Search found 32 matches

by yandry
Wed Jun 16, 2021 9:07 am
Forum: ATS and ETS2 by SCS Software
Topic: abrir dos veces el programa para importar diferentes objetos
Replies: 1
Views: 44

abrir dos veces el programa para importar diferentes objetos

There is some guide to be able to open the program twice and to be able to import different objects to observe since it invalidates the license and does not allow importing

Image
by yandry
Fri Jun 11, 2021 9:53 am
Forum: ATS and ETS2 by SCS Software
Topic: proyeccion uv inteligente
Replies: 6
Views: 264

Re: proyeccion uv inteligente

what I wanted was to create the ao, so it was to use automatic uv projection as you use blender with a few simple clicks you already have the texture and mapped
by yandry
Mon May 31, 2021 7:13 am
Forum: ATS and ETS2 by SCS Software
Topic: proyeccion uv inteligente
Replies: 6
Views: 264

proyeccion uv inteligente

You could do something similar like blender that from zmodeler you can create automatic uv of our objects if you ask yourself it already exists, it is for the same reason that I want this program to have everything without the need to use third parties
by yandry
Tue Apr 20, 2021 1:07 pm
Forum: ATS and ETS2 by SCS Software
Topic: error no import model .pmd
Replies: 3
Views: 204

Re: error no import model .pmd

thanks I solved the problem you had textures dxt1 and others, I solved it with the program xnconverter all textures to dxt5

Image

Image
by yandry
Tue Apr 20, 2021 12:21 pm
Forum: ATS and ETS2 by SCS Software
Topic: error no import model .pmd
Replies: 3
Views: 204

error no import model .pmd

I have already had problems with several mods the program closes I have no idea, I have tried it but without pointing to the materials it does it correctly, but when doing it pointing to the base materials the program closes; The mod works in the game today I wanted to make more changes and I can no...
by yandry
Fri Apr 16, 2021 6:09 am
Forum: ATS and ETS2 by SCS Software
Topic: Separate pieces via uv map template
Replies: 3
Views: 250

Re: Separate pieces via uv map template

Oleg wrote: Thu Apr 08, 2021 8:46 pm may you clarify your question on what exactly you need to be done as a result?
I would like to separate the copied pieces of the uv and that these can be separated in the object

Image
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by yandry
Thu Apr 08, 2021 10:18 am
Forum: ATS and ETS2 by SCS Software
Topic: Separate pieces via uv map template
Replies: 3
Views: 250

Separate pieces via uv map template

Is there a way to separate all the mapped pieces to correct the skin, I would like to separate it again
by yandry
Fri Mar 26, 2021 7:38 pm
Forum: ATS and ETS2 by SCS Software
Topic: Glass fix
Replies: 0
Views: 258

Glass fix

Hello, this could be fixed as you corrected the mirrors, it is with the transparency of the glass it looks very reflective, I send you a capture I made a test and the one that affects is the fresnel, but you can do something about it or suggestion how to correct thanks https://ibb.co/hDg3zqT https:/...
by yandry
Wed Mar 24, 2021 6:48 am
Forum: ATS and ETS2 by SCS Software
Topic: black mirrors
Replies: 9
Views: 631

Re: black mirrors

Oleg wrote: Wed Mar 24, 2021 6:06 am get and update and check whether everything is fine or not.
hello if it was from aux with this update it was fixed thank you very much
by yandry
Tue Mar 23, 2021 8:39 pm
Forum: ATS and ETS2 by SCS Software
Topic: black mirrors
Replies: 9
Views: 631

Re: black mirrors

sure, it will be done in next update. so, does adding "aux[5]" really fix the issue? can you test it? If I solve it only that each time when exporting again I have to do it manually modify the material, if there is a form in the same program or that it is exported correctly without affect...
by yandry
Sat Mar 20, 2021 10:35 am
Forum: ATS and ETS2 by SCS Software
Topic: black mirrors
Replies: 9
Views: 631

Re: black mirrors

Hello, if adding that aux 5 value fixes the problem, but is there a way that the code is not being modified manually and it can be done from the zmodeler3 software?
by yandry
Sat Mar 20, 2021 9:21 am
Forum: ATS and ETS2 by SCS Software
Topic: black mirrors
Replies: 9
Views: 631

