Search found 67 matches
- Fri Sep 27, 2013 9:58 am
- Forum: General Discussion
- Topic: Set object position
- Replies: 4
- Views: 9720
Re: Set object position
Just stating the obvious. This section of the forum is for Zanoza modeler and not 2. There are still some people out there using it. :wink: Oleg, I'd of thought you'd keep with it when somebody posts here it usually is for the original version. :roll: While I have transfered my files to Zanoza model...
- Sun Jun 16, 2013 5:18 am
- Forum: General Discussion
- Topic: Couple of problems
- Replies: 3
- Views: 5028
Re: Couple of problems
Oleg, I was completely in limbo about compatibility with software on OS's. I thought playing Mafia would be possible on future Windows without problem, but compatibility mode is no guarantee the software will work the way it is suppose to :o I've saved all my projects in Zanoza 2, Mafia doesn't work...
- Fri Feb 15, 2013 4:29 am
- Forum: General Discussion
- Topic: Importing VC dff with Zmodeler 1 wont work
- Replies: 13
- Views: 15018
Re: Importing VC dff with Zmodeler 1 wont work
I ment to say that Zanoza modeler has an installer compared to Zanoza 2, but they both have executable files to run them.Oleg wrote:not exactly. both unpacks to a folder with executable and a subfolders like "Filters", "Plugins".
- Thu Feb 14, 2013 3:51 am
- Forum: General Discussion
- Topic: Importing VC dff with Zmodeler 1 wont work
- Replies: 13
- Views: 15018
Re: Importing VC dff with Zmodeler 1 wont work
I installed it just when i made this post. I downloaded the zip and extracted all files to my pc in a folder and opend the exe. Have i missed something? Has it to do with my Windows 7? Are you using Zanoza modeler or Zanoza modeler 2? Zanoza modeler is a simple executable file? Zanoza modeler 2 is ...
- Wed Feb 13, 2013 3:14 am
- Forum: General Discussion
- Topic: Importing VC dff with Zmodeler 1 wont work
- Replies: 13
- Views: 15018
Re: Importing VC dff with Zmodeler 1 wont work
Just at the end of last month, when I wanted to modify the Mr whoopee textures for Grand Theft Auto 3, I simply imported the .dff and it worked fine, same for Vice city's Ice cream van. In the end all I needed to do was just edit the TXD files. :P Sort of silly to go all around the houses of trying ...
- Mon Feb 04, 2013 2:06 am
- Forum: General Discussion
- Topic: Axis
- Replies: 2
- Views: 4013
Re: Axis
I'm not aware that Zanoza modeler has that feature.
What exactly are you trying to do with what version of the program?

- Thu Jan 24, 2013 4:27 am
- Forum: General Discussion
- Topic: VC: How do I texture?
- Replies: 2
- Views: 4022
Re: VC: How do I texture?
This is my test result. I think I'm doing it right. I just select the texture from the Material editor, and then add the bitmap, UV map. It isn't any different from just doing it the usual way
http://img827.imageshack.us/img827/4267 ... etestd.jpg

http://img827.imageshack.us/img827/4267 ... etestd.jpg
- Wed Jan 23, 2013 7:56 am
- Forum: General Discussion
- Topic: GTA 3 dff and TXd files extraction request
- Replies: 1
- Views: 4376
Re: GTA 3 dff and TXd files extraction request
I actually have made an order for a copy of the game, I tried to get a copy of the files via GTA forums, but nobody wanted to extract them. The game is very cheap pre-owned. One penny for anyone in the UK on Amazon UK, of course for delivery they charge £2. Cheap as fries at McDonalds. 

- Fri Jan 18, 2013 5:05 am
- Forum: General Discussion
- Topic: GTA 3 dff and TXd files extraction request
- Replies: 1
- Views: 4376
GTA 3 dff and TXd files extraction request
If this thread isn't allowed then please close it. :roll: How ever, If anybody who has a copy of GTA 3, could you please extract the GTA 3 Mr Whoopee model, I would like to practice texturing with it. I never learnt how to texture a GTA model, I believe this may be easier than the one I had extracte...
- Wed Jan 16, 2013 2:22 am
- Forum: General Discussion
- Topic: VC: How do I texture?
- Replies: 2
- Views: 4022
Re: VC: How do I texture?
I just wanted to update, you have to seperate the pieces to texture the parts of the model, then unify them using chassis_hi? With the exception of the doors for example, glass.
- Wed Jan 16, 2013 1:47 am
- Forum: General Discussion
- Topic: VC: How do I texture?
- Replies: 2
- Views: 4022
VC: How do I texture?
Hello, I'm trying to texture a model vehicle from the vice city game, where do I begin texturing the model, and if I want to change a texture, I must extract the original files from the TXD, using a txd editor? The Hi_ok needs to be textured the same way as the damaged pieces, though the exeception ...
- Sun Oct 21, 2012 5:11 am
- Forum: Tech support (forum, account, licenses)
- Topic: How long will Zanoza modeler section remain open?
- Replies: 0
- Views: 3236
How long will Zanoza modeler section remain open?
Hi Oleg,
How long do you intend to keep the Zanoza modeler section on the forum opened for?
Soon enough it will have been a decade since it's last up date.
I'm still using it, though not intensely.
That annoying texture list! 
Thanks.
How long do you intend to keep the Zanoza modeler section on the forum opened for?
Soon enough it will have been a decade since it's last up date.

