Search found 34 matches

by LeynerN31
Thu May 19, 2022 9:08 am
Forum: ATS and ETS2 by SCS Software
Topic: "Defaultpart" is not binded to skeleton.
Replies: 4
Views: 6

Re: "Defaultpart" is not binded to skeleton.

Well I understood a little, Thanks to your instructions in the previous post, I already know how to add a new animation etc, what I don't know and I should try is using new geometry and assigning it to the skeleton, could you help me step by step sending screenshots and others?
by LeynerN31
Thu May 19, 2022 8:25 am
Forum: ATS and ETS2 by SCS Software
Topic: "Defaultpart" is not binded to skeleton.
Replies: 4
Views: 6

Re: "Defaultpart" is not binded to skeleton.

now i have this problem haha
"Defaultpart" has no bones weights in vertex format
by LeynerN31
Thu May 19, 2022 8:16 am
Forum: ATS and ETS2 by SCS Software
Topic: "Defaultpart" is not binded to skeleton.
Replies: 4
Views: 6

"Defaultpart" is not binded to skeleton.

Hello oleg, me again, sorry lol.
Now it's clear to me about the animations, I'm trying to do some using other skeletons, that is, animate everything again.
But I got this error and I don't know what would be the option to solve it
"Defaultpart" is not binded to skeleton.
by LeynerN31
Thu May 12, 2022 6:03 pm
Forum: ATS and ETS2 by SCS Software
Topic: How to edit animations with the merge models option activated?
Replies: 6
Views: 188

Re: How to edit animations with the merge models option activated?

Oh really it was easier for me to edit animations this way, thanks oleg I had a lot of time trying to learn this
by LeynerN31
Thu May 12, 2022 2:45 pm
Forum: ATS and ETS2 by SCS Software
Topic: How to edit animations with the merge models option activated?
Replies: 6
Views: 188

Re: How to edit animations with the merge models option activated?

Ok brother I will try to do it, because the translator also complicates things, I will try and upload the video, in any case I will be attentive in any case that you can record a video, it would be of great help to all
by LeynerN31
Thu May 12, 2022 2:10 pm
Forum: ATS and ETS2 by SCS Software
Topic: How to edit animations with the merge models option activated?
Replies: 6
Views: 188

Re: How to edit animations with the merge models option activated?

For example add a new bone, and therefore a new geometry in this case
by LeynerN31
Thu May 12, 2022 1:56 pm
Forum: ATS and ETS2 by SCS Software
Topic: How to edit animations with the merge models option activated?
Replies: 6
Views: 188

Re: How to edit animations with the merge models option activated?

Ok I understood that part a little until now, to add a new animation how would the process be? and for example if I want to move the position of a bone, moving the bone would move the geometry or should I move both? sorry for so many questions is that I want to learn well about this and the only tut...
by LeynerN31
Thu May 12, 2022 8:59 am
Forum: ATS and ETS2 by SCS Software
Topic: How to edit animations with the merge models option activated?
Replies: 6
Views: 188

How to edit animations with the merge models option activated?

https://i.postimg.cc/p9Lndzd7/Screenshot-267.png https://i.postimg.cc/2bqbQYh7/Screenshot-268.png Hello oleg, I come with another question about animations, I hope it is not a bother, the truth is that there is almost no good information on this extensive topic. You will see well we know that there...
by LeynerN31
Tue May 10, 2022 2:10 pm
Forum: ATS and ETS2 by SCS Software
Topic: Is it possible to export multiple pmd?
Replies: 1
Views: 88

Is it possible to export multiple pmd?

Days ago I read something about multiple export. Not if it has to do with the same but I would like to know if it is possible to export different pmd at the same time, in this case I have the pmd truck pmd rack and pmd mudflap I want to export them at the same time or that when exporting only one of...
by LeynerN31
Wed May 04, 2022 2:26 am
Forum: ATS and ETS2 by SCS Software
Topic: Track editor does not take movements of the anim
Replies: 6
Views: 170

Re: Track editor does not take movements of the anim

Oh, I certainly hadn't noticed that. I have days with this problem,
Thanks good Men. That's why I use zmodeler, it's easy to use and its support forum is too good.
by LeynerN31
Tue May 03, 2022 5:36 am
Forum: ATS and ETS2 by SCS Software
Topic: Track editor does not take movements of the anim
Replies: 6
Views: 170

Re: Track editor does not take movements of the anim

Ah, I forgot, in the image the free mode is not activated. but activated the same thing happens
by LeynerN31
Tue May 03, 2022 5:28 am
Forum: ATS and ETS2 by SCS Software
Topic: Track editor does not take movements of the anim
Replies: 6
Views: 170

Track editor does not take movements of the anim

I hope not to break any rules, I have the following problem. Days ago I made this animation of lifting the hood of the truck, it worked, now I want to correct some bad movements that I made, but it won't let me correct it or do it again, I'm following the same steps but simply when I move the piece ...
by LeynerN31
Tue May 03, 2022 2:24 am
Forum: ATS and ETS2 by SCS Software
Topic: Any guide to make animations from scratch?
Replies: 4
Views: 163

Re: Any guide to make animations from scratch?

