Trophy truck suspension not supported in ZM3

GTA:V Modding with ZModeler3 discussion.

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Trophy truck suspension not supported in ZM3

Postby C10Frost » Fri Jan 12, 2018 4:49 pm

While working on another mod, I was trying to replicate how the trophy truck's suspension is setup, but couldn't seem to get it to work. So I imported the stock trophy truck, exported and got this.

Is there some kind of vertex ID or something like that, which tells the game that the they're supposed to be part of the suspension when attached to the chassis? (and vice versa)
Location of the trophy truck is update/x64/dlcpacks/mpstunt/dlc/x64/levels/gta5/vehicles.

If you have the time, would you be inclined to taking a look into this?


Here's the issue I'm having:
Image

And this is the original model:
Image
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Re: Trophy truck suspension not supported in ZM3

Postby Oleg » Fri Jan 12, 2018 9:36 pm

it should be edited in non-slice mode, when entire object is a single .mesh object.
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Re: Trophy truck suspension not supported in ZM3

Postby C10Frost » Sat Jan 13, 2018 4:56 am

That makes sense, thanks Oleg!

Edit, I've ungrouped the .mesh but don't really know exactly what I'm looking for or how to make the suspension work properly. I hate to be that guy, but what would be the next step?
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Re: Trophy truck suspension not supported in ZM3

Postby Oleg » Sat Jan 13, 2018 5:50 am

editing non-sliced geometry is very alike to editing skeleton-rigged ped model. you need to mess around with bones and their influence. there was a topic on "lowride suspension" with very the same issue, I've posted there a detailed explanation.

Edit: it's here: viewtopic.php?p=48725#p48725
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