Add Shaders

GTA:V Modding with ZModeler3 discussion.

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Add Shaders

Postby Landrei » Fri Dec 16, 2016 6:53 am

Making a new topic cause can't find the old one
please add this new shaders to zmodeler:
-default_terrain_wet
-trees_lod
-trees_lod2
-emissive_clip

Thank you in advance.
Attachments
emissive_clip.rar
(25.99 KiB) Downloaded 30 times
shaders.rar
(45.49 KiB) Downloaded 32 times
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Re: Add Shaders

Postby Cole0209 » Fri Dec 16, 2016 11:34 am

Same issue different shaders
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Re: Add Shaders

Postby Oleg » Fri Dec 16, 2016 12:23 pm

i need a model file that use shader, not the *.fxc file.
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Re: Add Shaders

Postby Landrei » Fri Dec 16, 2016 12:42 pm

I PM you the file
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Re: Add Shaders

Postby Cole0209 » Fri Dec 16, 2016 12:49 pm

Can someone elaborate on this we keep getting this issue:

ZModeler is ready.
No shader configuration avail for "default_detail".
No shader configuration avail for "normal_spec_cutout".
No shader configuration avail for "normal_spec_cutout".
Performing autosave to "f:\desktop\zmodeler3/autosave.z3d"
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Re: Add Shaders

Postby Oleg » Sat Dec 17, 2016 3:59 am

Ok, I've just got the game updated to the most recent patch. will check your files this night.
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Re: Add Shaders

Postby Landrei » Mon Dec 26, 2016 2:44 am

Oleg do you got the files in PM?
Or any news on this shaders?
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Re: Add Shaders

Postby Oleg » Mon Dec 26, 2016 4:00 am

vegetation shaders like trees, trees_*** will barely be supported, as these require per-vertex information for wind animation.
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Re: Add Shaders

Postby Landrei » Mon Dec 26, 2016 5:04 am

but can't you find a workaround cause I don't need to modify trees only one object that is on same file with them and game crashes cause the tree shaders are not working.... It would be a good mod if you can figure it out :D
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Re: Add Shaders

Postby Neos7 » Mon Dec 26, 2016 9:19 am

what about grass_fur ?
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Re: Add Shaders

Postby Oleg » Mon Dec 26, 2016 10:51 am

an example model file with "grass_fur" usage?
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Re: Add Shaders

Postby _Vlad_ » Tue Dec 27, 2016 2:54 am

Oleg wrote:an example model file with "grass_fur" usage?

in models with fur in the name, for example
x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_46.rpf\bh1_46_furhedge00.ydr
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Re: Add Shaders

Postby Landrei » Wed Dec 28, 2016 12:50 pm

still nothing regarding the shaders I requested? :cry: :D
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Re: Add Shaders

Postby Oleg » Wed Dec 28, 2016 12:57 pm

@Landrei, remind me what shaders were in your request?
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Re: Add Shaders

Postby _Vlad_ » Thu Dec 29, 2016 3:52 am

Oleg wrote:@Landrei, remind me what shaders were in your request?

-default_terrain_wet
-trees_lod
-trees_lod2
-emissive_clip

can you please also check this shaders for me ?
spec_decal (x64j.rpf\levels\gta5\_citye\hollywood_01\hw1_01.rpf\hw1_01_decalsb2.ydr)
"normal_pxm_tnt (x64k.rpf\levels\gta5\_citye\scentral_01\sc1_23.rpf\sc1_23_chicken.ydr) https://pp.vk.me/c636827/v636827427/3ff ... 48pJI0.jpg
grass_fur (x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_46.rpf\bh1_46_furhedge00.ydr)
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Re: Add Shaders

Postby _Vlad_ » Sat Dec 31, 2016 8:58 am

@Oleg, thanks a lot for update! It's possible to add shader configuration for "terrain_cb_w_4lyr_pxm" and "terrain_cb_w_4lyr_2tex_blend_pxm_spm" too? example here
x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_46.rpf\bh1_46_c_grnd.ydr
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Re: Add Shaders

Postby Oleg » Sat Dec 31, 2016 10:06 am

can you post a screenshot on how these materials should look in game?
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Re: Add Shaders

Postby _Vlad_ » Sat Dec 31, 2016 10:23 am

Oleg wrote:can you post a screenshot on how these materials should look in game?

sure, btw, i edit the ch2_lod3_slod3_children (this ydd contain recently shader like trees_lod, trees_lod2 and etc. Imprort without errors, export too
I just removed some polygons (vinewood sign), just remove, dont even import anything to scene, and export it, but got crash in game, tried multiple times.
found this pics in the web, soon i add my proper screen
http://i.imgur.com/8Vbt1Ut.jpg
http://i.imgur.com/qBOpkxr.jpg
http://i.imgur.com/gGxGLVq.jpg
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Re: Add Shaders

Postby _Vlad_ » Sat Dec 31, 2016 11:12 am

replaced this terrain shaders with normal shaders, working fine
the grass work like before, so it's not a part of bh1_46_c_grnd.ydr, but get strange things https://pp.vk.me/c604525/v604525427/482 ... RQGIck.jpg
https://pp.vk.me/c604525/v604525427/482 ... nP2WpE.jpg
but I think its just because material setting is not properly
but ability to have this terrain shaders will be awesome! Thanks a lot and Happy New Year!
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Re: Add Shaders

Postby Neos7 » Sun Jan 01, 2017 2:39 am

maybe it's about vertex paint which could be used to density and height of the grass?
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Re: Add Shaders

Postby _Vlad_ » Sun Jan 01, 2017 3:06 am

Neos7 wrote:maybe it's about vertex paint which could be used to density and height of the grass?

no, height of the grass use heigh map https://en.wikipedia.org/wiki/Heightmap
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Re: Add Shaders

Postby Oleg » Sun Jan 01, 2017 7:47 am


how could I teleport to this location? this is bh1_46_c, right?
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Re: Add Shaders

Postby _Vlad_ » Sun Jan 01, 2017 8:45 am

Oleg wrote:

how could I teleport to this location? this is bh1_46_c, right?

yes, this is bh1_46_c
can you play as Michael? it's very close to him house.
https://pp.vk.me/c638731/v638731427/1b8 ... dSGD7Q.jpg
anyway you can just drive as Franklin to this place or call taxi and skip the trip
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Re: Add Shaders

Postby _Vlad_ » Mon Jan 02, 2017 11:08 am

@Oleg, any news?
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