Search found 24 matches
- Fri Apr 05, 2024 6:36 am
- Forum: Grand Theft Auto V
- Topic: Vehicle door is stuck
- Replies: 0
- Views: 77
Vehicle door is stuck
Hello, i run into some problems, one of the doors on the vehicle isn't opening fully and gets stuck. Dummy, col, is the same as the door next to it. Here's a video --->https://streamable.com/m0cnhi
- Tue Mar 26, 2024 11:02 am
- Forum: Grand Theft Auto V
- Topic: Exporting a vehicle, makes it go nuts in game
- Replies: 8
- Views: 396
Re: Exporting a vehicle, makes it go nuts in game
the first shot I would to is to import and export with no changes at all. Fixed the truck, no idea how. Restarted my pc (meaninf restarting zmod as well), imported, checked chassis [COL], reset axes to parent, ungrouped (it was a group), attached the parts togheter, made it a collision part again, ...
- Tue Mar 26, 2024 7:27 am
- Forum: Grand Theft Auto V
- Topic: Exporting a vehicle, makes it go nuts in game
- Replies: 8
- Views: 396
Re: Exporting a vehicle, makes it go nuts in game
What kind of items you have in your hierarchy? You can see that in zmodeler log after export. Limit is 127 and maybe that's why it acts like that. Do you have licensed Zmodeler? Those cracked versions mostly are fucked up so I hope you're not using one of those. Of course licensed haha, item limit ...
- Mon Mar 25, 2024 11:32 am
- Forum: Grand Theft Auto V
- Topic: Exporting a vehicle, makes it go nuts in game
- Replies: 8
- Views: 396
Re: Exporting a vehicle, makes it go nuts in game
make sure you export both model.yft and model_hi.yft files as their hierarchy (objects set) have to be identical. If you deleted a part that had a collision, then this part/collision might have been referred from a configuration file. I advise to reimport model back into zmodeler and take a look - ...
- Mon Mar 25, 2024 11:28 am
- Forum: Grand Theft Auto V
- Topic: Exporting a vehicle, makes it go nuts in game
- Replies: 8
- Views: 396
Re: Exporting a vehicle, makes it go nuts in game
make sure you export both model.yft and model_hi.yft files as their hierarchy (objects set) have to be identical. If you deleted a part that had a collision, then this part/collision might have been referred from a configuration file. I advise to reimport model back into zmodeler and take a look - ...
- Mon Mar 25, 2024 10:29 am
- Forum: Grand Theft Auto V
- Topic: Exporting a vehicle, makes it go nuts in game
- Replies: 8
- Views: 396
Exporting a vehicle, makes it go nuts in game
Hey, lately i’ve been noticing really strange thing happening, to be more presice, 3/5 vehicles i worked on, had this problem. When i import a working vehicle, then change one small thing, like delete something or make something smaller, i export the file, launch the game, and vehicles goes crazy, i...
- Tue Dec 12, 2023 9:17 am
- Forum: Grand Theft Auto V
- Topic: Polygon animation
- Replies: 6
- Views: 2700
Re: Polygon animation
i guess i’ll need to experiment more on the animations, thank you for your deep explanation
- Sun Dec 10, 2023 4:51 pm
- Forum: Grand Theft Auto V
- Topic: Polygon animation
- Replies: 6
- Views: 2700
Re: Polygon animation
and one more question, while making a car animation, is there a an option for the objects that were animated to go back to their original positions, so if [H] button is pressed again, the animation wouldn’t go backwards but instead played again the same motion
- Sun Dec 10, 2023 4:03 pm
- Forum: Grand Theft Auto V
- Topic: Polygon animation
- Replies: 6
- Views: 2700
Re: Polygon animation
in GTA the geometry of the model is still just one piece made of vertices and polygons. This geometry is bound to skeleton and its bones and the game animate skeleton bones only (when you open the door or bonnet), only skeleton's bone is moved/rotated. Geometry is bound to skeleton's bones on per-v...
- Sun Dec 10, 2023 3:57 pm
- Forum: Grand Theft Auto V
- Topic: Polygon animation
- Replies: 6
- Views: 2700
Re: Polygon animation
in GTA the geometry of the model is still just one piece made of vertices and polygons. This geometry is bound to skeleton and its bones and the game animate skeleton bones only (when you open the door or bonnet), only skeleton's bone is moved/rotated. Geometry is bound to skeleton's bones on per-v...
- Sun Dec 10, 2023 5:29 am
- Forum: Grand Theft Auto V
- Topic: Polygon animation
- Replies: 6
- Views: 2700
Polygon animation
Hello, i was wondering if it’s possible to animate not only objects, but as well as polygons. For example, i don’t want to cut object to 10 pieces and animate every object seperetly, instead i want to to animate that this object polygons will move up, other polygons to the left and so on. Sorry if i...
