Search found 22 matches

by lawdy
Tue Jan 28, 2020 12:05 pm
Forum: Tech support (forum, account, licenses)
Topic: Assigning license logs me out
Replies: 20
Views: 8164

Assigning license logs me out

Hello, So i just bought a new license and when I'm at the ZModeler3 Account Management > My licenses, I select my license and my target platform, but when I click Apply it just logs me out of the website. It works if I assign the trail license, but the 30-day just logs me out. I've done this 1000 ti...
by lawdy
Tue Dec 31, 2019 9:51 am
Forum: Grand Theft Auto V
Topic: CreateVertexDeclaration failed
Replies: 2
Views: 2249

Re: CreateVertexDeclaration failed

try changing settings on Rendering Device page. Especially, caching method could be of your interest - try either "Always" or "Never", then restart ZModeler and give your file a second try. Also, can you send me your .z3d file and specify which of objects is the problematic one?...
by lawdy
Mon Dec 30, 2019 3:48 am
Forum: Grand Theft Auto V
Topic: CreateVertexDeclaration failed
Replies: 2
Views: 2249

CreateVertexDeclaration failed

Hello, So i took a break from Zmod but now I'm back at it again. I had a perfectly working save file when i quit, but now it's not working anymore. The things that have changed since i last opened the project: 1. New ZM version 2. New GPU, new CPU (if that matters) I open the project that worked fin...
by lawdy
Sun Jun 23, 2019 10:17 pm
Forum: Grand Theft Auto V
Topic: GTA V character (Player, NPC) modding
Replies: 1110
Views: 554084

Re: GTA V character (Player, NPC) modding

Do you add LODs for ped models the same way as for vehicles? Because im doing that and zmod just freezes on export. Help would be appreciated
by lawdy
Wed Apr 17, 2019 5:27 am
Forum: Grand Theft Auto V
Topic: GTA V character (Player, NPC) modding
Replies: 1110
Views: 554084

Re: GTA V character (Player, NPC) modding

Is there an easy way to copy vertex primary and secondary colors from one object to an other?
by lawdy
Sat Mar 03, 2018 6:53 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985574

Re: Report Import/Export bugs here

After the latest Zmod update, when i export my ped model which was before ~2mb its now about 6,5mb. I haven't changed anyting only updated Zmodeler. Any ideas why this could be?
by lawdy
Sun Feb 25, 2018 11:59 am
Forum: Grand Theft Auto V
Topic: GTA V character (Player, NPC) modding
Replies: 1110
Views: 554084

Re: GTA V character (Player, NPC) modding

Is there an estimate of a maximum amount of polygons a ped should make up? I'm making a pretty detailed and heavy ped and I'm worried it's going to affect people's performance.
by lawdy
Tue Jan 23, 2018 6:55 pm
Forum: Grand Theft Auto V
Topic: GTA V character (Player, NPC) modding
Replies: 1110
Views: 554084

Re: GTA V character (Player, NPC) modding

No you can only use one texture.
There is some good info here https://forums.gta5-mods.com/topic/5458 ... ons?page=1
by lawdy
Tue Jan 23, 2018 8:20 am
Forum: Grand Theft Auto V
Topic: GTA V character (Player, NPC) modding
Replies: 1110
Views: 554084

Re: GTA V character (Player, NPC) modding

Somebody know how prevent new object from twiching on wind? I correctly placed new object (Badge) to coat (spine on skeleton), it look okay without wind, but when i enable wind in game - it start dancing. What ammount of rig bones should be there? http://images.vfl.ru/ii/1516727389/8a31ce19/2027861...
by lawdy
Sun Jan 21, 2018 5:21 am
Forum: Grand Theft Auto V
Topic: GTA V character (Player, NPC) modding
Replies: 1110
Views: 554084

Re: GTA V character (Player, NPC) modding

Oleg wrote:you need to import original model that have this bones, then restart ZModeler and it will be able to export such a bone IDs properly.
That removed the issue thanks
by lawdy
Fri Jan 19, 2018 2:36 pm
Forum: Grand Theft Auto V
Topic: GTA V character (Player, NPC) modding
Replies: 1110
Views: 554084

Re: GTA V character (Player, NPC) modding

Everything works fine and I can export with no errors, but then I upgrade to Windows 10 and re-install Zmodeler and I when I open my project again and export I get this:
Any ideas?
by lawdy
Sun Jan 07, 2018 4:02 am
Forum: Grand Theft Auto V
Topic: GTA V character (Player, NPC) modding
Replies: 1110
Views: 554084

Re: GTA V character (Player, NPC) modding

It's like a month since I looked at it, but I'm pretty sure yeah, cant remember for sure. Got some ideas for if and if not? If it shows in OpenIV but not ingame it could be a ymt problem, try taking a ymt file from a ped that you know works and has the amount of components you want, and see if it w...
by lawdy
Sun Jan 07, 2018 1:04 am
Forum: Grand Theft Auto V
Topic: GTA V character (Player, NPC) modding
Replies: 1110
Views: 554084

Re: GTA V character (Player, NPC) modding

Frostyy wrote:
Deadspin wrote:
Frostyy wrote:I tried doing what you said, adding new comp, copying weight, etc beforehand. But no luck... I'll keep trying tho :))
Did you edit the .ymt so the game would know to look for a new component in the right place?