Re: black mirrors

I send you the photograph on the left is the original and on the right is with zmodeler3
https://ibb.co/jR8kzpc

https://ibb.co/HTbzq6p
https://ibb.co/wgzjWC7
by yandry
Sun Mar 14, 2021 5:15 pm
Forum: ATS and ETS2 by SCS Software
Topic: black mirrors
Replies: 9
Views: 631

black mirrors

Please some guide on the mirrors interior in american truck simulator v 1.40 they come out dark or at night you can't see anything, I import the originals and when exporting them they look black without adjusting anything, something affects please review and provide some guide if necessary thanks ht...
by yandry
Fri Feb 19, 2021 9:27 am
Forum: ATS and ETS2 by SCS Software
Topic: center objects
Replies: 1
Views: 177

center objects

Image

Hello, any suggestion if you can implement it or it already exists but I do not know that the pieces are centered, it is an accessory for ats but always leads to center the object well
by yandry
Sat Jan 30, 2021 6:07 am
Forum: ATS and ETS2 by SCS Software
Topic: Link nodes
Replies: 6
Views: 394

Re: Link nodes

animation file suppresses position/rotation of objects in a model file. Animation tracks specify full (world-space, relative to vehicle) position of objects, so you have to adjust animation files of you need to change a position of some elements. In case position is the only thing to change, you ca...
by yandry
Fri Jan 29, 2021 10:47 am
Forum: ATS and ETS2 by SCS Software
Topic: Link nodes
Replies: 6
Views: 394

Re: Link nodes

what I'm trying to say is when importing some object and adjusting it, I would also like the animation to be able to adjust according to the location already specified
by yandry
Fri Jan 29, 2021 8:42 am
Forum: ATS and ETS2 by SCS Software
Topic: Link nodes
Replies: 6
Views: 394

Re: Link nodes

Oleg wrote: Tue Jan 12, 2021 9:47 pm reset axes to world on original object and its parent. Use display\Axes\Reset to World tool.
and how can you do with the anim? Since when selecting with the object already created and giving play it moves to another location
https://ibb.co/grKkwxk
by yandry
Sat Jan 23, 2021 6:33 am
Forum: ATS and ETS2 by SCS Software
Topic: Separate pieces through uv map
Replies: 2
Views: 226

Re: Separate pieces through uv map

Not sure what exactly are you trying to do. You can right-click in UV mapper on some element in UV Mapper and pick "Select->Target". This will perform selection of original mesh elements, so you can use "Detach" then. Yes, thank you very much I have already been able to separate...
by yandry
Fri Jan 22, 2021 5:55 pm
Forum: ATS and ETS2 by SCS Software
Topic: Separate pieces through uv map
Replies: 2
Views: 226

Separate pieces through uv map

Is there a way to separate the pieces once it has been done since I would like to map only a specific part and not have to do the part separation process manually

https://ibb.co/2P5c3jF
by yandry
Thu Jan 14, 2021 7:35 pm
Forum: ATS and ETS2 by SCS Software
Topic: problem manual uv3
Replies: 1
Views: 199

problem manual uv3

It happens to me every time I have no idea I modify it I put manual v2 for the paintings I export it and then when importing again to verify this in manual v3 I do not understand any suggestion thanks I know that annoying every time but these tips help many

https://ibb.co/RDjmTPn
by yandry
Tue Jan 12, 2021 7:53 am
Forum: ATS and ETS2 by SCS Software
Topic: Link nodes
Replies: 6
Views: 394

Link nodes

Hello, I would like to put a piece inside another but when doing it already in animation some guide moves so that it remains fixed
https://ibb.co/2PRjDrR
https://ibb.co/hMQ7DnG
by yandry
Sun Jan 10, 2021 8:23 am
Forum: ATS and ETS2 by SCS Software
Topic: importar 3d obj full
Replies: 1
Views: 167

importar 3d obj full

Hello, I have a problem, some way or suggestion, how to import the complete obj project, I notice that in blender it is fine, while in zmodeler3 some parts do not appear

https://ibb.co/zhFGKcp
https://ibb.co/HKxZ8g8