Search found 3 matches
- Sat Jun 15, 2024 5:17 am
- Forum: ZModeler3 General discussion
- Topic: wrong aspect ratio in UV mapper
- Replies: 2
- Views: 13000
Re: wrong aspect ratio in UV mapper
This is particularly annoying when having to scale the mesh, then rotate, etc when mapping. An option to preserve the original ratio of the texture would be much better and convenient in my opinion, like in blender for example.
- Sat Jun 15, 2024 5:14 am
- Forum: ZModeler3 General discussion
- Topic: Viewport Transparency not working after 3.3.0
- Replies: 1
- Views: 11094
Viewport Transparency not working after 3.3.0
Hello, I've noticed some time ago that when enabling the "Semitransparent" option in zmod's viewports, the mesh because transparent but it has no use, as previously it would allow, for example, to see and select polygons/vertices behind the front layer, now it only shows underlying mesh in...
- Mon Oct 05, 2020 10:29 am
- Forum: Grand Theft Auto V
- Topic: Save file got corrupted
- Replies: 3
- Views: 1728
Re: Save file got corrupted
If the view flips, just change the view to something else, then set it back to what you want. There is no need to save and restart.