ZModeler v2.2.6 (08 November 2011)

ZModeler2-related discussion. General questions, howto, etc.

Moderators: Oleg, _RicH_

Re: ZModeler v2.2.6 (08 November 2011)

Postby Oleg » Mon Jan 14, 2013 8:02 am

nope. you should probably try ZModeler3 instead. it can render you bump-mapped materials no problem.
User avatar
Oleg
Site Admin
 
Posts: 7390
Joined: Fri Feb 06, 2004 3:54 am

Re: ZModeler v2.2.6 (08 November 2011)

Postby nagkiller » Wed Jan 30, 2013 6:25 am

I had the same problem!!!
After install the:

Microsoft Visual C++ 2005 Redistributable Package (x64)
Microsoft Visual C++ 2005 Service Pack 1 Redistributable Package ATL Security Update (x64)
Microsoft Visual C++ 2005 Service Pack 1 Redistributable Package MFC Security Update (x64)
Microsoft Visual C++ 2005 SP1 Redistributable Package (x64)
and
Microsoft Visual C++ 2008 Redistributable Package (x64)
Microsoft Visual C++ 2008 SP1 Redistributable Package (x64)
Microsoft Visual C++ 2010 Redistributable Package (x64)
Microsoft Visual C++ 2010 SP1 Redistributable Package (x64)

Works fine in my Windows 8 64 bits!!!
User avatar
nagkiller
 
Posts: 8
Joined: Sat Jul 18, 2009 7:02 am

Re: ZModeler v2.2.6 (08 November 2011)

Postby Oleg » Wed Jan 30, 2013 11:33 am

you need to install x86 version of these packages. Even if you run x64 operating system, ZModeler3 is still 32-bit and needs x86 libraries to be installed.
User avatar
Oleg
Site Admin
 
Posts: 7390
Joined: Fri Feb 06, 2004 3:54 am

Re: ZModeler v2.2.6 (08 November 2011)

Postby nagkiller » Sat Feb 02, 2013 2:18 am

Yes!!!

I have it too!!!

Total is 57MB of installer packages!!!
User avatar
nagkiller
 
Posts: 8
Joined: Sat Jul 18, 2009 7:02 am

Re: ZModeler v2.2.6 (08 November 2011)

Postby Oleg » Sat Feb 02, 2013 2:38 am

just install the packs from the first post of this thread. these are enough to run.
User avatar
Oleg
Site Admin
 
Posts: 7390
Joined: Fri Feb 06, 2004 3:54 am

Re: ZModeler v2.2.6 (08 November 2011)

Postby Guerra8888 » Fri Mar 15, 2013 9:45 pm

Oleg wrote:Ok, here's a pack of libraris from my system. You should extract them into the same folder as ZModeler2.exe file.


Please Oleg reupload the files...
Guerra8888
 
Posts: 4
Joined: Tue Jul 24, 2012 3:24 am

Re: ZModeler v2.2.6 (08 November 2011)

Postby Oleg » Sat Mar 16, 2013 2:21 am

they are all available for download. which file do you have problems with?
User avatar
Oleg
Site Admin
 
Posts: 7390
Joined: Fri Feb 06, 2004 3:54 am

Re: ZModeler v2.2.6 (08 November 2011)

Postby Guerra8888 » Sat Mar 16, 2013 3:58 am

Unavailable, it appears this message, Thanks for your help I can not operate z modeler 2

RedistLibrariesForZModeler2.rar

Page not found
The page you are looking for might have been removed,
had its name changed, or is temporarily unavailable.
Please try the following:

If you typed the page address in the Address bar, make sure that it is spelled correctly.

- Click the Back button in your browser to try another link.
- Use a search engine like Google to look for information on the Internet.
HTTP 404 - File not found
Guerra8888
 
Posts: 4
Joined: Tue Jul 24, 2012 3:24 am

Re: ZModeler v2.2.6 (08 November 2011)

Postby Oleg » Sat Mar 16, 2013 4:50 am

nope, I don't have it. Use the links from the first post and install these libraries.
User avatar
Oleg
Site Admin
 
Posts: 7390
Joined: Fri Feb 06, 2004 3:54 am

Re: ZModeler v2.2.6 (08 November 2011)

Postby Guerra8888 » Sat Mar 16, 2013 6:56 am

Sorry, forgot to check the first post.

Many THX Oleg, My dear zmodeler 2 already works THX
Guerra8888
 
Posts: 4
Joined: Tue Jul 24, 2012 3:24 am

Re: ZModeler v2.2.6 (08 November 2011)

Postby Tado Hamann™ » Mon Jun 24, 2013 6:16 am

Hello!
Can anyone help me with mirroring my interior ?
I'm going to mirror Nissan GTR's interior from English version (right steering) to normal version (left steering) but I don't know how. I tried normal mirroring method, but badges, speedmeter, GTR logo .. are wrong, can anyone help? :roll:
User avatar
Tado Hamann™
 
Posts: 18
Joined: Mon Jun 18, 2012 4:07 am

Re: ZModeler v2.2.6 (08 November 2011)

