00:00:21.353 : <ERROR> [fs] fs_device_open() called with invalid path '' (expected absolute path, starting with slash).
00:00:21.353 : <ERROR> [ld] Failed to open ''.
a reference to material file or to a .tobj file (or to a .dds file inside .tobj) does not contain correct path. Each path must start with / symbol. Most likely you had incorrect material's group name or texture's group name specified in materials / textures browser.
Harald-RS wrote: ↑Wed Mar 01, 2023 1:35 pm
Would it not be possible for Z-Mod to automatically create the UV1 mapping if none is available?
if I'm not mistaken, ZModeler will write 0,0 UV point if not assigned on a vertex. This (or any other) should not be significant on export. However, it will not create/write any UV if an object has no UV channels in it. In general, it is your responsibility to maintain objects with proper uv channels for material you assign on them, at least in terms of the main UV#1. UV#2 and UV#3 are copied from UV#1 on export if respective channels are required but missing.
<ERROR> [fs] fs_device_open() called with invalid path '' (expected absolute path, starting with slash).
<ERROR> [resource_task] Can not open ''
<ERROR> [fs] fs_device_open() called with invalid path '.pmg' (expected absolute path, starting with slash).
<ERROR> [resource_task] Can not open '.pmg'
<ERROR> [model] Model descriptor '' is malformed.
<ERROR> [model] Model geometry '.pmg' is malformed.
<ERROR> [fs] fs_device_open() called with invalid path '' (expected absolute path, starting with slash).
<ERROR> [ld] Failed to open ''.
can you attach your .pmd file? Also, the log says it can't open ".pmg" file - unnamed pmg file?? The pmd file does not refer to pmg file by name, they are named identically. it looks like the game can't open (find?) .pmd file and as a result can't open (find) .pmg file. I would suggest to check whether your model files are in proper locations and not empty. the model files PMD is referred from .sii files, so check whether they refer to correct location of pmd file.
there were no changes that would affect pmg/pmd creaction. there were changes related to "mod folder" and "base folder" selections, but they do not affect the actual model generation. these could affect paths to .mat files inside .pmd, but this does not look your case.