Search found 22 matches
- Tue Jan 28, 2020 12:05 pm
- Forum: Tech support (forum, account, licenses)
- Topic: Assigning license logs me out
- Replies: 20
- Views: 8395
Assigning license logs me out
Hello, So i just bought a new license and when I'm at the ZModeler3 Account Management > My licenses, I select my license and my target platform, but when I click Apply it just logs me out of the website. It works if I assign the trail license, but the 30-day just logs me out. I've done this 1000 ti...
- Tue Dec 31, 2019 9:51 am
- Forum: Grand Theft Auto V
- Topic: CreateVertexDeclaration failed
- Replies: 2
- Views: 2266
Re: CreateVertexDeclaration failed
try changing settings on Rendering Device page. Especially, caching method could be of your interest - try either "Always" or "Never", then restart ZModeler and give your file a second try. Also, can you send me your .z3d file and specify which of objects is the problematic one?...
- Mon Dec 30, 2019 3:48 am
- Forum: Grand Theft Auto V
- Topic: CreateVertexDeclaration failed
- Replies: 2
- Views: 2266
CreateVertexDeclaration failed
Hello, So i took a break from Zmod but now I'm back at it again. I had a perfectly working save file when i quit, but now it's not working anymore. The things that have changed since i last opened the project: 1. New ZM version 2. New GPU, new CPU (if that matters) I open the project that worked fin...
- Sun Jun 23, 2019 10:17 pm
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1104
- Views: 562855
Re: GTA V character (Player, NPC) modding
Do you add LODs for ped models the same way as for vehicles? Because im doing that and zmod just freezes on export. Help would be appreciated
- Wed Apr 17, 2019 5:27 am
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1104
- Views: 562855
Re: GTA V character (Player, NPC) modding
Is there an easy way to copy vertex primary and secondary colors from one object to an other?
- Sat Mar 03, 2018 6:53 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1881
- Views: 1007085
Re: Report Import/Export bugs here
After the latest Zmod update, when i export my ped model which was before ~2mb its now about 6,5mb. I haven't changed anyting only updated Zmodeler. Any ideas why this could be?
- Sun Feb 25, 2018 11:59 am
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1104
- Views: 562855
Re: GTA V character (Player, NPC) modding
Is there an estimate of a maximum amount of polygons a ped should make up? I'm making a pretty detailed and heavy ped and I'm worried it's going to affect people's performance.
- Tue Jan 23, 2018 6:55 pm
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1104
- Views: 562855
Re: GTA V character (Player, NPC) modding
No you can only use one texture.
There is some good info here https://forums.gta5-mods.com/topic/5458 ... ons?page=1
There is some good info here https://forums.gta5-mods.com/topic/5458 ... ons?page=1
- Tue Jan 23, 2018 8:20 am
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1104
- Views: 562855
Re: GTA V character (Player, NPC) modding
Somebody know how prevent new object from twiching on wind? I correctly placed new object (Badge) to coat (spine on skeleton), it look okay without wind, but when i enable wind in game - it start dancing. What ammount of rig bones should be there? http://images.vfl.ru/ii/1516727389/8a31ce19/2027861...
- Sun Jan 21, 2018 5:21 am
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1104
- Views: 562855
Re: GTA V character (Player, NPC) modding
That removed the issue thanksOleg wrote:you need to import original model that have this bones, then restart ZModeler and it will be able to export such a bone IDs properly.
- Fri Jan 19, 2018 2:36 pm
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1104
- Views: 562855
Re: GTA V character (Player, NPC) modding
Everything works fine and I can export with no errors, but then I upgrade to Windows 10 and re-install Zmodeler and I when I open my project again and export I get this:
Any ideas?
Any ideas?
