Search found 5265 matches
- Fri Jul 01, 2022 2:29 am
- Forum: ATS and ETS2 by SCS Software
- Topic: How to quickly rename objects?
- Replies: 1
- Views: 60
Re: How to quickly rename objects?
unfortunately, there is no quick rename tool or anything that can do the trick.
- Fri Jul 01, 2022 2:28 am
- Forum: Tech support (forum, account, licenses)
- Topic: Cannot validate license
- Replies: 4
- Views: 646
Re: Cannot validate license
Ive added a password, logged in on the zmodeler software and then restarted as administrator but nothing works? I can see your platform ID ZZKQJ-ZM has logged in to license server on Jun 28th. In most of cases this is enough for ZModeler to download and validate license key. Is your issue resolved ...
- Thu Jun 30, 2022 1:13 am
- Forum: Tech support (forum, account, licenses)
- Topic: Cant verify email
- Replies: 2
- Views: 37
Re: Cant verify email
There is only e-mail verification when creating forum account. It's irrelevant to ZModeler account, software or licenses management. To install a license you don't need a forum account at all. Your web account at https://www.zmodeler3.com/account/ is active after creation and does not require e-mail...
- Tue Jun 28, 2022 2:52 am
- Forum: Tech support (forum, account, licenses)
- Topic: Assigning license logs me out
- Replies: 20
- Views: 4851
Re: Assigning license logs me out
Give it a try again now, it should work.
- Sun Jun 26, 2022 11:36 am
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1030
- Views: 403919
Re: GTA V character (Player, NPC) modding
not getting your question perfectly..
You can split geometry object to multiple objects by selecting polygons and using Modify\Submesh\Detach tool. Mind to toggle off "Drag" option there, as you could a detached set of polygons unintendedly.
You can split geometry object to multiple objects by selecting polygons and using Modify\Submesh\Detach tool. Mind to toggle off "Drag" option there, as you could a detached set of polygons unintendedly.
- Sun Jun 26, 2022 11:23 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Z-Mod crashes when exporting prefabs.
- Replies: 9
- Views: 250
Re: Z-Mod crashes when exporting prefabs.
Yup, sure, found them.
Fixed the issue, get an update.
Fixed the issue, get an update.
- Sat Jun 25, 2022 12:57 pm
- Forum: ATS and ETS2 by SCS Software
- Topic: Rendering
- Replies: 3
- Views: 86
Re: Rendering
when you render, the uv atlas is shown in RenderUV window, but the "underlayer" does not show up?
the underlayer texture must be 32-bit ARGB texture with no compression.
the underlayer texture must be 32-bit ARGB texture with no compression.
- Sat Jun 25, 2022 12:55 pm
- Forum: ATS and ETS2 by SCS Software
- Topic: Z-Mod crashes when exporting prefabs.
- Replies: 9
- Views: 250
Re: Z-Mod crashes when exporting prefabs.
hi. may you send me a .z3d file with any edited prefab (perfectly, the simple one) that crashes on export?
- Sat Jun 25, 2022 12:53 pm
- Forum: ATS and ETS2 by SCS Software
- Topic: Change the name of the truck.pmd folder
- Replies: 1
- Views: 77
- Sat Jun 25, 2022 11:44 am
- Forum: ZModeler2 General Discussion
- Topic: texture not found material error
- Replies: 4
- Views: 361
Re: texture not found material error
when you edit the model, on export you get a PMD file that refers to the newly-created .mat files. These are referring to a newly-created .tobj files and each of .tobj refers to old/original .dds texture file. every time you see "refer" above, consider the "export" could give wro...
- Fri Jun 24, 2022 9:51 am
- Forum: Grand Theft Auto
- Topic: Rigging GTA V Model With Clothing
- Replies: 1
- Views: 86
Re: Rigging GTA V Model With Clothing
before you import any geometry model (ydd) you have to import an associated .yft file first, so you get a full skeleton. In most of cases, you should rename the imported branch to .global so every following import you do will reuse the skeleton .skel from .global branch. In such a scenario, you shou...
- Thu Jun 23, 2022 11:23 am
- Forum: Tech support (forum, account, licenses)
- Topic: Can't Import OBJ
- Replies: 1
- Views: 67
Re: Can't Import OBJ
The "License denies this action" is generally a missing valid license key inside ZModeler. Make sure your "License Information" page in ZModeler shows correct license key (and days remained) there. Also, it's Verification should not be "Failed" or "Pending". I...
