Few Questions

GTA San Andreas and GTA Vice City discussion.

Moderator: Oleg

Pacelol
Posts: 9
Joined: Tue Nov 12, 2024 5:31 am

Few Questions

Post by Pacelol »

Heyy Oleg i Use Zmodeler very Often and have some Questions for Modding GTAV Cars with your Programm.

1. Do you think its Possible to make the Material Export work?

I cannot save a Material from a car and Use it in another.

2. Can you Improve the "Lock" Feature in Export Settings, so you cannot Unlock the Cars via Codewalker like an "extra Secure lock" button.

3. I am working much with .ycd´s, so i wanna ask if its Possible to Use the Scale for a .ycd animation ?

4. Can we add the Function to Use Shortcuts of Blender in Zmodeler3?

5. and it would be Nice if we had a Button to turn off that you can Select Polys Behind Polys with Quadr Selection Tool

Thanks for Helping and Creating this Software :D
User avatar
Oleg
Site Admin
Posts: 14816
Joined: Fri Feb 06, 2004 3:54 am
Contact:

Re: Few Questions

Post by Oleg »

Hello.
1. The latest ZModeler version has materials library option to save material(s) inside .zml files. In particular, this is helpful to have a pre-configured materials saved for license plate and other commonly used materials. Details are here: http://forum.zmodeler3.com/viewtopic.php?t=14494

2. It is not possible to lock models since CodeWalker is open source and anyone can add a lock-bypass rows in a code. Note, locking is adding extra information into the file to indicate the intent of the author to prevent importing. The software can either respect this intent or ignore it. The file have to be well-formed with no changes to layout the game expect, otherwise the game will be unable to load the model. Before release of open source tools to read/write .yft files, locking was possible with agreement of software authors to respect extra locking data in model files. Now it is not.

3. If I'm not mistaken, game's code has no scaling, only position and rotation. This is to reduce computations on vertices transformation in shader code (probably, a part of code optimization). So, animation can control position and rotation only.

4. You can assign shortcuts of your choice on Settings page. However, you can not map sequence of keys to be a shortcut. Only a pre-defined keys combination can be used to trigger a tool's action or select tool to work with.

5. Even thought this might be helpful in some cases, I advise to get rid of geometry you don't work with at the moment using Select\Separated and Hide tools (via hotkeys), so you don't have unnecessary polygons to select by mistake with Quadr tool. Also, prefer a selection tool like Separated to perform selection in a complex mesh topology.
ReeceRuecker
Posts: 1
Joined: Thu Jan 16, 2025 3:43 am
Contact:

Re: Few Questions

Post by ReeceRuecker »

Thank you for sharing the information.
Pacelol
Posts: 9
Joined: Tue Nov 12, 2024 5:31 am

Re: Few Questions

Post by Pacelol »

Heyy Oleg,

Thanks for answearing my Questions.


1. Would it be Possible maybe for an Update to fix the geometry behind geometry Selection?

Maybe where you can Disable Animation and Texture etc for Window.
Like add Selection Transparency point to Disable this.

2. Sometimes i have the Issue that lightemissive Parts show ingame with a Chrome shining.
Same Material works on other Positions of the Car without Problem, but like 10 % of the Polys are with this Chrome Shining.

3. Sometimes when i "Hide" some Polys in Polygonmode and im Finished with Work i have to Restart Zmod few Times and Change in window to "Left" "right" Front" few times to get them back with the Show Buttons. Sometimes this button just dont work. Is there a fix for this?

4. Sometimes when Zmod does the Autosave, it leaves Focus and seems stuck.
The fix is to CTRL+TAB 2 Time to Leave Focus manually to another Window and get back to Zmod. Would be Nice if this gets fixxed soon

Thanks for your Helps Buddy im Excited to Read your answears soon
Pacelol
Posts: 9
Joined: Tue Nov 12, 2024 5:31 am

Re: Few Questions

Post by Pacelol »

and can we add the Possibillity to save all Textures of a Material at once? when we export it so it exports all needed Textures with it when i Save a Material
Pacelol
Posts: 9
Joined: Tue Nov 12, 2024 5:31 am

Re: Few Questions

Post by Pacelol »

why does my Part i wanna attach to sth other just Disappears?
Some parts you cannot Merge because one of it just DIsappears
User avatar
Oleg
Site Admin
Posts: 14816
Joined: Fri Feb 06, 2004 3:54 am
Contact:

Re: Few Questions

Post by Oleg »

Sorry for late response.

1. what is "geometry behind geometry selection" issue about? you can pick an object/element behind another element if you hold mouse still and tap CTRL key several times.

2. chrome effect in game is not related to ZModeler. you have probably wrong textures usage as the reflection/chrome is usually controlled by textures you are using. In particular, if GTA is the question, the strength of chrome and reflection is controlled by green and red channels of specular texture. put the black specular texture into material and check whether it has an effect or not.

3. there should be no issue with "Hide"/"Show" unless your scene has some bug. In some cases scene boundary might not get updated instantly and the shown geometry might be out of current visible bounds. I advise to switch back to objects level to force ZModeler reevaluate scene boundaries. Also, the "Show" like other tools might not gain access to objects inside group when the group is closed. For example, if you open the group, switch object to polygons level and hide some polygons; then close the group and switch the entire group to polygons level - you will see polygons of all objects in a group except hidden one. You will not gain access (to select or modify) polygons or unhide/show them when the group is closed.

4. can't reproduce this. I have seen an issue with Autosave when Properties window is in focus and, in particular, user is changing a property at the moment. This particular issue fix will be available in next ZModeler update, but I can't be sure whether it is related to the problem you have described.

5. saving textures in the same folder as the saved material is a good suggestion, worth considering.

6. part should not disappear when attached. make sure the object you attach to an the object you attach together do not exceed 64K vertices. Also, it is advised to copy local axes from target object to the one you attach if you have any issue with attach.
Post Reply