Search found 9 matches

by Retrocop
Fri Jul 09, 2021 12:01 am
Forum: Grand Theft Auto V
Topic: Limit: Not more than 128 Hierarchy elements
Replies: 8
Views: 382

Limit: Not more than 128 Hierarchy elements

Hello all! I discovered new limit, and suggest to do warning in zmodeler 3 for users who trespass it. Limit is - having not more than 128 hierarchy elements for .yft . I work on unmarked police cars, with different set of lightbars, with active usage of extras system. Thats how it looking with broke...
by Retrocop
Sat Dec 28, 2019 11:58 pm
Forum: ZModeler3 General discussion
Topic: Autosave freeze
Replies: 3
Views: 1709

Re: Autosave freeze

what is your .z3d file size? send me the scene that causes this problem, I'll take a look. Do you able to "Save" this file in a regular way with no freeze (does freeze happen on auto-save only?) They are all not big, 10-15 mb. It appears with different vehicles. And yes, i'm able to save ...
by Retrocop
Fri Dec 27, 2019 12:37 am
Forum: ZModeler3 General discussion
Topic: Autosave freeze
Replies: 3
Views: 1709

Autosave freeze

Sometime ago my zmodeler 3 started to freeze after 70% of creating autosave package. The only option to begin all from beginning, from last manual save. Fix it please!
by Retrocop
Sun Jan 28, 2018 11:52 am
Forum: Grand Theft Auto V
Topic: GTA V character (Player, NPC) modding
Replies: 998
Views: 328012

Re: GTA V character (Player, NPC) modding

bones affection on head model is probably inaccurate, or bones location does not match the replaced head perfectly. you should check how facial bones affect original head to see whether your replaced model reproduce the same in ZModeler. it is very hard to get a good bones weight on a head model by...
by Retrocop
Sun Jan 28, 2018 1:44 am
Forum: Grand Theft Auto V
Topic: GTA V character (Player, NPC) modding
Replies: 998
Views: 328012

Re: GTA V character (Player, NPC) modding

Guys, i try to replace heads from a_m_y_yoga_01 to s_m_y_cop_01. I replaced it, it look okay, but there is little face animation glitches on diffetent "moods" of the ped. The parameters of the facial animation are stored in the s_m_y_cop_01.ymt?
by Retrocop
Tue Jan 23, 2018 11:42 am
Forum: Grand Theft Auto V
Topic: GTA V character (Player, NPC) modding
Replies: 998
Views: 328012

Re: GTA V character (Player, NPC) modding

Thank you! It's work!
And other question...
Any way to use 2 different textures for one item? for example i create task_000 from two different elements...
If no - how to add new accs_000 to ymt? I know how edit it, but there is only hashes, nohting with normal words.
by Retrocop
Tue Jan 23, 2018 7:11 am
Forum: Grand Theft Auto V
Topic: GTA V character (Player, NPC) modding
Replies: 998
Views: 328012

Re: GTA V character (Player, NPC) modding

Somebody know how prevent new object from twiching on wind? I correctly placed new object (Badge) to coat (spine on skeleton), it look okay without wind, but when i enable wind in game - it start dancing. What ammount of rig bones should be there? http://images.vfl.ru/ii/1516727389/8a31ce19/20278618...
by Retrocop
Tue Jan 23, 2018 5:28 am
Forum: Grand Theft Auto V
Topic: [Guide] GTA V: Physics and collisions
Replies: 56
Views: 34773

Re: [Guide] GTA V: Physics and collisions

всё получилось, как выяснилось я неправильно импортировал модель. Спасибо за ответ!
by Retrocop
Sun Jan 21, 2018 6:44 am
Forum: Grand Theft Auto V
Topic: [Guide] GTA V: Physics and collisions
Replies: 56
Views: 34773

Re: [Guide] GTA V: Physics and collisions

How choose flags on 3.2.0 version? How atributes will fit to old flags?
Кажется в новой сборке с этим вообще какой-то баг. Даже сохранить опции для GTA V не получается. Сохраняешь, уходишь на уровень объекта, возвращаешься, атрибуты не выставлены.