Search found 71 matches

by LeynerN31
Wed Oct 04, 2023 3:14 am
Forum: ATS and ETS2 by SCS Software
Topic: Trailer with sunken wheels
Replies: 0
Views: 2885

Trailer with sunken wheels

Hi guys! I have this trailer that I've been working on for a while It is a three-part trail king (triple trailer) The last part called spreader comes out sunk in the ground and I can't find any solution, I have tried everything collision, weight etc and still nothing. I hope someone can help me. htt...
by LeynerN31
Sat Oct 15, 2022 4:42 pm
Forum: ATS and ETS2 by SCS Software
Topic: Is something similar to scs tools possible?
Replies: 6
Views: 1874

Re: Is something similar to scs tools possible?

The way we configure the adapters, since sometimes I need different combinations of adapters and blender, for example, tells you how they can be combined and how they cannot, and another thing is that, blender already has some basic parameters for each material, on the contrary zmodeler one must mod...
by LeynerN31
Sat Oct 15, 2022 12:14 pm
Forum: ATS and ETS2 by SCS Software
Topic: Is something similar to scs tools possible?
Replies: 6
Views: 1874

Is something similar to scs tools possible?

Hello oleg, I really like zmodeler. Personally I think that blender in terms of mesh triangulation and conversion still lacks a lot, because it is not as stable as zmodeler in that aspect. What I envy about blender is the way materials are created there. With predefined options that make it look pre...
by LeynerN31
Wed Sep 28, 2022 1:38 am
Forum: ATS and ETS2 by SCS Software
Topic: Problem with normal textures
Replies: 12
Views: 2370

Re: Problem with normal textures

Ok then I'll use the game technique.
I know what you're talking about.
Do you by any chance have an alpha channel tutorial?
I have a series of problems too.
by LeynerN31
Wed Sep 28, 2022 1:24 am
Forum: ATS and ETS2 by SCS Software
Topic: Problem with normal textures
Replies: 12
Views: 2370

Re: Problem with normal textures

Image
Image
It looks a little better yes, but still.
what program did you use to convert?
by LeynerN31
Wed Sep 28, 2022 12:36 am
Forum: ATS and ETS2 by SCS Software
Topic: Problem with normal textures
Replies: 12
Views: 2370

Re: Problem with normal textures

I am using Donet pain.net to convert, I hope it is not a problem.
by LeynerN31
Wed Sep 28, 2022 12:26 am
Forum: ATS and ETS2 by SCS Software
Topic: Problem with normal textures
Replies: 12
Views: 2370

Re: Problem with normal textures

Yes, I am using that format.
by LeynerN31
Wed Sep 28, 2022 12:01 am
Forum: ATS and ETS2 by SCS Software
Topic: Problem with normal textures
Replies: 12
Views: 2370

Problem with normal textures

I use substance painter to create my own textures. all very well but when converting the normal texture from png to dds This happens to me in the game. I don't know if I'm doing something wrong. The texture loses quality. being in resolution 4096x4096 https://i.ibb.co/GFhPdcP/ats-20220928-145748-00....
by LeynerN31
Mon Sep 05, 2022 10:49 pm
Forum: ATS and ETS2 by SCS Software
Topic: Materials
Replies: 3
Views: 1807

Re: Materials

Something new about this?
by LeynerN31
Mon Sep 05, 2022 5:29 pm
Forum: ATS and ETS2 by SCS Software
Topic: Correct way to import an FBX in zmodeler
Replies: 3
Views: 1273

Re: Correct way to import an FBX in zmodeler

it didn't work
What should I do?
by LeynerN31
Sun Sep 04, 2022 8:47 pm
Forum: ATS and ETS2 by SCS Software
Topic: Correct way to import an FBX in zmodeler
Replies: 3
Views: 1273

Correct way to import an FBX in zmodeler

Hello oleg, I want to import an FBX but I don't know if I'm configuring it wrong but the object comes out much larger than I want it to. What options should I select? I specifically want FBX because it allows more than two UV maps at the same time. https://i.ibb.co/DzgYhGn/Screenshot-153.png https:/...
by LeynerN31
Sat Aug 27, 2022 9:37 am
Forum: ATS and ETS2 by SCS Software
Topic: Is it possible to place prop nodes inside animations?
Replies: 2
Views: 899

Re: Is it possible to place prop nodes inside animations?

