Search found 5334 matches
- Thu Aug 18, 2022 9:07 am
- Forum: Grand Theft Auto V
- Topic: make normal car to limousine
- Replies: 2
- Views: 51
Re: make normal car to limousine
make sure the local axes (those red/blue/green lines) on all affected objects are properly placed. If you stretch the vehicle, some objects (their axes) need to be moved too. Second, the game mostly use vehicle's collision as the base model, so where wheels are placed and how collision objects look ...
- Thu Aug 18, 2022 8:13 am
- Forum: ATS and ETS2 by SCS Software
- Topic: How to make a UI completely from scratch?
- Replies: 4
- Views: 168
Re: How to make a UI completely from scratch?
in general, this is not related to ZModeler as you create dashboard computer as planar 2D template an the game renders elements onto it.
- Tue Aug 16, 2022 12:43 am
- Forum: Grand Theft Auto V
- Topic: Painting Weights
- Replies: 3
- Views: 90
Re: Painting Weights
make sure to use Rigging\Influence\Normalize before you export. it might be important for in-game shaders code.
- Mon Aug 15, 2022 3:44 am
- Forum: Tech support (forum, account, licenses)
- Topic: Verification Emai not received
- Replies: 1
- Views: 48
Re: Verification Emai not received
Hi! I've registered in, but I haven't received any verification email and I can't login My email is leonardo.migliavacca2005@gmail.com There is neither forum user name "CasperITA" nor ZModeler account named "CasperITA". ZModeler3 account name does not require any e-mail verifica...
- Sun Aug 14, 2022 7:09 am
- Forum: Grand Theft Auto V
- Topic: Painting Weights
- Replies: 3
- Views: 90
Re: Painting Weights
does it work after weight\copy only?
make sure the skeleton you bind your exported model to is located in ".global" branch.
make sure the skeleton you bind your exported model to is located in ".global" branch.
- Sun Aug 14, 2022 7:07 am
- Forum: Tech support (forum, account, licenses)
- Topic: Email registered previously, forgot username
- Replies: 16
- Views: 6792
Re: Email registered previously, forgot username
Your account name: barry-74Guest wrote: ↑Sun Aug 14, 2022 4:50 am platform id RDJ8X-RN if that helps
There were no e-mail set on your profile. I've set the e-mail that was on your purchase (the one with paypal in address).
- Sat Aug 13, 2022 2:19 am
- Forum: Tech support (forum, account, licenses)
- Topic: Licenses and Platform
- Replies: 12
- Views: 2703
Re: Licenses and Platform
I have no idea how to activate my license key please help HHKEW-72 Make sure the platform ID "HHKEW-72" is exactly the one you see in ZModeler. A misspell will make it impossible to install license key in ZModeler. Assign password 123456 onto your platform ID in web account on "My co...
- Fri Aug 12, 2022 9:59 pm
- Forum: Tech support (forum, account, licenses)
- Topic: two computers
- Replies: 1
- Views: 64
Re: two computers
You can use "Revoke" on your license to be able to apply it to another platform ID. You can remove platform ID of your laptop device to detach license too. However, you will need to remove ZModeler from laptop to prevent license ban. Once you add your computer's ID in web account (the same...
- Fri Aug 12, 2022 7:00 am
- Forum: Grand Theft Auto V
- Topic: Collision doesn't move with animated part
- Replies: 19
- Views: 347
Re: Collision doesn't move with animated part
I doubt "move only" vs "move and rotate" animation is the cause. I think something else is causing the issue. So, regarding the forklift - does it's fork collision move too when animation is played? is fork rising an animation actually or scripted thing? If there is an associated...
- Fri Aug 12, 2022 6:52 am
- Forum: Tech support (forum, account, licenses)
- Topic: Not Receiving Forgotten Password Email
- Replies: 2
- Views: 87
Re: Not Receiving Forgotten Password Email
ZModeler account is activated upon creation, it does not require activation via e-mail. For this reason quite a lot users forget to add e-mail on account. This is exactly your case - web account has no e-mail specified, so password can't be reset for such an account. If you have ever purchased a pai...
- Mon Aug 08, 2022 2:26 am
- Forum: Grand Theft Auto V
- Topic: Collision doesn't move with animated part
- Replies: 19
- Views: 347
Re: Collision doesn't move with animated part
I would make another test too. make your animation control passenger door (e.g. move it aside. play the animation in game, walk out of the vehicle and test whether door's collision has moved with the door object or not. It looks like animation does not cause associated collisions to be affected for ...
- Mon Aug 08, 2022 2:24 am
- Forum: Grand Theft Auto V
- Topic: Collision doesn't move with animated part
- Replies: 19
- Views: 347
Re: Collision doesn't move with animated part
what about forklift? does it have rising/lowering fork feature natively in game?
