What kind of items you have in your hierarchy? You can see that in zmodeler log after export. Limit is 127 and maybe that's why it acts like that.
Do you have licensed Zmodeler? Those cracked versions mostly are fucked up so I hope you're not using one of those.
Search found 33 matches
- Tue Mar 26, 2024 6:31 am
- Forum: Grand Theft Auto V
- Topic: Exporting a vehicle, makes it go nuts in game
- Replies: 8
- Views: 217
- Mon Mar 11, 2024 12:23 pm
- Forum: Grand Theft Auto V
- Topic: Lil problem with collisions
- Replies: 4
- Views: 586
Re: Lil problem with collisions
try a "dual collision" fix for a geometry collision component of flatbed. this is usually helpful for chassis collision when vehicle has any issue, but might be essential for flatbed too. or, before you try the above, do you use the geometry/mesh object as a collision for flat-bed compone...
- Mon Dec 18, 2023 3:10 pm
- Forum: Grand Theft Auto V
- Topic: how many seat you can add to a car
- Replies: 3
- Views: 2689
Re: how many seat you can add to a car
Check out any page with vehicle bonse to GTA V, for example https://wiki.rage.mp/index.php?title=Vehicle_Bones and search there for seats. It's probably 18 max.
- Fri Aug 18, 2023 1:33 pm
- Forum: Grand Theft Auto V
- Topic: How do I put camber on the wheels?
- Replies: 3
- Views: 630
Re: How do I put camber on the wheels?
You can do it even with handling.meta to spawn car with cambered wheels
- Sun Jan 29, 2023 4:34 am
- Forum: Grand Theft Auto V
- Topic: LOD Distance issue when exporting vehicles with template
- Replies: 9
- Views: 1388
Re: LOD Distance issue when exporting vehicles with template
How it looks in zmodeler on different LODs than 0?
- Tue Jan 24, 2023 3:32 pm
- Forum: Grand Theft Auto V
- Topic: Issue when opening passenger door
- Replies: 2
- Views: 462
Re: Issue when opening passenger door
How much elements do you have in hierarchy? Zmodeler shows that in logs after export and 127 is max number.
- Tue Dec 27, 2022 7:02 am
- Forum: Grand Theft Auto V
- Topic: Cannot get Pop up Headlights to Work
- Replies: 2
- Views: 503
Re: Cannot get Pop up Headlights to Work
So i have that mechanic used in RX7 and it looks like that light_cover is used only like the dummy with shape sphere with turned options below light_cover_gtavoptions.png user_defined option only node and RotZ set to 0, 0 light_cover_userdefinedopt.png and in handling.meta <fPopUpLightRotation value...
- Fri Dec 23, 2022 1:35 pm
- Forum: Grand Theft Auto V
- Topic: Wig wag problem
- Replies: 15
- Views: 1590
- Wed Dec 21, 2022 11:11 pm
- Forum: Grand Theft Auto V
- Topic: Wig wag problem
- Replies: 15
- Views: 1590
Re: Wig wag problem
So maybe try to move your taillights and brakelights axis a little bit more to the center of car. Coronas probably are making based on axis position
- Wed Dec 21, 2022 2:07 pm
- Forum: Grand Theft Auto V
- Topic: Wig wag problem
- Replies: 15
- Views: 1590
Re: Wig wag problem
Try to use that flag FLAG_RECESSED_TAILLIGHT_CORONAS in vehicles.meta because as far as i know you can't actually delete them in sirens/ lights config in carcols.meta. So at least one would appear per light/ siren and with that flag they shouldn't be visible
- Sat Dec 17, 2022 11:25 am
- Forum: Grand Theft Auto V
- Topic: Can you select more than one object in vertex mode?
- Replies: 3
- Views: 523
Re: Can you select more than one object in vertex mode?
Is it possible to select more than one object in vertex mode? After selecting one, I can’t click any other object until going back to object mode. Is there a way to move vertex of multiple objects at once? Also, when you have vertex selected there are all this orange lines coming out of the object ...
- Fri Dec 16, 2022 6:58 am
- Forum: Grand Theft Auto V
- Topic: Zmodeler and ELS how do they work together?
- Replies: 7
- Views: 874
- Fri Dec 16, 2022 6:57 am
- Forum: Grand Theft Auto V
- Topic: Zmodeler and ELS how do they work together?
- Replies: 7
- Views: 874
Re: Zmodeler and ELS how do they work together?
right taillight (taillight_r) = 4
left taillight (taillight_l) = 3
- Fri Dec 16, 2022 3:52 am
- Forum: Grand Theft Auto V
- Topic: Zmodeler and ELS how do they work together?
- Replies: 7
- Views: 874
Re: Zmodeler and ELS how do they work together?
