Search found 11 matches

by norskpl
Fri May 13, 2022 6:00 pm
Forum: Mafia II
Topic: Problem with hierarchy
Replies: 4
Views: 5913

Re: Problem with hierarchy

This has happened to me again. Luckily I found a way to fix it and made a video about it.
It concerns the order of the materials.

https://www.youtube.com/watch?v=PP7uNxPHIUg
by norskpl
Mon May 02, 2022 2:38 am
Forum: Grand Theft Auto V
Topic: [SOLVED] Mesh corrupt after Attach
Replies: 5
Views: 1288

Re: Mesh corrupt after Attach

You can use groups - more info is here: https://www.youtube.com/watch?v=ocUiC_-JdYQ Second way is to use "optimizes polygonal mesh" option in submesh tab (modify tab), however effects may not be good. You have to very meticulously divide the object into smaller parts and optimise them one ...
by norskpl
Sat Jan 29, 2022 10:44 pm
Forum: Mafia II
Topic: Problem with hierarchy
Replies: 4
Views: 5913

Re: Problem with hierarchy

Finally, with the help from Agens, the problem was halfway solved. One time he managed to set it so that the wipers were invisible in the game. Then changing their material to engine compartments helped. Each time, two random parts were missing fragments, no matter how the hierarchy were set up. In ...
by norskpl
Sat Jan 29, 2022 8:16 pm
Forum: Mafia II
Topic: Problem with hierarchy
Replies: 4
Views: 5913

Problem with hierarchy

Hi. I've added some new parts of the car in hierarchy and now zmodeler does not export car correctly. Some parts are becoming invisible partially in the game. After reordering the same is happening but with other part. I have tried changing the order in hierarchy for an hour and have not been able t...
by norskpl
Fri Jul 23, 2021 10:31 am
Forum: ZModeler3 General discussion
Topic: More Cores for Z-Mod3
Replies: 5
Views: 3846

Re: More Cores for Z-Mod3

Clicking on Unused materials cause long task when zmodeler starts to slowly marking unused materials. This is not a problem when there is small quantity of materials, but when it start to have a dozen or more of unused materials then it can even take a whole day of marking. https://i.imgur.com/vITFx...
by norskpl
Fri Jul 16, 2021 2:13 pm
Forum: ZModeler3 General discussion
Topic: More Cores for Z-Mod3
Replies: 5
Views: 3846

Re: More Cores for Z-Mod3

Would it be possible to add multi-core support to Material Editor, marking materials takes so much time when zmodeler uses only 20% of CPU. To mark 50 or more materials you have to wait sometimes even a whole day.
by norskpl
Tue Mar 30, 2021 3:49 am
Forum: Mafia II
Topic: Mafia 2 Export Detailed Cars
Replies: 53
Views: 29661

Re: Mafia 2 Export Detailed Cars

К сожалению, в M2DE нет машины, имеющей 32-битные файлы. Тем не менее, мне удалось преобразовать пользовательскую 16-битную модель машины в 32-битную. Я тестировал его в M2DE, игра может загрузить его нормально. Кстати, FPS не падает при подъеме на крышу. Я также тестировал классическую версию. К со...
by norskpl
Sun Mar 28, 2021 9:17 am
Forum: Mafia II
Topic: Mafia 2 Export Detailed Cars
Replies: 53
Views: 29661

Re: Mafia 2 Export Detailed Cars

так, еще раз и подробнее, что имеено игра смогла сделать после таких изменений? само наличие нескольких файлов VertexBufferPool_* и IndexBufferPool_* проблемы не решает. Игра загружает их все, пока они есть. Проблема, насколько я сейчас вижу, в самой структуре данных для объекта - к нему на каждый ...
by norskpl
Fri Aug 21, 2020 8:44 am
Forum: Mafia II
Topic: Problem with Collisions_0.bin (map)
Replies: 5
Views: 5469

Re: Problem with Collisions_0.bin (map)

Get an update and check whether it works or not. Collisions import/export was refined, so if you've had another file that failed to import with collisions, it worth to be checked too. Качаем обновление, проверяем. Исправление затрагивает загрузку коллизий. если где-то раньше на импорте с коллизиями...
by norskpl
Thu Aug 13, 2020 7:23 am
Forum: Mafia II
Topic: Problem with Collisions_0.bin (map)
Replies: 5
Views: 5469

Re: Problem with Collisions_0.bin (map)

I fixed problem with collisions mentioned above, but now I have another problem. Problem occurs with opening original hunters.sds (no changes) on build 1195 (newest). Hunters.sds is unable to load, zmodeler falls into infinite loading. But when I remove collisions and untick default.mtl then zmodele...
by norskpl
Sun Jul 05, 2020 7:42 pm
Forum: Mafia II
Topic: Problem with Collisions_0.bin (map)
Replies: 5
Views: 5469

Problem with Collisions_0.bin (map)

Hi! I have problem with loading collision in zmodeler 3 (both versions). When I try to open a collision file (even collision file only, no normal objects) I get Out of memory error (x86) or Zmodeler 3 just crashes after starting loading file (x64). I tried before to load entire city sds with collisi...