Search found 3 matches

by GreenAid
Sat Jun 15, 2024 5:17 am
Forum: ZModeler3 General discussion
Topic: wrong aspect ratio in UV mapper
Replies: 2
Views: 13000

Re: wrong aspect ratio in UV mapper

This is particularly annoying when having to scale the mesh, then rotate, etc when mapping. An option to preserve the original ratio of the texture would be much better and convenient in my opinion, like in blender for example.
by GreenAid
Sat Jun 15, 2024 5:14 am
Forum: ZModeler3 General discussion
Topic: Viewport Transparency not working after 3.3.0
Replies: 1
Views: 11094

Viewport Transparency not working after 3.3.0

Hello, I've noticed some time ago that when enabling the "Semitransparent" option in zmod's viewports, the mesh because transparent but it has no use, as previously it would allow, for example, to see and select polygons/vertices behind the front layer, now it only shows underlying mesh in...
by GreenAid
Mon Oct 05, 2020 10:29 am
Forum: Grand Theft Auto V
Topic: Save file got corrupted
Replies: 3
Views: 1728

Re: Save file got corrupted

If the view flips, just change the view to something else, then set it back to what you want. There is no need to save and restart.