I just saw it, pretty good. however, the video is somewhat old. I don't know if that influences it. I hope I'm not asking too much but would you be able to do a step by step guide? One more current.
by LeynerN31
Mon May 02, 2022 8:12 am
Forum: ATS and ETS2 by SCS Software
Topic: Any guide to make animations from scratch?
Replies: 4
Views: 163

Any guide to make animations from scratch?

Hello oleg, thank you for always solving my doubts. In this case, I would like to know of a guide to create animations from scratch, since I have an interior made by me, that I would like to make each of the animations. I don't want to import any other animation and modify it for mine, I just want t...
by LeynerN31
Sat Apr 30, 2022 10:53 am
Forum: ATS and ETS2 by SCS Software
Topic: How to create collisions in zmodeler?
Replies: 1
Views: 105

How to create collisions in zmodeler?

For years I have had this doubt, how to create this type of collision.
What I always do is have a z3d file with a collision saved, but I've never known how to create it from scratch in zmodeler.

Image
by LeynerN31
Fri Apr 15, 2022 2:14 am
Forum: ATS and ETS2 by SCS Software
Topic: Anims model scales after export
Replies: 5
Views: 326

Re: Anims model scales after export

Ok, getting an animation edit to work for me. strangely the game doesn't throw any errors with animations with this *composition* so to speak. http://imgfz.com/i/aRIfjQm.png On the contrary, it gives an error to delete the name of the root when the composition of the anim is the following: http://im...
by LeynerN31
Tue Apr 12, 2022 3:55 pm
Forum: ATS and ETS2 by SCS Software
Topic: Anims model scales after export
Replies: 5
Views: 326

Re: Anims model scales after export

Well I've tried all of that, to no avail.
I only have success using the merge models option enabled.
by LeynerN31
Sun Apr 10, 2022 3:08 am
Forum: ATS and ETS2 by SCS Software
Topic: Anims model scales after export
Replies: 5
Views: 326

Re: Anims model scales after export

It happens to me in both cases, I noticed that when exporting the "_root_" is renamed, leaving it empty, that is, the name _root_ is lost
by LeynerN31
Sat Apr 09, 2022 5:54 pm
Forum: ATS and ETS2 by SCS Software
Topic: Anims model scales after export
Replies: 5
Views: 326

Anims model scales after export

Ok, I'm very new to animations... BUT Basically I have the following problem. I know how to animate inside zmodeler when exporting the animation (the pmd) in zmodelr everything is fine, instead in the game the animation is like it changes the size becomes extremely large and you can't see anything I...
by LeynerN31
Sat Apr 09, 2022 11:39 am
Forum: ATS and ETS2 by SCS Software
Topic: Paintjob in game differs from ZModeler
Replies: 15
Views: 513

Re: Paintjob in game differs from ZModeler

Ok thanks man, I've been trying this for months. I hadn't posted here before because I thought you only supported zmodeler3, I have a problem with editing animations, can I do another post for you to help me?
by LeynerN31
Sat Apr 09, 2022 11:31 am
Forum: ATS and ETS2 by SCS Software
Topic: Paintjob in game differs from ZModeler
Replies: 15
Views: 513

Re: Paintjob in game differs from ZModeler

Image
ready man, it was what you were telling me about the alternate uv set, what I don't understand is why in the other truck it works even though that line is not in the definition
by LeynerN31
Sat Apr 09, 2022 11:10 am
Forum: ATS and ETS2 by SCS Software
Topic: Paintjob in game differs from ZModeler
Replies: 15
Views: 513

Re: Paintjob in game differs from ZModeler

Well as I say, I took the sii file of a truck in which it already worked, I just changed the names of that truck to mine and that's it, the skin came out. In fact, a long time ago I had a similar problem with that truck, I just made a part and wanted it to be painted the same color as the chassis, I...
by LeynerN31
Sat Apr 09, 2022 11:03 am
Forum: ATS and ETS2 by SCS Software
Topic: Paintjob in game differs from ZModeler
Replies: 15
Views: 513

Re: Paintjob in game differs from ZModeler

Yes, when re-importing it is perfect, in the game if I select a paint color it works fine, when I select the option of the skin that I want to achieve (like the result in zmodeler where one part is orange and the other black) that option simply does not work, that is, everything is painted in a sing...