grand Theft Auto V
Topic: Bones.
Replies: 6
Views: 42

Re: Bones.

no, animation will alter associated (controlled) objects position/rotation with respect to animation tracks data. Unless you apply changes to animation track data, controlled object will do what animation track tells it to do. I'm not quite sure what are you trying to achieve. If you need bone to be...
by Oleg
Sun Dec 04, 2022 8:06 am
Forum: Grand Theft Auto V
Topic: Can't attach body parts together
Replies: 11
Views: 141

Re: Can't attach body parts together

move one vertex on ped arm or head (just to easily see the "spike" in game) and export it as bankman first. put it into the game to ensure this mode works. if it does, then your custom addon ped setup is bad. I'm not aware on how custom peds are actually made, so game accepts them, I've te...
by Oleg
Sun Dec 04, 2022 3:55 am
Forum: Tech support (forum, account, licenses)
Topic: Can't revoke license anymore
Replies: 3
Views: 29

Re: Can't revoke license anymore

Delete wrong platform ID and add the correct one. Then activate your license for correct ID.
by Oleg
Sun Dec 04, 2022 3:44 am
Forum: Grand Theft Auto V
Topic: Bones.
Replies: 6
Views: 42

Re: Bones.

active animation suppresses object position/rotation if the associated object/bone is controlled by animation track. You can use "Free mode" for this.
by Oleg
Sun Dec 04, 2022 3:42 am
Forum: Grand Theft Auto V
Topic: Transmission spinning
Replies: 1
Views: 20

Re: Transmission spinning

I would suggest to import/export dune3 model with no changes to see how its front suspension will work in game. Mind, some game models use soft-rigged suspension and these models can't be edited in "Slice to parts" mode on import. Model have to be retained as single geometry object and a s...
by Oleg
Sun Dec 04, 2022 3:39 am
Forum: Tech support (forum, account, licenses)
Topic: License Key
Replies: 3
Views: 61

Re: License Key

Post a screenshot of ZModeler's license window.
by Oleg
Sun Dec 04, 2022 3:39 am
Forum: Tech support (forum, account, licenses)
Topic: license help
Replies: 1
Views: 27

Re: license help

There is nothing I can say on this, transactions are all going well as far as I see. You pick the license of your choice on "Buy license" page, press BuyNow button, complete payment at PayPal website and license is issued in a minute or two. The transaction will not complete and license wi...
by Oleg
Sun Dec 04, 2022 3:32 am
Forum: Grand Theft Auto V
Topic: Can't attach body parts together
Replies: 11
Views: 141

Re: Can't attach body parts together

make an export without any manipulations first? just to ensure the export is set up properly. I assume the game makes the ped out of components and the logic is configured in metadata file. It is possible the game tries to compose the ped with components that are missing.
by Oleg
Sat Dec 03, 2022 11:32 am
Forum: Tech support (forum, account, licenses)
Topic: License Key
Replies: 3
Views: 61

Re: License Key

trial license can not be installed and verified manually. Only automatic method will do this. Assign password 123456 onto your platform ID in web account and specify this password in ZModeler on "Account Setup" page. Press OK and restart ZModeler as Administrator. Paid license can be valid...
by Oleg
Sat Dec 03, 2022 7:05 am
Forum: Grand Theft Auto V
Topic: Rigging pants
Replies: 1
Views: 31

Re: Rigging pants

I don't see any reason for the overall process to be different.
by Oleg
Sat Dec 03, 2022 7:04 am
Forum: Grand Theft Auto V
Topic: How to make windows not break yet stay not bulletproof
Replies: 3
Views: 32

Re: How to make windows not break yet stay not bulletproof

the "Crash" user-defined options (or the availability of .crash object) is meaningful for vehicle_glass shader only if I'm not mistaken. Other shaders do not have the associated code, as well as the auto-generated shatter texture. May be just use another shader? You can still specify GLASS...
by Oleg
Thu Dec 01, 2022 2:02 pm
Forum: Tech support (forum, account, licenses)
Topic: Email registered previously, forgot username
Replies: 31
Views: 7892

Re: verified failed

When it verified it failed then it is not verified. The same I see on your web account - your platform ID HSW8B-2Z has not logged in to license server since November 29th. Are we talking about this one platform ID ? Reboot your computer, run ZModeler as Administrator, close "About" window...
by Oleg
Thu Dec 01, 2022 1:44 pm
Forum: Tech support (forum, account, licenses)
Topic: Email registered previously, forgot username
Replies: 31
Views: 7892

Re: Email registered previously, forgot username

You will not see any connection at all. Assign password in web account and set this password in ZModeler too. Press OK and restart ZModeler as Administrator. Upon restart, "License Information" window will open and ZModeler should download/validate your license key. You can check whether Z...
by Oleg
Thu Dec 01, 2022 1:23 pm
Forum: Tech support (forum, account, licenses)
Topic: Email registered previously, forgot username
Replies: 31
Views: 7892

Re: Email registered previously, forgot username

e-mail is not related to validation. account is active and operating without e-mail at all. Your platform ID has logged in to license server a couple of days ago, so I assume ZModeler is able to reach license server from your computer. I advise to assign password onto your platform ID in web account...
by Oleg
Thu Dec 01, 2022 12:30 pm
Forum: Grand Theft Auto V
Topic: HOW DO I MAKE THE CARBON FIBER TEXTURE ON MY CAR LOOK GLOSSY?
Replies: 4
Views: 89

Re: HOW DO I MAKE THE CARBON FIBER TEXTURE ON MY CAR LOOK GLOSSY?

specmap texture's color channels are used for different purpose. texture's red channel is glossiness, green channel is a reflection strength. So, if you put, say, red texture (RGB 255, 0, 0) it will give max glossiness with zero environment reflection. If you put dark-orange texture (RGB 40, 40, 0),...
by Oleg
Thu Dec 01, 2022 12:26 pm
Forum: Tech support (forum, account, licenses)
Topic: licenses
Replies: 1
Views: 44

Re: licenses

Your platform ID runs trial license on account "spq*********@gmail.co", and was able to log in to license server recently. Is your issue resolved already?
by Oleg
Thu Dec 01, 2022 12:24 pm
Forum: ATS and ETS2 by SCS Software
Topic: Z-Mod Color = Diffuse Color
Replies: 1
Views: 55

Re: Z-Mod Color = Diffuse Color

I can't be sure on this. The game probably uses sRGB formula, but ZModeler performs one-to-one conversion, so 255 is 1.0 and 112 is 0.44. Respectively 13 will be 0.05
by Oleg
Tue Nov 29, 2022 11:36 am
Forum: Grand Theft Auto V
Topic: HOW DO I MAKE THE CARBON FIBER TEXTURE ON MY CAR LOOK GLOSSY?
Replies: 4
Views: 89

Re: HOW DO I MAKE THE CARBON FIBER TEXTURE ON MY CAR LOOK GLOSSY?

in general, the glossy effect is set by SPECMAP texture's red and green channels. The red channel is glossiness and green channel is a reflection strength. You can set white texture in SPECMAP slot and take a look whether it matches your needs or not.
by Oleg
Mon Nov 28, 2022 5:31 am
Forum: ZModeler3 General discussion
Topic: Aligning vertices along the axis in the viewport
Replies: 2
Views: 163

Re: Aligning vertices along the axis in the viewport

Right-click on selected vertices and pick Align -> Vertical or Align -> Horizontal. You can assign hot-key onto these commands too. The align line will match the vertex you click on, while using "hot key" for this command will align to "average" position of selected.