by Oleg » Wed Dec 28, 2022 12:14 am
The topmost error about corrupt data is either empty file or externally alternated model file. ZModeler will not import such a file (either pick original game file or a file that was not alternated). For example, tutorials that shows how to "unlock" models with CodeWalker will produce corrupt files that ZModeler will not be importing.
The set of errors related to missing textures can be resolved by extracting vehshare.ytd, vehshare_work.ytd and vehshare_truck.ytd files into some folder and specify these files among "Preload texture packs" on import. Alternatively, you can unpack all textures from these files using OpenIV into some folder (e.g. D:\Modding\GTA5\share) and specify this folder in ZModeler's Settings window on Services->Textures page using "Add path..." button. Once you add this path (toggle it, so ZModeler will always use it when searching for textures even after restart).
The topmost error about corrupt data is either empty file or externally alternated model file. ZModeler will not import such a file (either pick original game file or a file that was not alternated). For example, tutorials that shows how to "unlock" models with CodeWalker will produce corrupt files that ZModeler will not be importing.
The set of errors related to missing textures can be resolved by extracting vehshare.ytd, vehshare_work.ytd and vehshare_truck.ytd files into some folder and specify these files among "Preload texture packs" on import. Alternatively, you can unpack all textures from these files using OpenIV into some folder (e.g. D:\Modding\GTA5\share) and specify this folder in ZModeler's Settings window on Services->Textures page using "Add path..." button. Once you add this path (toggle it, so ZModeler will always use it when searching for textures even after restart).