I will explain myself better.
I want the hood of my truck to be animated with the window roll down animation.
the hood itself has nodes around it for accessories, such as a grill, deflector, lights, etc.
I want to animate the capo next to the nodes so that they move like this.
by LeynerN31
Wed Aug 24, 2022 7:04 pm
Forum: ATS and ETS2 by SCS Software
Topic: Is it possible to place prop nodes inside animations?
Replies: 2
Views: 899

Is it possible to place prop nodes inside animations?

Hello oleg, time without passing by here. I got this doubt. I want to animate the hood of a truck, it has accessory nodes and stuff like that. I want the hood to open and the nodes to move along with the hood. Previously I managed to animate the capo to open using win open, nothing difficult. But I ...
by LeynerN31
Thu Jul 28, 2022 3:27 am
Forum: ATS and ETS2 by SCS Software
Topic: Explained: dif.spec.amod.dif.spec shader
Replies: 2
Views: 1026

Re: Explained: dif.spec.amod.dif.spec shader

Do you have an example applicable to trucks?
by LeynerN31
Thu Jul 28, 2022 3:20 am
Forum: ATS and ETS2 by SCS Software
Topic: Problem with metallic colors
Replies: 7
Views: 2160

Re: Problem with metallic colors

Bad material material : "eut2.truckpaint" { texture[0] : "/vehicle/truck/bp_ws6900/texturas/pintura.tobj" texture_name[0] : "texture_base" texture[1] : "/vehicle/truck/upgrade/paintjob/empty.tobj" texture_name[1] : "texture_paintjob" texture[2] : &qu...
by LeynerN31
Thu Jul 28, 2022 3:18 am
Forum: ATS and ETS2 by SCS Software
Topic: Problem with metallic colors
Replies: 7
Views: 2160

Re: Problem with metallic colors

material ready for use witohout problems material : "eut2.truckpaint.airbrush.altuv.rfx" { texture[0] : "/vehicle/truck/bp_t660/texturas/truck_ao.tobj" texture_name[0] : "texture_base" texture[1] : "/vehicle/truck/upgrade/paintjob/bp_t660/paintjob01.tobj" text...
by LeynerN31
Sun Jul 17, 2022 10:12 am
Forum: ATS and ETS2 by SCS Software
Topic: lightmask dude
Replies: 3
Views: 1300

Re: lightmask dude

I think you did not understand well or I did not express myself well, I want my piece to be positional and directional at the same time, the direction uses uv tile 1 and the positional uv tile 4, how would I do in this case?
by LeynerN31
Fri Jul 15, 2022 10:33 pm
Forum: ATS and ETS2 by SCS Software
Topic: ETS2 Reflection
Replies: 7
Views: 1609

Re: ETS2 Reflection

Image
Apply this to all the pieces.
by LeynerN31
Thu Jul 14, 2022 2:55 am
Forum: ATS and ETS2 by SCS Software
Topic: ETS2 Reflection
Replies: 7
Views: 1609

Re: ETS2 Reflection

I think you have different primary colors in the pieces.
by LeynerN31
Sun Jul 10, 2022 6:51 pm
Forum: ATS and ETS2 by SCS Software
Topic: lightmask dude
Replies: 3
Views: 1300

lightmask dude

Hello oleg, me again, days before you told me that to achieve two lightmask functions at the same time, I would mix colors, I just did it, it works yes... What I don't understand is how it is achieved when the function, for example, left blinker is in uv tile 0 while the orange positional is in uv t...
by LeynerN31
Thu Jul 07, 2022 10:25 am
Forum: ATS and ETS2 by SCS Software
Topic: How to make two functions in the lightmask?
Replies: 3
Views: 1321

Re: How to make two functions in the lightmask?

Ok basically what you are telling me is to make a mixture between the colors that use the correct light mask?
by LeynerN31
Mon Jul 04, 2022 3:06 pm
Forum: ATS and ETS2 by SCS Software
Topic: How to make two functions in the lightmask?
Replies: 3
Views: 1321

How to make two functions in the lightmask?

Hello oleg, I hope you are well, I have this doubt In the following video I show this truck made with blendr, it has a lightmask in the rear lights with two functions, brake and turn signal in the same piece... I have seen several tutorials and read about the lightmask and I have only understood tha...