"glass node has no color in vertex format"

GTA:V Modding with ZModeler3 discussion.

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"glass node has no color in vertex format"

Postby TickleMyElmo » Mon Feb 13, 2017 3:31 pm

as the topic title says "glass node has no color in vertex format"

im trying to paint a lightbar black in vertex so that in game it wont have the blacklightbar
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Re: "glass node has no color in vertex format"

Postby Oleg » Mon Feb 13, 2017 9:08 pm

properties->mesh->vertices->format: Primary color = on, apply.
note, the game does not use per-vertex color for paint purpose. it uses red channel for AO shading, green channel for vertex deformation, blue for burnt intensity. you can't give a colored tint with per-vertex color paint as you did in gta4.
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Re: "glass node has no color in vertex format"

Postby TickleMyElmo » Tue Feb 14, 2017 2:04 am

im not sure , i didnt do this back then for gta iv , im trying to solve this issue: http://www.lcpdfr.com/forums/topic/7068 ... ent-465838

its the exact same issue just they dont give a fix


nvm your addvice did the trick , thank you sir :D
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