- Sun Jun 19, 2022 9:38 am
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1030
- Views: 403919
Re: GTA V character (Player, NPC) modding
post a set of screenshots for better explanation. I afraid we are talking about different things.
- Sun Jun 19, 2022 6:55 am
- Forum: Tech support (forum, account, licenses)
- Topic: Activation link
- Replies: 3
- Views: 97
Re: Activation link
There is no account activation e-mail. Create an account at https://www.zmodeler3.com/account/ and you can use your account after creation. Add your platform ID on "My computers" page. Purchase and apply license onto your platform.
- Sat Jun 18, 2022 8:58 pm
- Forum: Tech support (forum, account, licenses)
- Topic: How do you get help
- Replies: 1
- Views: 72
Re: How do you get help
I reply to each and every topic on this forum. You are using a guest-posting feature, it is quite likely you just don't verify your topics and posts and don't see my answers.
- Sat Jun 18, 2022 8:56 pm
- Forum: Tech support (forum, account, licenses)
- Topic: activation email
- Replies: 29
- Views: 8336
Re: activation email
There are no any activation e-mail sent. account is ready to use right after creation. add your platform ID in web account, buy and activate license, then install license key in ZModeler.
- Sat Jun 18, 2022 8:54 pm
- Forum: Tech support (forum, account, licenses)
- Topic: No activation emails
- Replies: 4
- Views: 577
Re: No activation emails
I'm also having a hard time activating the program. I haven't received my email activation link. I did everything correct but I still haven't received it yet there is no any activation e-mails sent. create an account and you can use it from this moment on. add platform ID in web account, buy and ac...
- Sat Jun 18, 2022 9:25 am
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1030
- Views: 403919
Re: GTA V character (Player, NPC) modding
avoid using high poly models, they are not that good for the game. ZModeler does not allow one geometry object to have more than 64K vertices. It allows to group several objects into one if you need to bypass this limitation. You can optimize model before you import it into ZModeler. Also, you can s...
- Sat Jun 18, 2022 12:51 am
- Forum: Grand Theft Auto V
- Topic: Need to Unlink Platform DI
- Replies: 1
- Views: 78
Re: Need to Unlink Platform DI
What is your ZModeler account name?
- Fri Jun 17, 2022 9:25 pm
- Forum: ATS and ETS2 by SCS Software
- Topic: Problem with metallic colors
- Replies: 4
- Views: 131
Re: Problem with metallic colors
can you attach or quote here the contents of .mat file that gives problems and the one that solves the issue? If I'm not mistaken, availability of .rfx suffix (or its absence) should not give any effect, as the game still able to find the shader for rendering material. The most recent update of expo...
- Fri Jun 17, 2022 9:15 pm
- Forum: ATS and ETS2 by SCS Software
- Topic: How to save the position of a bone already created?
- Replies: 1
- Views: 70
Re: How to save the position of a bone already created?
setup mode is the position/rotation of bones that is actually saved. Non-setup mode is a "relative to setup" changes (usually by animation playback) that transforms geometry from default position. So, in general, setup mode is the one you should use to assign bones positions/rotations for ...
- Fri Jun 17, 2022 9:35 am
- Forum: ZModeler3 General discussion
- Topic: Zmodeler crashes after merging object
- Replies: 12
- Views: 505
Re: Zmodeler crashes after merging object
Once I get to my dev computer, I could be able to check it deeply. currently, i've tested file\merge command on my laptop device and got not errors.
- Fri Jun 17, 2022 9:33 am
- Forum: Tech support (forum, account, licenses)
- Topic: lost password
- Replies: 3
- Views: 82
Re: lost password
account does not require any activation. once you've created it, you can use it. If you have already added your platform ID onto one account, you can add it onto another account too. Trial license will not be given again of cause. When you try to add a platform ID that is available on another user's...
- Fri Jun 17, 2022 6:46 am
- Forum: ZModeler3 General discussion
- Topic: Zmodeler crashes after merging object
- Replies: 12
- Views: 505
Re: Zmodeler crashes after merging object
have you tried to export this object (for example to OBJ) and re-import it again. then save as .z3d and merge again. may be import/export of geometry will do some fix... actually, I don't see anything strange with the file itself.
- Fri Jun 17, 2022 6:45 am
- Forum: ZModeler3 General discussion
- Topic: Zmodeler crashes after merging object
- Replies: 12
- Views: 505
Re: Zmodeler crashes after merging object
hmm... nope, it file/merges just fine too.