hello@all
I've been wanting to use the z-Mod 3 again for a long time. After installing and activating the license, I noticed that all windows had a black background.
As an error message I get:
Off-screen lockable overlay render target creation failed. file:sceneviewport.cpp line:510
IDevice::CreateTexture failed while creating a render target. file:manager.cpp line:459
Black backgrpund in all view-windows
Moderator: Oleg
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- Posts: 40
- Joined: Sun Feb 28, 2016 9:17 am
Re: Black backgrpund in all view-windows
what are you settings on "Settings -> Rendering -> Device" page?
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- Posts: 40
- Joined: Sun Feb 28, 2016 9:17 am
Re: Black backgrpund in all view-windows
I tried all possible combinations in your settings, as well as restarting after each change. Also run as admin
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- Posts: 40
- Joined: Sun Feb 28, 2016 9:17 am
Re: Black backgrpund in all view-windows
why? I've always used it on a laptop and it always worked
There are 7 different options. Do you want a screenshot of everyone or a screenshot of what?
There are 7 different options. Do you want a screenshot of everyone or a screenshot of what?
Re: Black backgrpund in all view-windows
screenshot of your current settings as they are on Settings->Rendering->Device page. What is your device selected there and which of three options toggled below the selection.
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- Posts: 40
- Joined: Sun Feb 28, 2016 9:17 am
Re: Black backgrpund in all view-windows
No matter which graphics card and which option I chose, the background is BLACK on ALL of them. I don't need to take a screenshot for this.
Based on the error message
Off-screen lockable overlay render target creation failed. file:sceneviewport.cpp line:510
IDevice::CreateTexture failed while creating a render target. file:manager.cpp line:459
It has to be clear what the problem is
Based on the error message
Off-screen lockable overlay render target creation failed. file:sceneviewport.cpp line:510
IDevice::CreateTexture failed while creating a render target. file:manager.cpp line:459
It has to be clear what the problem is
Re: Black backgrpund in all view-windows
yes, the problem is clear - ZModeler will not run properly on your computer.
There might be a small chance an issue is the color depth of your screen. For example, if you have 10 bit per color settings for HDR, ZModeler will not run on such a setup.
Unfortunately, there are no fallback scenarios in ZModeler to handle all types of off-screen rendering buffers, it requires a predefined type of buffers to be compatible and ready to go on your computer. If these are rejected by Direct3D or your video driver, ZModeler will not be able to draw in viewports.
If you have a vendor utility for your video hardware, you can try to create a custom profile for "zmodeler3.exe" application and disable all possible extra options you have there like buffering, caching or whatever is available there. ZModeler does not use any of these techniques.
Also, if you have more than one device selections in "Rendering->Device" window, I advise to do the above and force just one device for "zmodeler3.exe" application there.
There might be a small chance an issue is the color depth of your screen. For example, if you have 10 bit per color settings for HDR, ZModeler will not run on such a setup.
Unfortunately, there are no fallback scenarios in ZModeler to handle all types of off-screen rendering buffers, it requires a predefined type of buffers to be compatible and ready to go on your computer. If these are rejected by Direct3D or your video driver, ZModeler will not be able to draw in viewports.
If you have a vendor utility for your video hardware, you can try to create a custom profile for "zmodeler3.exe" application and disable all possible extra options you have there like buffering, caching or whatever is available there. ZModeler does not use any of these techniques.
Also, if you have more than one device selections in "Rendering->Device" window, I advise to do the above and force just one device for "zmodeler3.exe" application there.