Postby Oleg » Mon Jun 24, 2013 7:15 am

these will be wrong unless you remap them. Or you can mirror the stuff that is not affected and move (steering wheel) to the left side without mirroring, so logo is not mirrored.
User avatar
Oleg
Site Admin
 
Posts: 7390
Joined: Fri Feb 06, 2004 3:54 am

Re: ZModeler v2.2.6 (08 November 2011)

Postby Tado Hamann™ » Mon Jun 24, 2013 7:32 am

So, I need remap my badges? It takes hours... :shock:
User avatar
Tado Hamann™
 
Posts: 18
Joined: Mon Jun 18, 2012 4:07 am

Re: ZModeler v2.2.6 (08 November 2011)

Postby Oleg » Mon Jun 24, 2013 7:48 am

in general, yes: any geometry that can't be moved and contains visual left-to-right readable texture, have to be mirrored and re-mapped.
User avatar
Oleg
Site Admin
 
Posts: 7390
Joined: Fri Feb 06, 2004 3:54 am

Re: ZModeler v2.2.6 (08 November 2011)

Postby Tado Hamann™ » Wed Jul 03, 2013 8:12 am

Hello Oleg, need your help. :roll:
Can you tell me how to set perspective viewport camera in the same place, what is the 3D viewport, if possible. :|
User avatar
Tado Hamann™
 
Posts: 18
Joined: Mon Jun 18, 2012 4:07 am

Re: ZModeler v2.2.6 (08 November 2011)

Postby Oleg » Wed Jul 03, 2013 8:29 am

there is no option for this.
User avatar
Oleg
Site Admin
 
Posts: 7390
Joined: Fri Feb 06, 2004 3:54 am

Re: ZModeler v2.2.6 (08 November 2011)

Postby EMINEM » Mon Nov 11, 2013 6:54 am

hi,i changed wy win from 7 x86 to x64 but now i can't run zm2
Image
User avatar
EMINEM
 
Posts: 23
Joined: Fri Sep 13, 2013 8:59 am

Re: ZModeler v2.2.6 (08 November 2011)

Postby Oleg » Mon Nov 11, 2013 10:36 am

You need a "vcredist_x86.exe" package. Check the release notes first post (for zmodeler 2.2.5).
User avatar
Oleg
Site Admin
 
Posts: 7390
Joined: Fri Feb 06, 2004 3:54 am

Re: ZModeler v2.2.6 (08 November 2011)

Postby EMINEM » Tue Nov 12, 2013 2:49 am

why x86?im using x64
User avatar
EMINEM
 
Posts: 23
Joined: Fri Sep 13, 2013 8:59 am

Re: ZModeler v2.2.6 (08 November 2011)

Postby Oleg » Tue Nov 12, 2013 8:29 am

ZModeler is x86 executable and requires x86 libraries to run. Installing these will not harm your system, but will add "one more" package of available libraries for programs you run on your OS.
User avatar
Oleg
Site Admin
 
Posts: 7390
Joined: Fri Feb 06, 2004 3:54 am

Re: ZModeler v2.2.6 (08 November 2011)

Postby EMINEM » Wed Nov 13, 2013 2:57 am

i downloaded this but nothing changed
http://www.microsoft.com/en-us/download ... px?id=5555
User avatar
EMINEM
 
Posts: 23
Joined: Fri Sep 13, 2013 8:59 am

Re: ZModeler v2.2.6 (08 November 2011)

Postby Oleg » Wed Nov 13, 2013 5:00 am

because you need to download and install this one:
http://www.microsoft.com/en-us/download ... x?id=26347
User avatar
Oleg
Site Admin
 
Posts: 7390
Joined: Fri Feb 06, 2004 3:54 am

Re: ZModeler v2.2.6 (08 November 2011)

Postby Tado Hamann™ » Thu Nov 21, 2013 5:27 am

Hello, any chances to get NFS Rivals filter? :roll:
User avatar
Tado Hamann™
 
Posts: 18
Joined: Mon Jun 18, 2012 4:07 am

Re: ZModeler v2.2.6 (08 November 2011)

Postby Oleg » Thu Nov 21, 2013 12:13 pm

I doubt I'll mess with any NFS title in a nearest future. They are still running the same format which I consider as complex and messy to handle. The SlightlyMadStudios (NFS Shift/Shift2) has a way more modding-friendly format on their games and if I'm not mistaken they are making a new title "Project CARS". that's what I would like to mess with as soon as it becomes available for purchase.
User avatar
Oleg
Site Admin
 
Posts: 7390
Joined: Fri Feb 06, 2004 3:54 am

Re: ZModeler v2.2.6 (08 November 2011)

Postby Tado Hamann™ » Wed Nov 27, 2013 5:27 am

Yes, you right. That would be absolute awesome if you can do a filter for pCARS.
As I can see from the pictures of the game, these models will highly detailed and I'm glad that you will take you time do the filter.
Good luck.
User avatar
Tado Hamann™
 
Posts: 18
Joined: Mon Jun 18, 2012 4:07 am

PreviousNext

Return to ZModeler2 General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest

cron