by Oleg » Tue Nov 01, 2022 6:15 am
in a hierarchy of objects, do you have anything inside "dials" part ? e.g. dials [COL] or something like that? make a set of screenshots so I get the situation better.
if you have nothing in "dials" part, then I advise to select this object, open materials editor window, pick the associated material (it will be listed in the left side on "Scene selection" branch. Then create a copy of this material. Expand properties of this material and remove "Crash" user-defined option. Then assign this newly-created material onto scene selection (drag&drop onto "scene selection" branch on the left side.
If i'm not mistaken, vehicle's dash_emissive material does not break like glass by default. so setting things up to default state (like no "crash" on material and no collision for dials part) would probably solve the issue.
also, if you switch dials object to polygons level and select any polygon (that appears to be able to crash in game), what is shown in Properties window on External State -> ID ? If I'm not mistaken, it should be 0. Otherwise, the game could consider this polygon as some vehicle's external light like turn signal or something like this.
in a hierarchy of objects, do you have anything inside "dials" part ? e.g. dials [COL] or something like that? make a set of screenshots so I get the situation better.
if you have nothing in "dials" part, then I advise to select this object, open materials editor window, pick the associated material (it will be listed in the left side on "Scene selection" branch. Then create a copy of this material. Expand properties of this material and remove "Crash" user-defined option. Then assign this newly-created material onto scene selection (drag&drop onto "scene selection" branch on the left side.
If i'm not mistaken, vehicle's dash_emissive material does not break like glass by default. so setting things up to default state (like no "crash" on material and no collision for dials part) would probably solve the issue.
also, if you switch dials object to polygons level and select any polygon (that appears to be able to crash in game), what is shown in Properties window on External State -> ID ? If I'm not mistaken, it should be 0. Otherwise, the game could consider this polygon as some vehicle's external light like turn signal or something like this.