- Mon Dec 04, 2023 3:22 pm
- Forum: Grand Theft Auto V
- Topic: Is Zmodeler gonna be remade for Gta VI
- Replies: 6
- Views: 2873
Re: Is Zmodeler gonna be remade for Gta VI
Damn, that’s some sad news to hear, i don’t even know what the modellers will do without your software. Especially when all the custom cars (and i don’t even talk about the other options zmodeler can do) are made thanks to your software. Even though for now it’s hard to say what will happen in the f...
- Mon Dec 04, 2023 1:32 pm
- Forum: Grand Theft Auto V
- Topic: Is Zmodeler gonna be remade for Gta VI
- Replies: 6
- Views: 2873
Is Zmodeler gonna be remade for Gta VI
Hello Oleg, sorry if i’m asking this in a wrong topic. Just wanted to ask you if you’re planning on making zmodeler for gta VI, that’s probably a question a lot of people would like to know the anwser. What are your plans and visions?
- Thu Nov 30, 2023 9:36 am
- Forum: Grand Theft Auto V
- Topic: I can't import
- Replies: 12
- Views: 2401
Re: I can't import
ZModeler considers the file as externally alternated and will not allow to import it. An alternation of file via codewalker is (by default) considered as locking removal procedure. If ZModeler detects the file to be created by codewalker (.ydd, .yft, .ydr) it will abandon import. the "Corrupte...
- Thu Nov 30, 2023 9:10 am
- Forum: Grand Theft Auto V
- Topic: I can't import
- Replies: 12
- Views: 2401
Re: I can't import
ZModeler considers the file as externally alternated and will not allow to import it. An alternation of file via codewalker is (by default) considered as locking removal procedure. If ZModeler detects the file to be created by codewalker (.ydd, .yft, .ydr) it will abandon import. the "Corrupte...
- Thu Nov 30, 2023 9:06 am
- Forum: Grand Theft Auto V
- Topic: I can't import
- Replies: 12
- Views: 2401
Re: I can't import
ZModeler considers the file as externally alternated and will not allow to import it. An alternation of file via codewalker is (by default) considered as locking removal procedure. If ZModeler detects the file to be created by codewalker (.ydd, .yft, .ydr) it will abandon import. the "Corrupte...
- Wed Nov 29, 2023 12:13 pm
- Forum: Grand Theft Auto V
- Topic: Cannot preview animation
- Replies: 1
- Views: 1485
Cannot preview animation
Hello, Oleg, hope you’re doing good, i recently started experimenting with animations, but i came a cross an error, when i complete my animation i want to preview it to make sure it’s working fine, but when i play the animation in zmodeler 3, it doesn’t show me how it moves and etc. (In game animati...
- Sat Nov 04, 2023 9:44 am
- Forum: Grand Theft Auto V
- Topic: Vehicle animation that triggers on engine start
- Replies: 1
- Views: 824
Re: Vehicle animation that triggers on engine start
https://www.youtube.com/watch?v=RQnAaWptYNE if you mean something like this ( my car ) you can use this tutorial - https://www.youtube.com/watch?v=TQ5Mb6sI8nA (i dont know if its good, i learned all this on my own)
- Sat Nov 04, 2023 9:39 am
- Forum: Grand Theft Auto V
- Topic: Unable to change wheels in-game
- Replies: 1
- Views: 571
Unable to change wheels in-game
Hello, im currently editing my car and noticed that i cant change wheels in-game, tried to look whats the difference between my car and the one that everything works on, couldnt find anything
- Fri Nov 26, 2021 5:54 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1881
- Views: 1017131
Re: Report Import/Export bugs here
it's hard to say something other than you should test all the possible variations. shading could be affected by 1. object local axes (reset orientation to world-space) 2. surface direction (modify\flip on object or on polygons) 3. surface normals (modify\flip on vertices to change direction, surfac...
- Wed Nov 24, 2021 8:08 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1881
- Views: 1017131
- Wed Nov 24, 2021 7:40 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1881
- Views: 1017131
Re: Report Import/Export bugs here
Hello, once again im here with a problem, so I just imported a car and exported it. In zmodeler the back bumper it's like fliped (Photo attached) and of course in game you can see through it. i tried flipping it, but it's like in chrome color (Photo attached) What could be the problem?
- Mon Nov 15, 2021 9:00 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1881
- Views: 1017131
Re: Report Import/Export bugs here
Damn thanks! I found out how to fix it. Feel a little dumb that didn’t think of that erlier. That’s like 10 sec fix lol. Thanks again!
- Sat Nov 13, 2021 10:47 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1881
- Views: 1017131
Re: Report Import/Export bugs here
Hello, so recently i noticed a problem where most of the vehicles after exporting, not editing anything just exporting some strange thing happens with the collision of the car, you can go in the center of it, and front and the back are ok, only recently i noticed this problem, not only for me but fo...