Moderator: madga182
Oleg wrote:what model file is this? also, where can get a trainer to spawn vehicles? if i'm not mistaken, native trainer i have is no longer working, or am I wrong?
Oleg wrote:my asiloader.log
// GTA V ASI LOADER (build May 2 2015)
// (C) Alexander Blade 2015
LIB: "C:\Windows\system32\dinput8.dll" => 000007FEF5110000
API: "DirectInput8Create" => 000007FEF5114820
API: "DllCanUnloadNow" => 000007FEF51220DC
API: "DllGetClassObject" => 000007FEF5122014
API: "DllRegisterServer" => 000007FEF5131050
API: "DllUnregisterServer" => 000007FEF5131064
LOADER: Loading *.asi plugins
ASI: Loading "F:\Games\GTA5\EnhancedNativeTrainer.asi"
"EnhancedNativeTrainer.asi" failed to load
ASI: Loading "F:\Games\GTA5\OpenIV.asi"
"OpenIV.asi" => 000007FEF5810000
ASI: Loading "F:\Games\GTA5\TrainerV.asi"
"TrainerV.asi" failed to load
LOADER: Finished loading *.asi plugins
where do i get an updated script hook? and will it load with OpenIV, as I see the openiv.asi is the only succeeded to load.
Oleg wrote:at the time I had "ERR_SYS_INVALIDRESOURCE_5" on my exports, the exporting code was wrong and the file produced was actually incorrect. Since then I've fixed most of potential problems I could find and haven't seen "ERR_SYS_INVALIDRESOURCE_5" so far: only "crash to desktop" occur to me.
Try a "just one material" test as specified above: assign "paint1" material onto just every object in scene. Check in export log: only one material should be exported. If your car spawns properly in such a configuration (with doors of cause), one of material is the cause.
FPS wrote:maybe there is a polygon limit on materials?
Edit:
it turned out to be a defective mesh material, is there any way this can be connected to the filter?
Kamel wrote:that's what happen when i export with my L0s any fix? this is just adder no _hi
ZModeler is ready.
ZModeler is ready.
Can not obtain Shader material. file:RageExportMaterial.cpp line:106
ZModeler is ready.
Can not locate scene node named "buffalo2" for export. file:GTARageExport.cpp line:106
f5544 wrote:great work man, did you use the original textures? or are you not there with the progress yet?
because the glass isn't that bright and the reflection isn't there
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