I'm converting a car for GTA V but I need to move the car I'm converting to be next to the original car in the game, but when I move the car even selecting all the car parts they spread out or move differently, would there be a way to correct this?
sorry for the horrible english.
move the car without parts scattering
Moderator: Oleg
Re: move the car without parts scattering
this is likely to be related to "Affect children" option toggled in "Move" tool options window.
also, to move the vehicle, you should probably move only the parent dummy node only. You can select it in hierarchy with ALT + click on visibility icon. then disable automatic selection mode (button "Auto" in the bottom of ZModeler window), then toggle "Selected" button manually and use Move tool to move selected dummy node. This will move dummy's children too. Then use Display\Local axes\Reset to world tool to reset parent dummy back to world axes position (0, 0, 0 point). This will reset parent dummy to 0,0,0, and will keep all other objects unaffected.
also, to move the vehicle, you should probably move only the parent dummy node only. You can select it in hierarchy with ALT + click on visibility icon. then disable automatic selection mode (button "Auto" in the bottom of ZModeler window), then toggle "Selected" button manually and use Move tool to move selected dummy node. This will move dummy's children too. Then use Display\Local axes\Reset to world tool to reset parent dummy back to world axes position (0, 0, 0 point). This will reset parent dummy to 0,0,0, and will keep all other objects unaffected.
Re: move the car without parts scattering
Thank You Oleg