Yeah ofc :D
Does it show up if you open the ydd in openIV?
by lawdy
Fri Dec 29, 2017 8:50 am
Forum: Grand Theft Auto V
Topic: GTA V character (Player, NPC) modding
Replies: 1110
Views: 554084

Re: GTA V character (Player, NPC) modding

And how do I assign multiple materials to a accs? I have modded the ymt :D I would also like help with this, I dont understand how to in Zmod assign a second material to a mesh. Help is appreciated Edit I was able to do it by following this old guide by Oleg: "Multiple Materials" in prope...
by lawdy
Sat Mar 25, 2017 10:03 am
Forum: Grand Theft Auto V
Topic: GTA V character (Player, NPC) modding
Replies: 1110
Views: 554084

Re: GTA V character (Player, NPC) modding

Oleg wrote:set the bone as "current bone", pick influence paint tool, hold CTRL key and paint influence - it will reduce associated bone's influence; then use influence\normalize to re-ballance weight.
Ah it was that simple. Great thanks a lot!
by lawdy
Wed Mar 22, 2017 10:06 am
Forum: Grand Theft Auto V
Topic: GTA V character (Player, NPC) modding
Replies: 1110
Views: 554084

Re: GTA V character (Player, NPC) modding

Thanks for all the help, I have one more question.
How can I remove influence on an object from a specific bone?
by lawdy
Wed Mar 22, 2017 12:24 am
Forum: Grand Theft Auto V
Topic: GTA V character (Player, NPC) modding
Replies: 1110
Views: 554084

Re: GTA V character (Player, NPC) modding

Oleg wrote:in s_m_y_hwaycop_01
Thankyou! After trying for a bit i got it to stop crashing
by lawdy
Sun Mar 19, 2017 10:14 am
Forum: Grand Theft Auto V
Topic: GTA V character (Player, NPC) modding
Replies: 1110
Views: 554084

Re: GTA V character (Player, NPC) modding

has mesh geometry become significantly heavy (in terms of vertices / polygons count) ? If it's the case, make sure to increase "Base" value in user-defined options on topmost hierarchy node. It's probably around 20k verticles/polygons, i would increase it in .global then? http://oi67.tiny...
by lawdy
Sun Mar 19, 2017 8:48 am
Forum: Grand Theft Auto V
Topic: GTA V character (Player, NPC) modding
Replies: 1110
Views: 554084

Re: GTA V character (Player, NPC) modding

Hello again!

So I'm editing this ped, been adding a few components and everything works fine. All of a sudden after one of many exports I get "Error corrupt game files. ERR_SYS_INVALIDRESOURCE_5" and a game crash when i try to spawn my model. Any ideas how to fix this?

Thanks!
by lawdy
Wed Mar 08, 2017 12:37 pm
Forum: Grand Theft Auto V
Topic: GTA V character (Player, NPC) modding
Replies: 1110
Views: 554084

Re: GTA V character (Player, NPC) modding

do you bind mesh to ".skel" ? or to some bone? it should be bind to ".skel" and mesh object should have "Rigging" and "4 bones" options toggled in properties->mesh->vertices->format. The rest look Ok to me. Yes I tried to bind it to both .skel and SKEL_R_Thig...
by lawdy
Wed Mar 08, 2017 11:40 am
Forum: Grand Theft Auto V
Topic: GTA V character (Player, NPC) modding
Replies: 1110
Views: 554084

Re: GTA V character (Player, NPC) modding

Oleg wrote:show me the hierarchy of the model you export.
Alright
Image
by lawdy
Wed Mar 08, 2017 11:29 am
Forum: Grand Theft Auto V
Topic: GTA V character (Player, NPC) modding
Replies: 1110
Views: 554084

Re: GTA V character (Player, NPC) modding

Hello! I recently started using ZModeler and right now I'm trying to add a component to a model (mp_freemode skeleton, and mp components that im adding to an offline ped, the hway cop). I added a task, a leg holster, and it shows up in game fine but I can't get it to connect properly to the skeleton...