Search found 71 matches
- Wed Oct 04, 2023 3:14 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Trailer with sunken wheels
- Replies: 0
- Views: 2885
Trailer with sunken wheels
Hi guys! I have this trailer that I've been working on for a while It is a three-part trail king (triple trailer) The last part called spreader comes out sunk in the ground and I can't find any solution, I have tried everything collision, weight etc and still nothing. I hope someone can help me. htt...
- Tue Oct 18, 2022 2:40 pm
- Forum: ATS and ETS2 by SCS Software
- Topic: Is something similar to scs tools possible?
- Replies: 6
- Views: 1874
Re: Is something similar to scs tools possible?
Any luck oleg?
- Sat Oct 15, 2022 4:42 pm
- Forum: ATS and ETS2 by SCS Software
- Topic: Is something similar to scs tools possible?
- Replies: 6
- Views: 1874
Re: Is something similar to scs tools possible?
The way we configure the adapters, since sometimes I need different combinations of adapters and blender, for example, tells you how they can be combined and how they cannot, and another thing is that, blender already has some basic parameters for each material, on the contrary zmodeler one must mod...
- Sat Oct 15, 2022 12:14 pm
- Forum: ATS and ETS2 by SCS Software
- Topic: Is something similar to scs tools possible?
- Replies: 6
- Views: 1874
Is something similar to scs tools possible?
Hello oleg, I really like zmodeler. Personally I think that blender in terms of mesh triangulation and conversion still lacks a lot, because it is not as stable as zmodeler in that aspect. What I envy about blender is the way materials are created there. With predefined options that make it look pre...
- Wed Sep 28, 2022 1:38 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Problem with normal textures
- Replies: 12
- Views: 2370
Re: Problem with normal textures
Ok then I'll use the game technique.
I know what you're talking about.
Do you by any chance have an alpha channel tutorial?
I have a series of problems too.
I know what you're talking about.
Do you by any chance have an alpha channel tutorial?
I have a series of problems too.
- Wed Sep 28, 2022 1:24 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Problem with normal textures
- Replies: 12
- Views: 2370
- Wed Sep 28, 2022 12:36 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Problem with normal textures
- Replies: 12
- Views: 2370
Re: Problem with normal textures
I am using Donet pain.net to convert, I hope it is not a problem.
- Wed Sep 28, 2022 12:35 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Problem with normal textures
- Replies: 12
- Views: 2370
Re: Problem with normal textures
https://www.mediafire.com/file/c29m7sj2 ... e.rar/file original png texture
- Wed Sep 28, 2022 12:34 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Problem with normal textures
- Replies: 12
- Views: 2370
- Wed Sep 28, 2022 12:26 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Problem with normal textures
- Replies: 12
- Views: 2370
Re: Problem with normal textures
Yes, I am using that format.
- Wed Sep 28, 2022 12:01 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Problem with normal textures
- Replies: 12
- Views: 2370
Problem with normal textures
I use substance painter to create my own textures. all very well but when converting the normal texture from png to dds This happens to me in the game. I don't know if I'm doing something wrong. The texture loses quality. being in resolution 4096x4096 https://i.ibb.co/GFhPdcP/ats-20220928-145748-00....
- Mon Sep 05, 2022 10:49 pm
- Forum: ATS and ETS2 by SCS Software
- Topic: Materials
- Replies: 3
- Views: 1807
Re: Materials
Something new about this?
- Mon Sep 05, 2022 5:29 pm
- Forum: ATS and ETS2 by SCS Software
- Topic: Correct way to import an FBX in zmodeler
- Replies: 3
- Views: 1273
Re: Correct way to import an FBX in zmodeler
it didn't work
What should I do?
What should I do?
- Sun Sep 04, 2022 8:47 pm
- Forum: ATS and ETS2 by SCS Software
- Topic: Correct way to import an FBX in zmodeler
- Replies: 3
- Views: 1273
Correct way to import an FBX in zmodeler
Hello oleg, I want to import an FBX but I don't know if I'm configuring it wrong but the object comes out much larger than I want it to. What options should I select? I specifically want FBX because it allows more than two UV maps at the same time. https://i.ibb.co/DzgYhGn/Screenshot-153.png https:/...
