Hello after some updates my zmodeler not working with some functions or what... I maked windows tint black outside car inside maked normal without black but when i export and put in server my car windows is messed up (front windows)... (Picture below)
https://media.discordapp.net/attachment ... height=402
Zmodeler3 pictures:
https://media.discordapp.net/attachment ... height=642
https://media.discordapp.net/attachment ... height=642
Windows tint issue
Re: Windows tint issue
in most of cases, door windows are made as double polygons with a small shift (outside and inside). The inner side have vehglass_inner shader assigned. Make sure you have not messed the object: hover vertices on a close zoom and ensure their normals are facing correct direction; make sure polygons are facing correct direction (e.g. select "vehglass_inner" polygons and hide them - there should be no polygons seen from inside now and only polygons for outer side should be visible.
So, in short:
1. Modify\Flip might has messed an object;
2. Object normals are wrong;
3. Wrong material assignment on polygons (especially when you have no gap between inside- and outside-facing polygins, it's hard to determine which polygons need vehglass (outer) material assigned and which polygons need vehglass_inner material assigned.
So, in short:
1. Modify\Flip might has messed an object;
2. Object normals are wrong;
3. Wrong material assignment on polygons (especially when you have no gap between inside- and outside-facing polygins, it's hard to determine which polygons need vehglass (outer) material assigned and which polygons need vehglass_inner material assigned.