by Oleg » Tue Jul 27, 2021 11:48 am
import original gun model,
import your .obj file. replace the geometry in original model's hierarchy with your loaded model. You can can use "Display\Local Axes\Copy" tool first to copy axes position from original part onto modded part.
assign original material onto your modded geometry.
export and test in game.
then adjust original material - put proper texture, the one that matches your .obj file. Put this texture into .ytd file too. export and test in game.
the best way is to practice with modding of original guns by adding some parts/geometry (with modify/attach tool) as the very first modding steps.
import original gun model,
import your .obj file. replace the geometry in original model's hierarchy with your loaded model. You can can use "Display\Local Axes\Copy" tool first to copy axes position from original part onto modded part.
assign original material onto your modded geometry.
export and test in game.
then adjust original material - put proper texture, the one that matches your .obj file. Put this texture into .ytd file too. export and test in game.
the best way is to practice with modding of original guns by adding some parts/geometry (with modify/attach tool) as the very first modding steps.