Search found 14 matches

by Retrocop
Sat Mar 30, 2024 2:22 am
Forum: Grand Theft Auto V
Topic: Object appears textureless in game after export
Replies: 1
Views: 132

Re: Object appears textureless in game after export

Problem solved. I imported a diff texture with wrong name and renamed it using openiv just in .ytd. It not wroks, need to import texture with correct name from beginning, without edits in .ytd.
by Retrocop
Fri Mar 29, 2024 10:26 am
Forum: Grand Theft Auto V
Topic: Object appears textureless in game after export
Replies: 1
Views: 132

Object appears textureless in game after export

I have very unusual situation. I just took empty EUP holster, and put a revolver there (using merge feature from other .z3d file). I adjusted position, adjusted mapping, unified two textures into one. All looking fine in zmodeler and in open iv too, but in game it started to have black and purple lo...
by Retrocop
Tue Oct 31, 2023 10:59 pm
Forum: Grand Theft Auto V
Topic: Problem: Extralights acting like headlights
Replies: 1
Views: 376

Re: Problem: Extralights acting like headlights

Problem solved: car had FLAG_FAKE_EXTRALIGHTS flag
by Retrocop
Tue Oct 31, 2023 9:55 pm
Forum: Grand Theft Auto V
Topic: Problem: Extralights acting like headlights
Replies: 1
Views: 376

Problem: Extralights acting like headlights

Hello everyone. I have encountered with problem when extralights (extralight_1, extralight_2) acting like headlights. I took spotlight from one car, what was done long time ago and tried to put it on new car using merge feature. Glowing and corona are appearing correctly, but extralights are enablin...
by Retrocop
Sun Feb 20, 2022 5:02 am
Forum: Grand Theft Auto V
Topic: Limit: Not more than 128 Hierarchy elements
Replies: 11
Views: 4045

Re: Limit: Not more than 128 Hierarchy elements

in most of cases you can merge some parts together. the actual bone is needed when the associated part in game has it's own movement or is actually used by the game as locator/point for game's logic. There is no need to create parts for objects the game don't considers as separate objects. For exam...
by Retrocop
Fri Jul 09, 2021 12:01 am
Forum: Grand Theft Auto V
Topic: Limit: Not more than 128 Hierarchy elements
Replies: 11
Views: 4045

Limit: Not more than 128 Hierarchy elements

Hello all! I discovered new limit, and suggest to do warning in zmodeler 3 for users who trespass it. Limit is - having not more than 128 hierarchy elements for .yft . I work on unmarked police cars, with different set of lightbars, with active usage of extras system. Thats how it looking with broke...
by Retrocop
Sat Dec 28, 2019 11:58 pm
Forum: ZModeler3 General discussion
Topic: Autosave freeze
Replies: 3
Views: 3950

Re: Autosave freeze

what is your .z3d file size? send me the scene that causes this problem, I'll take a look. Do you able to "Save" this file in a regular way with no freeze (does freeze happen on auto-save only?) They are all not big, 10-15 mb. It appears with different vehicles. And yes, i'm able to save ...
by Retrocop
Fri Dec 27, 2019 12:37 am
Forum: ZModeler3 General discussion
Topic: Autosave freeze
Replies: 3
Views: 3950

Autosave freeze

Sometime ago my zmodeler 3 started to freeze after 70% of creating autosave package. The only option to begin all from beginning, from last manual save. Fix it please!
by Retrocop
Sun Jan 28, 2018 11:52 am
Forum: Grand Theft Auto V
Topic: GTA V character (Player, NPC) modding
Replies: 1104
Views: 566585

Re: GTA V character (Player, NPC) modding

bones affection on head model is probably inaccurate, or bones location does not match the replaced head perfectly. you should check how facial bones affect original head to see whether your replaced model reproduce the same in ZModeler. it is very hard to get a good bones weight on a head model by...
by Retrocop
Sun Jan 28, 2018 1:44 am
Forum: Grand Theft Auto V
Topic: GTA V character (Player, NPC) modding
Replies: 1104
Views: 566585

Re: GTA V character (Player, NPC) modding

Guys, i try to replace heads from a_m_y_yoga_01 to s_m_y_cop_01. I replaced it, it look okay, but there is little face animation glitches on diffetent "moods" of the ped. The parameters of the facial animation are stored in the s_m_y_cop_01.ymt?
by Retrocop
Tue Jan 23, 2018 11:42 am
Forum: Grand Theft Auto V
Topic: GTA V character (Player, NPC) modding
Replies: 1104
Views: 566585

Re: GTA V character (Player, NPC) modding

Thank you! It's work!
And other question...
Any way to use 2 different textures for one item? for example i create task_000 from two different elements...
If no - how to add new accs_000 to ymt? I know how edit it, but there is only hashes, nohting with normal words.
by Retrocop
Tue Jan 23, 2018 7:11 am
Forum: Grand Theft Auto V
Topic: GTA V character (Player, NPC) modding
Replies: 1104
Views: 566585

Re: GTA V character (Player, NPC) modding

Somebody know how prevent new object from twiching on wind? I correctly placed new object (Badge) to coat (spine on skeleton), it look okay without wind, but when i enable wind in game - it start dancing. What ammount of rig bones should be there? http://images.vfl.ru/ii/1516727389/8a31ce19/20278618...
by Retrocop
Tue Jan 23, 2018 5:28 am
Forum: Grand Theft Auto V
Topic: [Guide] GTA V: Physics and collisions
Replies: 57
Views: 68606

Re: [Guide] GTA V: Physics and collisions

всё получилось, как выяснилось я неправильно импортировал модель. Спасибо за ответ!
by Retrocop
Sun Jan 21, 2018 6:44 am
Forum: Grand Theft Auto V
Topic: [Guide] GTA V: Physics and collisions
Replies: 57
Views: 68606

Re: [Guide] GTA V: Physics and collisions

How choose flags on 3.2.0 version? How atributes will fit to old flags?
Кажется в новой сборке с этим вообще какой-то баг. Даже сохранить опции для GTA V не получается. Сохраняешь, уходишь на уровень объекта, возвращаешься, атрибуты не выставлены.