will we get uv-unwarp?

GTA:V Modding with ZModeler3 discussion.
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andreas132z
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will we get uv-unwarp?

Post by andreas132z »

Hello, this post its for admins, what are the chances to get unwarp like blender, to unwarp flat for full interior texture for example, now i need to do uv-map in blender because i cant unwarp full model like i want
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Oleg
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Re: will we get uv-unwarp?

Post by Oleg »

unwrapping uv layout is computationally and/or algorithmically complicated task. Also, the geometry in ZModeler need to have seams in mesh to allow UV to be unwrapped, since UV data is a per-vertex component. If your surface has accurate topology and properly made seams, unwrap in ZModeler will do it fine. Yet there is still a lot of manual work to do after unwrapping like charts adjusting on manipulators level, arranging charts on texture, stitching charts together where you find it suitable. This is not something to be automated.

Use Surface->Mapping->Edit UV tool in "Generate new" and "Unwrap" modes.
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