- Sat Aug 27, 2022 9:37 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Is it possible to place prop nodes inside animations?
- Replies: 2
- Views: 899
Re: Is it possible to place prop nodes inside animations?
I will explain myself better.
I want the hood of my truck to be animated with the window roll down animation.
the hood itself has nodes around it for accessories, such as a grill, deflector, lights, etc.
I want to animate the capo next to the nodes so that they move like this.
I want the hood of my truck to be animated with the window roll down animation.
the hood itself has nodes around it for accessories, such as a grill, deflector, lights, etc.
I want to animate the capo next to the nodes so that they move like this.
- Wed Aug 24, 2022 7:04 pm
- Forum: ATS and ETS2 by SCS Software
- Topic: Is it possible to place prop nodes inside animations?
- Replies: 2
- Views: 899
Is it possible to place prop nodes inside animations?
Hello oleg, time without passing by here. I got this doubt. I want to animate the hood of a truck, it has accessory nodes and stuff like that. I want the hood to open and the nodes to move along with the hood. Previously I managed to animate the capo to open using win open, nothing difficult. But I ...
- Thu Jul 28, 2022 3:27 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Explained: dif.spec.amod.dif.spec shader
- Replies: 2
- Views: 1026
Re: Explained: dif.spec.amod.dif.spec shader
Do you have an example applicable to trucks?
- Thu Jul 28, 2022 3:20 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Problem with metallic colors
- Replies: 7
- Views: 2160
Re: Problem with metallic colors
Bad material material : "eut2.truckpaint" { texture[0] : "/vehicle/truck/bp_ws6900/texturas/pintura.tobj" texture_name[0] : "texture_base" texture[1] : "/vehicle/truck/upgrade/paintjob/empty.tobj" texture_name[1] : "texture_paintjob" texture[2] : &qu...
- Thu Jul 28, 2022 3:18 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Problem with metallic colors
- Replies: 7
- Views: 2160
Re: Problem with metallic colors
material ready for use witohout problems material : "eut2.truckpaint.airbrush.altuv.rfx" { texture[0] : "/vehicle/truck/bp_t660/texturas/truck_ao.tobj" texture_name[0] : "texture_base" texture[1] : "/vehicle/truck/upgrade/paintjob/bp_t660/paintjob01.tobj" text...
- Sun Jul 17, 2022 10:12 am
- Forum: ATS and ETS2 by SCS Software
- Topic: lightmask dude
- Replies: 3
- Views: 1300
Re: lightmask dude
I think you did not understand well or I did not express myself well, I want my piece to be positional and directional at the same time, the direction uses uv tile 1 and the positional uv tile 4, how would I do in this case?
- Fri Jul 15, 2022 10:33 pm
- Forum: ATS and ETS2 by SCS Software
- Topic: ETS2 Reflection
- Replies: 7
- Views: 1609
- Thu Jul 14, 2022 2:55 am
- Forum: ATS and ETS2 by SCS Software
- Topic: ETS2 Reflection
- Replies: 7
- Views: 1609
Re: ETS2 Reflection
I think you have different primary colors in the pieces.
- Sun Jul 10, 2022 6:51 pm
- Forum: ATS and ETS2 by SCS Software
- Topic: lightmask dude
- Replies: 3
- Views: 1300
lightmask dude
Hello oleg, me again, days before you told me that to achieve two lightmask functions at the same time, I would mix colors, I just did it, it works yes... What I don't understand is how it is achieved when the function, for example, left blinker is in uv tile 0 while the orange positional is in uv t...
- Thu Jul 07, 2022 10:25 am
- Forum: ATS and ETS2 by SCS Software
- Topic: How to make two functions in the lightmask?
- Replies: 3
- Views: 1321
Re: How to make two functions in the lightmask?
Ok basically what you are telling me is to make a mixture between the colors that use the correct light mask?
- Mon Jul 04, 2022 3:06 pm
- Forum: ATS and ETS2 by SCS Software
- Topic: How to make two functions in the lightmask?
- Replies: 3
- Views: 1321
How to make two functions in the lightmask?
Hello oleg, I hope you are well, I have this doubt In the following video I show this truck made with blendr, it has a lightmask in the rear lights with two functions, brake and turn signal in the same piece... I have seen several tutorials and read about the lightmask and I have only understood tha...