Help convert Z3D to FBX or OBJ without losing texture coordinates

Post a reply

Smilies
:D :) :( :o :shock: :? 8) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :!: :?: :idea: :arrow: :| :mrgreen:

BBCode is ON
[img] is ON
[url] is ON
Smilies are ON

Topic review
   

Expand view Topic review: Help convert Z3D to FBX or OBJ without losing texture coordinates

Re: Help convert Z3D to FBX or OBJ without losing texture coordinates

by Pupsik » Mon Mar 06, 2023 12:30 pm

Thank you. I tried in DAe but gives an error in 3ds max, 3dsimed closed. And unfortunately my version of Zmodeler does not support FBX(((

Re: Help convert Z3D to FBX or OBJ without losing texture coordinates

by Oleg » Mon Mar 06, 2023 11:49 am

most likely livery texture uses UV#2. You can use FBX or DAE to export with dual UV channels on a model. OBJ can have only UV#1.

Help convert Z3D to FBX or OBJ without losing texture coordinates

by Pupsik » Mon Mar 06, 2023 11:47 am

Hi all!
Please help me to convert to FBX or OBJ format from Zmodeler. For some reason, the coordinates of the model's body livery are lost.

Model in the archive. The archive weighs 73 MB.
https://www.mediafire.com/file/61s884oh ... T.zip/file

Image as in a Zmodeler3 and as in 3dsimed:
https://ibb.co/gR8253t

Thanks.

Top