- Sun Aug 07, 2022 11:27 pm
- Forum: Grand Theft Auto V
- Topic: Breakable Glass Object
- Replies: 8
- Views: 298
Re: Breakable Glass Object
i'm on business trip till august 13th
- Sun Aug 07, 2022 9:33 pm
- Forum: Grand Theft Auto V
- Topic: Collision doesn't move with animated part
- Replies: 19
- Views: 347
Re: Collision doesn't move with animated part
no more ideas then.
Is there any original game model that has specific in-game animation on a part with collision? May be worth checking it via import/export..
Is there any original game model that has specific in-game animation on a part with collision? May be worth checking it via import/export..
- Sun Aug 07, 2022 12:27 pm
- Forum: Grand Theft Auto V
- Topic: Collision doesn't move with animated part
- Replies: 19
- Views: 347
Re: Collision doesn't move with animated part
another idea to test is to remove passenger door and rename your misc_e as passenger door (update animation track name and re-save animation). The opening door does make its collision to follow too, so may be it will work this way? just to test things up.
- Sun Aug 07, 2022 12:25 pm
- Forum: Grand Theft Auto V
- Topic: Collision doesn't move with animated part
- Replies: 19
- Views: 347
Re: Collision doesn't move with animated part
disable "constrained" options there.
- Sun Aug 07, 2022 11:52 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Shader "dif.spec.a.decal.attr"
- Replies: 1
- Views: 160
Re: Shader "dif.spec.a.decal.attr"
Get an update, it should work fine now.
The only option missing:
queue_bias : 1
Not sure whether it will give dramatic effect or not, I guess it could...
The only option missing:
queue_bias : 1
Not sure whether it will give dramatic effect or not, I guess it could...
- Sun Aug 07, 2022 11:52 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Shader: eut2.leaves.rfx
- Replies: 1
- Views: 133
Re: Shader: eut2.leaves.rfx
eut2.leaves shader is not supported, as the geometry for this shader is a dynamic billboard quads that game creates automatically using specific vertices data (second and third UV channel and color data are used to create billboard quads and animate them). This can not be done in ZModeler neither ex...
- Sun Aug 07, 2022 11:45 am
- Forum: Grand Theft Auto V
- Topic: Collision doesn't move with animated part
- Replies: 19
- Views: 347
Re: Collision doesn't move with animated part
no, that's not what I meant. however, I see there are not children objects in misc_e (don't count misc_e [COL], it's not a part of exported hierarchy actually). Looks like animation does not control an associated collision objects properly. What are axes constrains/freedom options toggled on misc_e ...
- Sun Aug 07, 2022 10:52 am
- Forum: Grand Theft Auto V
- Topic: Collision doesn't move with animated part
- Replies: 19
- Views: 347
Re: Collision doesn't move with animated part
one track = one animated object. you need to have several animation tracks in your animation to animate several objects at a time.
- Sun Aug 07, 2022 1:39 am
- Forum: Tech support (forum, account, licenses)
- Topic: Is it NOT possible to get a new platform ID.
- Replies: 32
- Views: 5475
Re: Is it NOT possible to get a new platform ID.
Hello. I'm not getting what exactly do you mean. You have used trial license for your platform ID 9TMPW-7R already. From that moment on you can use the paid license only. Your platform ID on web account is OK as well as I can see it has logged in to license server recently. I assume everything is co...
- Sat Aug 06, 2022 11:44 pm
- Forum: Tech support (forum, account, licenses)
- Topic: Something is wrong on server. Try again later.
- Replies: 1
- Views: 79
Re: Something is wrong on server. Try again later.
I cant get register my platform ID, i keep getting this error message. I’ve tried switching browsers, restarting my computer and logging out and logging back in and I can’t get it to work. Username: TBicer Platform ID: RCFSF-94 In most of cases, logging out and logging in again solves the issue. Al...
- Sat Aug 06, 2022 4:36 am
- Forum: Tech support (forum, account, licenses)
- Topic: Accidental Blacklist
- Replies: 22
- Views: 2661
Re: Accidental Blacklist
hello i was wondering is there any way to have my platform id unblacklisted so that i may purchase the free trial? my platform id is ZVEEJ-92. Hello. In Novermber 2021 you have refunded paid license after using it completely. Beside the refunded amount I was charged by PayPal a dispute fee. Your pl...
- Fri Aug 05, 2022 11:05 pm
- Forum: Grand Theft Auto V
- Topic: Collision doesn't move with animated part
- Replies: 19
- Views: 347
Re: Collision doesn't move with animated part
I would suggest to make a test collision box (a big and tall) to ensure this box is actually on a truck's bed. (e.g player can climb or stand on this box). then play the animation and ensure the collision box stays where it was. May be collision is actually moved away but not working after animation...
- Fri Aug 05, 2022 11:01 pm
- Forum: Grand Theft Auto V
- Topic: Car Windows Missing Textures
- Replies: 5
- Views: 184
Re: Car Windows Missing Textures
you can assign desired material onto selected polygons. Select polygons that should use "higlass" material, open materials editor, then drag&drop "higlass" material onto the left side of materials browser where it says "Scene selection". Then hide selected polygons,...