I'm still using it, though not intensely.


Thanks.
- Mon Jun 18, 2012 1:31 am
- Forum: ZModeler2 General Discussion
- Topic: ZModeler3 suggestions/wishes
- Replies: 299
- Views: 314476
Re: ZModeler3 suggestions/wishes
It isn't a program I need right now, but for future reference I just wanted to know. Having that is a good option.
Zanoza works fine with the latest OS's out now, I'm not a longterm modeler.
Zanoza works fine with the latest OS's out now, I'm not a longterm modeler.
- Sun Jun 17, 2012 3:33 am
- Forum: ZModeler2 General Discussion
- Topic: ZModeler3 suggestions/wishes
- Replies: 299
- Views: 314476
Re: ZModeler3 suggestions/wishes
Will Zanoza 3 have the capability of opening a z3d file with the textures load there? Otherwise that means texturing the model created in zanoza 1. Also, will the object menu box be made much wider? When I use the program, the objects I create, I type in detail the object name and that ends up being...
- Thu Jun 14, 2012 2:05 am
- Forum: Tech support (forum, account, licenses)
- Topic: Google reported this forum to be dangerous
- Replies: 3
- Views: 5355
Google reported this forum to be dangerous
Hello Oleg, when I selected the link in my address bar to this forum, a page loaded with a red box notifying this forum and the site had some threats. I clicked this wasn't an attack site.
Some sort of mix up or mistake or just mess up via google. 


- Sun Jun 10, 2012 2:00 am
- Forum: General Discussion
- Topic: Texturing
- Replies: 40
- Views: 43742
Re: Texturing
I wasn't logged in.
- Sun Jun 03, 2012 2:47 am
- Forum: General Discussion
- Topic: Texturing
- Replies: 40
- Views: 43742
Re: Texturing
Here is my progress with it. I have created and textured some pieces pieces so far, so the rest I have to do. It isn't easy to find the correct textures for models, I will say that! :roll: The images can sometimes be too bright or too dark or not the right size. If you don't own a vehicle you are le...
- Wed May 30, 2012 2:27 am
- Forum: General Discussion
- Topic: Texturing
- Replies: 40
- Views: 43742
Re: Texturing
I see, so I have to texture it the way I thought, then I unify it, and that should be okay? So long as the bitemap file is with the z3d there shouldn't be any problems.
- Tue May 29, 2012 5:49 am
- Forum: General Discussion
- Topic: Texturing
- Replies: 40
- Views: 43742
Re: Texturing
I have never quite known how to get a tread image looking correct on the tread section of a wheel, do you have to texture each bit seperately? Here it is, I muddle a texture with that object so it has a side image of a van on it. As you can make out we have six polygons per section, so that must be ...
- Sat May 26, 2012 4:15 am
- Forum: General Discussion
- Topic: The texture problem in Zanoza
- Replies: 7
- Views: 7972
Re: The texture problem in Zanoza
Just a quick recap on textured model pieces, is it fine to unite two pieces together, but they have different textures? So long as the textures are there, and they are selected it shouldn't cause a problem. This reminds me sort of like Grand theft Auto where you need to use channels to have one obje...
- Sun May 20, 2012 2:12 am
- Forum: General Discussion
- Topic: The texture problem in Zanoza
- Replies: 7
- Views: 7972
Re: The texture problem in Zanoza
Until that time, I'll just have to be careful and delete the list of textures not part of an existing file. I don't want to go off topic here, but I don't remember, but what is the file limit for vice city's TXD? You had to make sure that the bitemaps were a certain size. If you were to use photorea...
- Fri May 18, 2012 5:37 am
- Forum: General Discussion
- Topic: The texture problem in Zanoza
- Replies: 7
- Views: 7972
Re: The texture problem in Zanoza
If you create any model object, and then just merge another one those textures for that object get moved into the current file opened. Duplicate images or not.
I have to delete the entire list of names that are not a part of the existing file?
I have to delete the entire list of names that are not a part of the existing file?
- Wed May 16, 2012 1:41 am
- Forum: ZModeler2 General Discussion
- Topic: ZModeler3 suggestions/wishes
- Replies: 299
- Views: 314476
Re: ZModeler3 suggestions/wishes
I'm glad to know it will be available for XP. I'm not a long term modeler so it is a good approach for a beginner like myself. Otherwise I would be stuck with Zanoza 1 like for ever with the small projects I have made. 

- Wed May 16, 2012 1:31 am
- Forum: General Discussion
- Topic: The texture problem in Zanoza
- Replies: 7
- Views: 7972
The texture problem in Zanoza
Hi there I wanted to know what is it with the texture list being moved into new files. When I imported an object into a new project the list of all these other textures are moved in? Do I just delete the textures in the material editor both in the drop down menu and the dialog box of the editor? It ...
- Tue Apr 24, 2012 3:55 am
- Forum: ZModeler2 General Discussion
- Topic: ZModeler3 suggestions/wishes
- Replies: 299
- Views: 314476
Re: ZModeler3 suggestions/wishes
Will a .blend export file be added to Zanoza modeler 3?