Just change Light ids in vertex mode for those taillights and brakelights but don't change names. Even if you have one part you can set different light id. Here are all ids taken from lcpdfr post: day lights (always on) = 0 left headlight (headlight_l) = 1 right headlight (headlight_r) = 2 left tail...
- Sat Dec 03, 2022 7:01 am
- Forum: Grand Theft Auto V
- Topic: How to make windows not break yet stay not bulletproof
- Replies: 3
- Views: 553
Re: How to make windows not break yet stay not bulletproof
You can delete that Crash in collision user defined options and in material user defined options. If windows were done good before bullets should go through them, but window won't break.
- Thu Dec 01, 2022 11:51 pm
- Forum: Grand Theft Auto V
- Topic: How to adjust the speed of the door when the peds open it ( Like get in really fast )
- Replies: 2
- Views: 550
Re: How to adjust the speed of the door when the peds open it ( Like get in really fast )
Try that flag in vehicles.meta "FLAG_USE_HIGHER_DOOR_TORQUE". Hope it works how i think.
https://gtamods.com/wiki/Vehicles.meta
https://gtamods.com/wiki/Vehicles.meta
- Mon Sep 26, 2022 9:54 pm
- Forum: Grand Theft Auto V
- Topic: Downloded car model won't paint in game [SOLVED]
- Replies: 2
- Views: 682
Re: Downloded car model won't paint in game
If you can see polygons in game there is probably livery on the car. Check in ytd file if there is texture xxx_sign_1 where xxx could be anything. If it is you can download that one because it is your template and after that replace it with any white texture, for example blank.dds which you can find...
- Mon Sep 26, 2022 11:36 am
- Forum: Grand Theft Auto V
- Topic: Problem with number of verticies after export
- Replies: 7
- Views: 4713
Re: Problem with number of verticies after export
send me a .z3d file with just one part/object that suffers this issue, I'll take a look. In most of cases, ZModeler should not split vertices on export. It can split vertices (and increase vertices count) on import from blender/3dsmax or other packages. increase of vertices count on export from ZMo...
- Mon Sep 26, 2022 4:01 am
- Forum: Grand Theft Auto V
- Topic: Problem with number of verticies after export
- Replies: 7
- Views: 4713
Re: Problem with number of verticies after export
I've done welding on two parts because after import from Blender everything needs to be welded again and problem is only with those two elements
- Mon Sep 26, 2022 3:38 am
- Forum: Grand Theft Auto V
- Topic: Problem with number of verticies after export
- Replies: 7
- Views: 4713
- Sat Sep 24, 2022 10:58 am
- Forum: Grand Theft Auto V
- Topic: Problem with number of verticies after export
- Replies: 7
- Views: 4713
Problem with number of verticies after export
Hey, I have a bug or maybe not with exported car. So in zmodeler i can see that my model has 192k verticies and after export in OpenIV i see that there is 310k verticies and my model is larger than the base model which is strange because I optimized model from 340k poly to 280k but don't know what's...
- Sat Aug 13, 2022 6:24 am
- Forum: Grand Theft Auto V
- Topic: Collision doesn't move with animated part
- Replies: 23
- Views: 3518
Re: Collision doesn't move with animated part
For now I' ve made a workaround for my problem. I just copied collision in last position in animation and made it as an extra. I'll try to write a script to enable that collision after animation will end. That will allow vehicles drive on bed and we can connect car with bed. In that way everything s...
- Sat Aug 13, 2022 6:18 am
- Forum: Grand Theft Auto V
- Topic: Collision doesn't move with animated part
- Replies: 23
- Views: 3518
Re: Collision doesn't move with animated part
I doubt "move only" vs "move and rotate" animation is the cause. I think something else is causing the issue. So, regarding the forklift - does it's fork collision move too when animation is played? is fork rising an animation actually or scripted thing? If there is an associate...
- Mon Aug 08, 2022 6:10 am
- Forum: Grand Theft Auto V
- Topic: Collision doesn't move with animated part
- Replies: 23
- Views: 3518
Re: Collision doesn't move with animated part
I would make another test too. make your animation control passenger door (e.g. move it aside. play the animation in game, walk out of the vehicle and test whether door's collision has moved with the door object or not. It looks like animation does not cause associated collisions to be affected for...
- Mon Aug 08, 2022 4:35 am
- Forum: Grand Theft Auto V
- Topic: Collision doesn't move with animated part
- Replies: 23
- Views: 3518
Re: Collision doesn't move with animated part
what about forklift? does it have rising/lowering fork feature natively in game? Yes it has but forks are moving up and down or left and right probably if i will rotate axis but i need to move bed left and right and up and down. On attachment is last state of animation to help visualize full movement