I've been trying to make traffic light props with working and strong collisions
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I've been trying to make traffic light props with working and strong collisions
Hello, I've been trying to make traffic light props with working and strong collisions, most of the time, I tend to recycle the vanilla collisions. Even after recycling the vanilla COL, they get hit with just a bump from npcs or main characters. I saw in earlier forums that increasing the mass might help but nope, still weak. I saw that it was "fixed" but doesnt seem like it. If there could be something done about this, it would be awesome. I have a suggestion: Have a collision type tab next to material and texture tabs.
Re: I've been trying to make traffic light props with working and strong collisions
I don't remember whether this was fixed or not, but I do remind having exactly the same issue. The known portion of collision data was fully expected and compared to original with no significant changes on exported model. However, in-game the behavior of collision was still bugged.
Make sure you use the latest ZModeler version (3.3.2) with all updates downloaded/installed. I do remind I was working on this issue in past year, but I can't remember the outcome of this work. May be it became better, may be not.
P.S. what do you mean by adding a collision tab, where?
Make sure you use the latest ZModeler version (3.3.2) with all updates downloaded/installed. I do remind I was working on this issue in past year, but I can't remember the outcome of this work. May be it became better, may be not.
P.S. what do you mean by adding a collision tab, where?