DDS Plugin
Moderator: Oleg
DDS Plugin
Hi Oleg,
can you Update your dds plugin, ZModeler can't open many dds Textures.
I can't always convert the textures to DXT5 format so that ZMod can open them.
With the back and forth you quickly lose the overview.
thanks in advance
can you Update your dds plugin, ZModeler can't open many dds Textures.
I can't always convert the textures to DXT5 format so that ZMod can open them.
With the back and forth you quickly lose the overview.
thanks in advance
Re: DDS Plugin
Unfortunately, this will require to upgrade entire ZModeler core from Direct3D9 to Direct3D11. It is Direct3D fails to deal with new types of textures.
Re: DDS Plugin
Given the file name on your screenshot, these files are not new DX11 formats (BC6,BC7) and were found to be regular ATI1 textures. I've added a support for loading these kinds of DDS in ZModeler, get an update. Yet there are still some formats in DX11 that ZModeler will fail to load. If you find other texture(s) that fail to load, send me a texture or its path/name, I'll check whether it could be possible to load data manually and convert to regular ARGB textures for unsupported formats.
Re: DDS Plugin
Thanks Oleg,
it works now....
SCS will change a lot in the next patches for a better performance ( textures, models etc...)
Because of DX11 formats (BC6,BC7) when i save my own Textures in (BC6,BC7) Zmod can't load that.
it works now....
For the future you will probably have to do it update to Direct3D11.....Unfortunately, this will require to upgrade entire ZModeler core from Direct3D9 to Direct3D11. It is Direct3D fails to deal with new types of textures.
SCS will change a lot in the next patches for a better performance ( textures, models etc...)
Because of DX11 formats (BC6,BC7) when i save my own Textures in (BC6,BC7) Zmod can't load that.
Re: DDS Plugin
When you convert your texture, choose the BC1 option. I had the same problem when Photoshop updated to 2021 and I had to reinstall the DDS plugin.
Re: DDS Plugin
It was recently posted that Intel DDS plugin does this work better:
https://software.intel.com/content/www/ ... lugin.html
https://software.intel.com/content/www/ ... lugin.html
Re: DDS Plugin
@keithd203
BC1 is DXT1, the Quality is not good.... "Useful for color maps or normal maps if memory is tight"
U can use it when you have a low settings PC or Laptop.
@Oleg
I use the Intel Texture Plugin for Photoshop with PS too, it's the same when save Texture in BC6/BC7 code, ZMod can't handle that.
Fact is the dds has better quality in the game.
BC3/DXT5 vs BC7dx11
Oleg, don't stress you about it. The main thing is that ZMod can load the SCS textures.
Thanks for ZModeler
BC1 is DXT1, the Quality is not good.... "Useful for color maps or normal maps if memory is tight"
U can use it when you have a low settings PC or Laptop.
@Oleg
I use the Intel Texture Plugin for Photoshop with PS too, it's the same when save Texture in BC6/BC7 code, ZMod can't handle that.
Fact is the dds has better quality in the game.
BC3/DXT5 vs BC7dx11
Oleg, don't stress you about it. The main thing is that ZMod can load the SCS textures.
Thanks for ZModeler
Re: DDS Plugin
I've added a load support for BC6 and BC7 textures, so ZModeler should not fail to load these textures. Since these tetxures are not supported by DX9 hardware, I converted them to 32-bit ARGB textures on load (with loss of quality on BC6 HDR textures of cause).
I was unable to test all format features (e.g. can't save BC7 sRGB, so I can't be sure whether they will load properly). Also, mip-map texture levels are ignored.
I was unable to test all format features (e.g. can't save BC7 sRGB, so I can't be sure whether they will load properly). Also, mip-map texture levels are ignored.
Re: DDS Plugin
Thanks Oleg
it works now ZMod can Load the BC7 Textures....
Merry Christmas.....
it works now ZMod can Load the BC7 Textures....
Merry Christmas.....
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Re: DDS Plugin
Hi,Oleg wrote: ↑Wed Dec 23, 2020 1:03 pm I've added a load support for BC6 and BC7 textures, so ZModeler should not fail to load these textures. Since these tetxures are not supported by DX9 hardware, I converted them to 32-bit ARGB textures on load (with loss of quality on BC6 HDR textures of cause).
I was unable to test all format features (e.g. can't save BC7 sRGB, so I can't be sure whether they will load properly). Also, mip-map texture levels are ignored.
This doesn’t seem to work when importing linear BC7 textures from a YTD file. Is that a known problem?
Re: DDS Plugin
now it is.