- Sun Jan 07, 2018 4:02 am
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1104
- Views: 562855
Re: GTA V character (Player, NPC) modding
It's like a month since I looked at it, but I'm pretty sure yeah, cant remember for sure. Got some ideas for if and if not? If it shows in OpenIV but not ingame it could be a ymt problem, try taking a ymt file from a ped that you know works and has the amount of components you want, and see if it w...
- Sun Jan 07, 2018 1:04 am
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1104
- Views: 562855
Re: GTA V character (Player, NPC) modding
Does it show up if you open the ydd in openIV?Frostyy wrote:Deadspin wrote:Did you edit the .ymt so the game would know to look for a new component in the right place?Frostyy wrote:I tried doing what you said, adding new comp, copying weight, etc beforehand. But no luck... I'll keep trying tho )
Yeah ofc
- Fri Dec 29, 2017 8:50 am
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1104
- Views: 562855
Re: GTA V character (Player, NPC) modding
And how do I assign multiple materials to a accs? I have modded the ymt :D I would also like help with this, I dont understand how to in Zmod assign a second material to a mesh. Help is appreciated Edit I was able to do it by following this old guide by Oleg: "Multiple Materials" in prope...
- Sat Mar 25, 2017 10:03 am
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1104
- Views: 562855
Re: GTA V character (Player, NPC) modding
Ah it was that simple. Great thanks a lot!Oleg wrote:set the bone as "current bone", pick influence paint tool, hold CTRL key and paint influence - it will reduce associated bone's influence; then use influence\normalize to re-ballance weight.
- Wed Mar 22, 2017 10:06 am
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1104
- Views: 562855
Re: GTA V character (Player, NPC) modding
Thanks for all the help, I have one more question.
How can I remove influence on an object from a specific bone?
How can I remove influence on an object from a specific bone?
- Wed Mar 22, 2017 12:24 am
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1104
- Views: 562855
Re: GTA V character (Player, NPC) modding
Thankyou! After trying for a bit i got it to stop crashingOleg wrote:in s_m_y_hwaycop_01
- Sun Mar 19, 2017 10:14 am
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1104
- Views: 562855
Re: GTA V character (Player, NPC) modding
has mesh geometry become significantly heavy (in terms of vertices / polygons count) ? If it's the case, make sure to increase "Base" value in user-defined options on topmost hierarchy node. It's probably around 20k verticles/polygons, i would increase it in .global then? http://oi67.tiny...
- Sun Mar 19, 2017 8:48 am
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1104
- Views: 562855
Re: GTA V character (Player, NPC) modding
Hello again!
So I'm editing this ped, been adding a few components and everything works fine. All of a sudden after one of many exports I get "Error corrupt game files. ERR_SYS_INVALIDRESOURCE_5" and a game crash when i try to spawn my model. Any ideas how to fix this?
Thanks!
So I'm editing this ped, been adding a few components and everything works fine. All of a sudden after one of many exports I get "Error corrupt game files. ERR_SYS_INVALIDRESOURCE_5" and a game crash when i try to spawn my model. Any ideas how to fix this?
Thanks!
- Wed Mar 08, 2017 12:37 pm
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1104
- Views: 562855
Re: GTA V character (Player, NPC) modding
do you bind mesh to ".skel" ? or to some bone? it should be bind to ".skel" and mesh object should have "Rigging" and "4 bones" options toggled in properties->mesh->vertices->format. The rest look Ok to me. Yes I tried to bind it to both .skel and SKEL_R_Thig...
- Wed Mar 08, 2017 11:40 am
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1104
- Views: 562855
Re: GTA V character (Player, NPC) modding
AlrightOleg wrote:show me the hierarchy of the model you export.
- Wed Mar 08, 2017 11:29 am
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1104
- Views: 562855
Re: GTA V character (Player, NPC) modding
Hello! I recently started using ZModeler and right now I'm trying to add a component to a model (mp_freemode skeleton, and mp components that im adding to an offline ped, the hway cop). I added a task, a leg holster, and it shows up in game fine but I can't get it to connect properly to the skeleton...